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- #ifndef ANKI_EVENT_MOVE_EVENT_H
- #define ANKI_EVENT_MOVE_EVENT_H
- #include "anki/event/Event.h"
- #include "anki/Math.h"
- namespace anki {
- // Forward
- class SceneNode;
- /// @addtogroup Events
- /// @{
- /// Helper class
- struct MoveEventData
- {
- Vec3 posMin;
- Vec3 posMax;
- };
- /// An event for simple movable animations
- class MoveEvent: public Event, private MoveEventData
- {
- public:
- /// @name Constructors/Destructor
- /// @{
- /// Constructor
- MoveEvent(EventManager* manager, F32 startTime, F32 duration,
- SceneNode* movableSceneNode, const MoveEventData& data);
- /// @}
- /// Implements Event::update
- void update(F32 prevUpdateTime, F32 crntTime);
- private:
- Vec3 originalPos;
- Vec3 newPos;
- };
- /// @}
- } // end namespace anki
- #endif
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