Panagiotis Christopoulos Charitos 20ebc211eb Thread refactoring 12 lat temu
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collision 91d0cf669d Refactoring math lib and making it template based 12 lat temu
core 20ebc211eb Thread refactoring 12 lat temu
event f589d7cea3 Scene refactoring is done. IT COMPILES 12 lat temu
gl 98d646d691 Tessellation optimizations. Scene/resources refactoring 12 lat temu
input 1b6d7608a2 Adding SDL2 support. Now porting to Windows and MacOS can start 12 lat temu
math 554b8465db Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now 12 lat temu
misc 39d0f1ea6b Animation & animation event 12 lat temu
physics f589d7cea3 Scene refactoring is done. IT COMPILES 12 lat temu
renderer f6638b7133 Adding option to disable and forget about tessellation 12 lat temu
resource 01a6c4f1a4 Minor refactoring 12 lat temu
scene 20ebc211eb Thread refactoring 12 lat temu
script 0ad4afa5ef Fixing build & lens flare 12 lat temu
ui 4f95c29c5d refactoring tiler & IS 12 lat temu
util 20ebc211eb Thread refactoring 12 lat temu
Collision.h abca952b8a IS refactoring. There is a UBO bug still 12 lat temu
Config.h.cmake f6638b7133 Adding option to disable and forget about tessellation 12 lat temu
Event.h 554b8465db Making the VAOs a bit less BW hangry. Normals tangents and texture coordinates are fp16 now 12 lat temu
Math.h 4f95c29c5d refactoring tiler & IS 12 lat temu
Scene.h d4817be956 Alternative blurring method. no difference on the same quality 12 lat temu
Util.h 20ebc211eb Thread refactoring 12 lat temu