AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 1fb79620fa Test fixes 8 年之前
bled 66486287d3 Renderer: Optimize and correct volumetric shader 9 年之前
docs fa002881f5 Work on the new shader program design 8 年之前
engine_data d7dc76edc0 Renderer: Remove some noise from SSAO & enable shadows in volumetric 9 年之前
programs d66a7a65c0 Minor tweaks in shaders 8 年之前
samples 64a43d1049 More work on the transient allocator 8 年之前
sandbox c64f6f0a57 Some cleanup 8 年之前
shaders 9cb56a129f Move volumetric to the new program interface 8 年之前
src c64f6f0a57 Some cleanup 8 年之前
tests 1fb79620fa Test fixes 8 年之前
thirdparty @ 410e112179 29e4df6694 Add nuklear lib to thirdparty 8 年之前
tools a721cbf95a Update script 8 年之前
.appveyor.yml fc5d15209d Start using C++14. Fix vulkan bugs 8 年之前
.clang-format 831cc1dd28 [UPDATE] Update the forked clang-format to 4.0 8 年之前
.gitignore 51777587ae Making everything feature complete 8 年之前
.gitmodules 8d2aaee2ae Fixing submodules 10 年之前
.travis.yml 86e1510dff Update .travis.yml 8 年之前
AndroidManifest.xml bc81b1130b Android 12 年之前
CMakeLists.txt fc5d15209d Start using C++14. Fix vulkan bugs 8 年之前
LICENSE 7d7a993f8e Update the copyright notice year 9 年之前
README.md fc5d15209d Start using C++14. Fix vulkan bugs 8 年之前

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.5 and Vulkan 1.0 (Experimental).

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

2 Building AnKi

OS Master Branch Build Status
Linux Build Status Linux
Windows Build status Windows

To checkout the source including the submodules type:

git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 5.0 and up or Clang 3.7 and up
  • libx11-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • CMake 2.8 and up
    • Make sure you add cmake.exe to your PATH environment variable (The installer asks, press yes)
  • MinGW-w64 5.0 and up
    • MinGW has many variants. You need the POSIX version plus SEH (eg x86_64-posix-seh)
    • Install to a path without spaces (eg C:/mingw-w64)
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/bin) to the PATH environment variable

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release
$mingw32-make

NOTE: If you have a better way to build on Windows please let us know.

3 Next steps

Try to build with samples enabled (search for the ANKI_BUILD_SAMPLES option in your CMake GUI) and try running the sponza executable. Then you will be able to see sponza running in AnKi. All samples must run from within their directory.

$cd path/to/anki/samples/sponza
$./path/to/build/samples/sponza/sponza

More samples will follow.