Commit History

Autor SHA1 Mensaxe Data
  Panagiotis Christopoulos Charitos 01386e2260 - SSLR improvements %!s(int64=11) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 345b54d2a4 SSLR method 2 %!s(int64=11) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos b5cd74b359 Sslr is working %!s(int64=11) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 9a79548116 SSLR %!s(int64=11) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos f3228c9104 Optimizing bandwidth and introducing skeleton for SSLR %!s(int64=11) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 6dad4f27d4 Merging AsyncGL branch to trunk after 4 months of work %!s(int64=11) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 43ffa8ad16 Finalizing the chain allocator & some GL renaming %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos d87b238bd2 Re-enabling the multisample resolve %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 81e39e083d Refactoring & exporter additions %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 0e82b8b7c7 %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 25fec3d81a Adding instancing support on particle emitters %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 0183b765c9 Particles are working again %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos ad8e0d012e Scene rework is done. It compiles. Now bugfixing %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 1ba97bc74f Physics & scene work %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 84387f24ee Working on physics %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 375783b2ce Adding some physics support. Fixing a couple of bugs %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 0ba4872ca0 Fixing a bug in spatial logic. Add poisson shadowmapping %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 20ebc211eb Thread refactoring %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos f6638b7133 Adding option to disable and forget about tessellation %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 24e2b8d67b Tessellation sucks %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 0e8cfaaade Playing with tessellation. Silhouette (using face normals) subdivision creates horrible cracks. Need something else %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 554b8465db Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos f2e08f6db1 Refactoring material towards tessellation %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos f589d7cea3 Scene refactoring is done. IT COMPILES %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 1b6d7608a2 Adding SDL2 support. Now porting to Windows and MacOS can start %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 244fab225a Refactoring %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 65a78596a1 Animation and events %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 39d0f1ea6b Animation & animation event %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos 6c7d821199 Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow %!s(int64=12) %!d(string=hai) anos
  Panagiotis Christopoulos Charitos c86e20f833 Android port %!s(int64=12) %!d(string=hai) anos