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- //
- #pragma anki vertShaderBegins
- #pragma anki include "shaders/simple_vert.glsl"
- #pragma anki fragShaderBegins
- uniform sampler2D fai;
- varying vec2 texCoords;
- void main()
- {
- vec4 _color = texture2D( fai, texCoords );
- if( _color.a == 0.0 ) discard;
- gl_FragData[0].rgb = _color.rgb;
- }
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