Panagiotis Christopoulos Charitos 98d646d691 Tessellation optimizations. Scene/resources refactoring 12 anni fa
..
BufferObject.h 70fb7d616a Fixing bugs in GLES3 path 12 anni fa
Drawcall.h 98d646d691 Tessellation optimizations. Scene/resources refactoring 12 anni fa
Fbo.h b57a8b8b2c Android 12 anni fa
Gl.h 2356b7d54f Adding double and triple buffering to buffers. Minor refactoring in GL 12 anni fa
GlException.h cd5752288b Testing compute shaders. They work 12 anni fa
GlObject.h f1f79d5cb2 Refactoring the shaders a bit 12 anni fa
GlState.h 6573ffbf06 Dummy tessellation is working. Need to create some real algorithms now 12 anni fa
Ogl.h fbb6ea0346 fixes 13 anni fa
Query.h fbb6ea0346 fixes 13 anni fa
ShaderProgram.h 759724573a Refactoring scene and events. Won't compile 12 anni fa
Texture.h 6c7d821199 Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow 12 anni fa
Vao.h c366d63010 Allocator stuff 13 anni fa