Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 45bfda6d2d Some scene refactoring 9 months ago
  Panagiotis Christopoulos Charitos b0468d4fa2 Add a ray tracing debug pass 1 year ago
  Panagiotis Christopoulos Charitos e50f7362e0 Bloom and CVars refactoring 1 year ago
  Panagiotis Christopoulos Charitos 1e9f47bbf0 More refactoring and renaming 1 year ago
  Panagiotis Christopoulos Charitos 898ae65e2f Move GpuSceneParticleEmitter to its own array 1 year ago
  Panagiotis Christopoulos Charitos aeff514a4e Update the copyright notice 1 year ago
  Panagiotis Christopoulos Charitos 17f77775dc Rename back to Vulkan terminology 1 year ago
  Panagiotis Christopoulos Charitos f2ab329078 Remove one more byte address buffer load 1 year ago
  Panagiotis Christopoulos Charitos b7ef6e7141 Decrease the GPU vis memory a bit but that adds more loads in vertex shaders 1 year ago
  Panagiotis Christopoulos Charitos a566493446 Implement SW meshlet culling 1 year ago
  Panagiotis Christopoulos Charitos 5e08cc3339 Move GpuMeshLod to a separate structured buffer 1 year ago
  Panagiotis Christopoulos Charitos 3fcc9b5aa7 Split the meshlet into 2 structs 2 years ago
  Panagiotis Christopoulos Charitos a24df59c88 Re-design the shader programs and change the shader binary 2 years ago
  Panagiotis Christopoulos Charitos 59a3ea9f77 Fix 2 bugs with mesh shading 2 years ago
  Panagiotis Christopoulos Charitos d1cb889b26 Add the simple mesh shader drawing. Not working yet 2 years ago
  Panagiotis Christopoulos Charitos 8f601148b4 Add meshlet code up to the scene 2 years ago
  Panagiotis Christopoulos Charitos 6b7786f233 Some re-naming 2 years ago
  Panagiotis Christopoulos Charitos ed5381aaa9 Ray tracing fixes 2 years ago
  Panagiotis Christopoulos Charitos f6bb3c1faa Some renaming 2 years ago
  Panagiotis Christopoulos Charitos 3ecdd26b63 Add the ability to generate a hash for all visible objects 2 years ago
  Panagiotis Christopoulos Charitos 671bc10e21 Android fixes 2 years ago
  Panagiotis Christopoulos Charitos 863e2b88ca Refactor RT shadows (not working right now) 2 years ago
  Panagiotis Christopoulos Charitos 38ebdef1a5 Add GPU visibility for top-level acceleration structure building 2 years ago
  Panagiotis Christopoulos Charitos 43cda44095 Move Dbg to the new system 2 years ago
  Panagiotis Christopoulos Charitos f477843e5e Prepare the particle emitters for GPU occlusion 2 years ago
  Panagiotis Christopoulos Charitos ef26f4de3c Move the components into arrays 2 years ago
  Panagiotis Christopoulos Charitos 4949dc9928 Refactor and fix the GPU scene arrays 2 years ago
  Panagiotis Christopoulos Charitos 519ccf2245 Enable the code that does light/probe visibility and feedback 2 years ago
  Panagiotis Christopoulos Charitos 2f34ba6546 Fix bugs in the prev commit 2 years ago
  Panagiotis Christopoulos Charitos fe7f75db8c MDI works for GBuffer 2 years ago