Panagiotis Christopoulos Charitos
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7653c0f075
Bug fix: Add NonUniform on mesh shaders as well
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1 month ago |
Panagiotis Christopoulos Charitos
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2a3e0b9dff
Some mobile optimizations
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2 months ago |
Panagiotis Christopoulos Charitos
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e28eb1cd19
Worgraph fixes
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1 year ago |
Panagiotis Christopoulos Charitos
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248fede4fb
WG test fixes
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1 year ago |
Panagiotis Christopoulos Charitos
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9e66e43aae
Optimize the job manager
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1 year ago |
Panagiotis Christopoulos Charitos
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615766237a
Minor optimizations on job manager test
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1 year ago |
Panagiotis Christopoulos Charitos
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fa4a075517
Add a new wg test: job manager
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1 year ago |
Panagiotis Christopoulos Charitos
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06222aa0eb
Add one more workgraphs test
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1 year ago |
Panagiotis Christopoulos Charitos
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1e9f47bbf0
More refactoring and renaming
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1 year ago |
Panagiotis Christopoulos Charitos
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373ddc7a08
Fixes in workgraphs tests
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1 year ago |
Panagiotis Christopoulos Charitos
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ba2ed75cb0
Refactor binding terms. Use DX now
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1 year ago |
Panagiotis Christopoulos Charitos
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7b076e7938
Rename and refactor the BufferUsageBit and TextureUsageBit
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1 year ago |
Panagiotis Christopoulos Charitos
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aaf5345684
Add a workgraphs test
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1 year ago |
Panagiotis Christopoulos Charitos
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fd51a665c0
Fix some D3D issues with structured buffers
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1 year ago |
Panagiotis Christopoulos Charitos
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8859c32cde
D3D: Workgraph tests
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1 year ago |
Panagiotis Christopoulos Charitos
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693b9dbcaf
Add code for dispatch graph
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1 year ago |
Panagiotis Christopoulos Charitos
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0e27348c9d
D3D: Minor workgraph stuff
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1 year ago |