AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 14f6df4ece Bug fixes in Euler angles. Some work on the cornell box test před 5 roky
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shaders 9d74110267 Add last shadow cascade fade před 5 roky
src 14f6df4ece Bug fixes in Euler angles. Some work on the cornell box test před 5 roky
tests 14f6df4ece Bug fixes in Euler angles. Some work on the cornell box test před 5 roky
thirdparty @ 05837efaba da82af0233 Update spirv-cross před 5 roky
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.clang-format a8ab4c83c2 Update clang-format and slightly the formatting před 5 roky
.gitattributes 7384110461 Add .gitattributes před 5 roky
.gitignore cb577e27b9 Add blue noise in SSR před 5 roky
.gitmodules 8d2aaee2ae Fixing submodules před 10 roky
.travis.yml 783303d951 Enable unit test building on Windows CI před 5 roky
CMakeLists.txt b079500a31 Some build system changes před 5 roky
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README.md c69d0f4f82 Add motion blur to skins před 5 roky

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on Vulkan 1.1 and OpenGL 4.5 (now deprecated).

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

2 Building AnKi

Build Status, Linux and Windows Build Status

To checkout the source including the submodules type:

git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 3.0 and up
  • GCC 5.0 and up or Clang 6.0 and up
  • libx11-dev installed
  • libxrandr-dev installed
  • libx11-xcb-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • Cmake 3.0 and up
  • VulkanSDK version 1.1.x and up
    • Add an environment variable named VULKAN_SDK that points to the installation path of VulkanSDK
  • Python 3.0 and up
    • Make sure that the python executable's location is in PATH environment variable
  • Microsoft Visual Studio 2017 and up
    • Make sure that Windows 10 SDK (xxx) for Desktop C++ [x86 and x64] component is installed

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Release
$cmake --build . --config Release

Alternatively, recent Visual Studio versions support building CMake projects from inside the IDE:

  • Open Visual Studio
  • Choose the "open folder" option and navigate to AnKi's checkout
  • Visual Studio will automatically understand that AnKi is a CMake project and it will populate the CMake cache
  • Press "build all"

3 Next steps

This code repository contains 3 sample projects that are built by default (ANKI_BUILD_SAMPLES CMake option):

  • sponza: The Crytek's Sponza scene
  • simple_scene: A simple scene
  • physics_playground: A scene with programmer's art and some physics interactions
  • skeletal_animation: A simple scene with an animated skin

You can try running them and interacting with them. To run sponza, for example, execute the binary from any working directory.

On Linux:

$./path/to/build/bin/sponza

On Windows just find the sponza.exe and execute it.