Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 54ef8a0efe Add blurring inside the SSAO shader 7 years ago
  Panagiotis Christopoulos Charitos 4ae62c5e0b Move SSAO to compute. Better perf on AMD 7 years ago
  Panagiotis Christopoulos Charitos 0556ef1c5b Decrease BW cost of SSAO 7 years ago
  Panagiotis Christopoulos Charitos 61e44cb4a9 Update copyright year 8 years ago
  Panagiotis Christopoulos Charitos 2fa9298972 [REFACTORING] Move SSAO to world space normal 8 years ago
  Panagiotis Christopoulos Charitos a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 years ago
  Panagiotis Christopoulos Charitos 1aa9143b90 Rename a shader 8 years ago
  Panagiotis Christopoulos Charitos 99eee58cac Various optimizations and refactoring 8 years ago
  Panagiotis Christopoulos Charitos 99bf099800 Improve and optimize SSAO. Fix dist calculation in visibility tests. Change the code format a bit 8 years ago
  Panagiotis Christopoulos Charitos 46320bf5e2 Move SSAO to the new program resource 8 years ago