bs_refract.glsl 292 B

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  1. //
  2. #pragma anki vertShaderBegins
  3. #pragma anki include "shaders/simple_vert.glsl"
  4. #pragma anki fragShaderBegins
  5. uniform sampler2D fai;
  6. varying vec2 texCoords;
  7. void main()
  8. {
  9. vec4 _color = texture2D( fai, texCoords );
  10. if( _color.a == 0.0 ) discard;
  11. gl_FragData[0].rgb = _color.rgb;
  12. }