Panagiotis Christopoulos Charitos
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54ef8a0efe
Add blurring inside the SSAO shader
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7 years ago |
Panagiotis Christopoulos Charitos
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4ae62c5e0b
Move SSAO to compute. Better perf on AMD
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7 years ago |
Panagiotis Christopoulos Charitos
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0556ef1c5b
Decrease BW cost of SSAO
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7 years ago |
Panagiotis Christopoulos Charitos
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61e44cb4a9
Update copyright year
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8 years ago |
Panagiotis Christopoulos Charitos
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2fa9298972
[REFACTORING] Move SSAO to world space normal
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8 years ago |
Panagiotis Christopoulos Charitos
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a676a1777c
Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX
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8 years ago |
Panagiotis Christopoulos Charitos
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1aa9143b90
Rename a shader
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8 years ago |
Panagiotis Christopoulos Charitos
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99eee58cac
Various optimizations and refactoring
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8 years ago |
Panagiotis Christopoulos Charitos
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99bf099800
Improve and optimize SSAO. Fix dist calculation in visibility tests. Change the code format a bit
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8 years ago |
Panagiotis Christopoulos Charitos
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46320bf5e2
Move SSAO to the new program resource
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8 years ago |