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BufferObject.h
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70fb7d616a
Fixing bugs in GLES3 path
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12 anni fa |
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Drawcall.h
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98d646d691
Tessellation optimizations. Scene/resources refactoring
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12 anni fa |
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Fbo.h
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b57a8b8b2c
Android
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12 anni fa |
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Gl.h
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2356b7d54f
Adding double and triple buffering to buffers. Minor refactoring in GL
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12 anni fa |
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GlException.h
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cd5752288b
Testing compute shaders. They work
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12 anni fa |
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GlObject.h
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f1f79d5cb2
Refactoring the shaders a bit
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12 anni fa |
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GlState.h
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6573ffbf06
Dummy tessellation is working. Need to create some real algorithms now
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12 anni fa |
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Ogl.h
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fbb6ea0346
fixes
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13 anni fa |
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Query.h
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fbb6ea0346
fixes
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13 anni fa |
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ShaderProgram.h
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759724573a
Refactoring scene and events. Won't compile
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12 anni fa |
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Texture.h
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6c7d821199
Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow
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12 anni fa |
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Vao.h
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c366d63010
Allocator stuff
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13 anni fa |