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collision
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91d0cf669d
Refactoring math lib and making it template based
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12 lat temu |
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core
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20ebc211eb
Thread refactoring
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12 lat temu |
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event
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f589d7cea3
Scene refactoring is done. IT COMPILES
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12 lat temu |
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gl
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98d646d691
Tessellation optimizations. Scene/resources refactoring
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12 lat temu |
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input
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1b6d7608a2
Adding SDL2 support. Now porting to Windows and MacOS can start
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12 lat temu |
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math
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554b8465db
Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now
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12 lat temu |
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misc
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39d0f1ea6b
Animation & animation event
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12 lat temu |
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physics
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f589d7cea3
Scene refactoring is done. IT COMPILES
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12 lat temu |
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renderer
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f6638b7133
Adding option to disable and forget about tessellation
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12 lat temu |
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resource
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01a6c4f1a4
Minor refactoring
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12 lat temu |
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scene
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20ebc211eb
Thread refactoring
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12 lat temu |
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script
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0ad4afa5ef
Fixing build & lens flare
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12 lat temu |
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ui
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4f95c29c5d
refactoring tiler & IS
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12 lat temu |
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util
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20ebc211eb
Thread refactoring
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12 lat temu |
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Collision.h
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abca952b8a
IS refactoring. There is a UBO bug still
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12 lat temu |
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Config.h.cmake
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f6638b7133
Adding option to disable and forget about tessellation
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12 lat temu |
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Event.h
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554b8465db
Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now
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12 lat temu |
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Math.h
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4f95c29c5d
refactoring tiler & IS
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12 lat temu |
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Scene.h
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d4817be956
Alternative blurring method. no difference on the same quality
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12 lat temu |
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Util.h
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20ebc211eb
Thread refactoring
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12 lat temu |