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- #ifndef ANKI_MATH_QUAT_H
- #define ANKI_MATH_QUAT_H
- #include "anki/math/CommonIncludes.h"
- namespace anki {
- /// @addtogroup Math
- /// @{
- /// Quaternion. Used in rotations
- template<typename T>
- ANKI_ATTRIBUTE_ALIGNED(class, 16) TQuat
- {
- public:
- /// @name Constructors
- /// @{
- explicit TQuat()
- {
- x() = y() = z() = w() = 0.0;
- }
- explicit TQuat(const T f)
- {
- x() = y() = z() = w() = f;
- }
- explicit TQuat(const T x_, const T y_, const T z_, const T w_)
- {
- x() = x_;
- y() = y_;
- z() = z_;
- w() = w_;
- }
- explicit TQuat(const TVec2<T>& v2, const T z_, const T w_)
- {
- x() = v2.x();
- y() = v2.y();
- z() = z_;
- w() = w_;
- }
- explicit TQuat(const TVec3<T>& v3, const T w_)
- {
- x() = v3.x();
- y() = v3.y();
- z() = v3.z();
- w() = w_;
- }
- explicit TQuat(const TVec4<T>& v4)
- {
- x() = v4.x();
- y() = v4.y();
- z() = v4.z();
- w() = v4.w();
- }
-
- TQuat(const TQuat& b)
- {
- x() = b.x();
- y() = b.y();
- z() = b.z();
- w() = b.w();
- }
- explicit TQuat(const TMat3<T>& m3)
- {
- T trace = m3(0, 0) + m3(1, 1) + m3(2, 2) + 1.0;
- if(trace > getEpsilon<T>())
- {
- T s = 0.5 / sqrt<T>(trace);
- w() = 0.25 / s;
- x() = (m3(2, 1) - m3(1, 2)) * s;
- y() = (m3(0, 2) - m3(2, 0)) * s;
- z() = (m3(1, 0) - m3(0, 1)) * s;
- }
- else
- {
- if(m3(0, 0) > m3(1, 1) && m3(0, 0) > m3(2, 2))
- {
- T s = 0.5 / sqrt<T>(1.0 + m3(0, 0) - m3(1, 1) - m3(2, 2));
- w() = (m3(1, 2) - m3(2, 1)) * s;
- x() = 0.25 / s;
- y() = (m3(0, 1) + m3(1, 0)) * s;
- z() = (m3(0, 2) + m3(2, 0)) * s;
- }
- else if(m3(1, 1) > m3(2, 2))
- {
- T s = 0.5 / sqrt<T>(1.0 + m3(1, 1) - m3(0, 0) - m3(2, 2));
- w() = (m3(0, 2) - m3(2, 0)) * s;
- x() = (m3(0, 1) + m3(1, 0)) * s;
- y() = 0.25 / s;
- z() = (m3(1, 2) + m3(2, 1)) * s;
- }
- else
- {
- T s = 0.5 / sqrt<T>(1.0 + m3(2, 2) - m3(0, 0) - m3(1, 1));
- w() = (m3(0, 1) - m3(1, 0)) * s;
- x() = (m3(0, 2) + m3(2, 0)) * s;
- y() = (m3(1, 2) + m3(2, 1)) * s;
- z() = 0.25 / s;
- }
- }
- }
- explicit TQuat(const TEuler<T>& eu)
- {
- T cx, sx;
- sinCos(eu.y() * 0.5, sx, cx);
- T cy, sy;
- sinCos(eu.z() * 0.5, sy, cy);
- T cz, sz;
- sinCos(eu.x() * 0.5, sz, cz);
- T cxcy = cx * cy;
- T sxsy = sx * sy;
- x() = cxcy * sz + sxsy * cz;
- y() = sx * cy * cz + cx * sy * sz;
- z() = cx * sy * cz - sx * cy * sz;
- w() = cxcy * cz - sxsy * sz;
- }
- explicit TQuat(const TAxisang<T>& axisang)
- {
- T lengthsq = axisang.getAxis().getLengthSquared();
- if(isZero<T>(lengthsq))
- {
- (*this) = getIdentity();
- return;
- }
- T rad = axisang.getAngle() * 0.5;
- T sintheta, costheta;
- sinCos(rad, sintheta, costheta);
- T scalefactor = sintheta / sqrt(lengthsq);
- x() = scalefactor * axisang.getAxis().x();
- y() = scalefactor * axisang.getAxis().y();
- z() = scalefactor * axisang.getAxis().z();
- w() = costheta;
- }
- /// @}
- /// @name Accessors
- /// @{
- T x() const
- {
- return vec.x;
- }
- T& x()
- {
- return vec.x;
- }
- T y() const
- {
- return vec.y;
- }
- T& y()
- {
- return vec.y;
- }
- T z() const
- {
- return vec.z;
- }
- T& z()
- {
- return vec.z;
- }
- T w() const
- {
- return vec.w;
- }
- T& w()
- {
- return vec.w;
- }
- /// @}
- /// Operators with same type
- /// @{
- TQuat& operator=(const TQuat& b)
- {
- x() = b.x();
- y() = b.y();
- z() = b.z();
- w() = b.w();
- return *this;
- }
- /// 16 muls, 12 adds
- TQuat operator*(const TQuat& b) const
- {
- // XXX See if this can be optimized
- TQuat out;
- out.vec.x = x() * b.w() + y() * b.z() - z() * b.y() + w() * b.x();
- out.vec.y = -x() * b.z() + y() * b.w() + z() * b.x() + w() * b.y();
- out.vec.z = x() * b.y() - y() * b.x() + z() * b.w() + w() * b.z();
- out.vec.w = -x() * b.x() - y() * b.y() - z() * b.z() + w() * b.w();
- return out;
- }
- TQuat& operator*=(const TQuat& b)
- {
- (*this) = (*this) * b;
- return (*this);
- }
- Bool operator==(const TQuat& b) const
- {
- return isZero<T>(x() - b.x()) &&
- isZero<T>(y() - b.y()) &&
- isZero<T>(z() - b.z()) &&
- isZero<T>(w() - b.w());
- }
- Bool operator!=(const TQuat& b) const
- {
- return !((*this) == b);
- }
- /// @}
- /// @name Other
- /// @{
- /// Calculates the rotation from TVec3 "from" to "to"
- void setFrom2Vec3(const TVec3<T>& from, const TVec3<T>& to)
- {
- TVec3<T> axis(from.cross(to));
- (*this) = TQuat(axis.x(), axis.y(), axis.z(), from.dot(to));
- normalize();
- w() += 1.0;
- if(w() <= getEpsilon<T>())
- {
- if(from.z() * from.z() > from.x() * from.x())
- {
- (*this) = TQuat(0.0, from.z(), -from.y(), 0.0);
- }
- else
- {
- (*this) = TQuat(from.y(), -from.x(), 0.0, 0.0);
- }
- }
- normalize();
- }
- T getLength() const
- {
- return sqrt<T>(w() * w() + x() * x() + y() * y() + z() * z());
- }
- TQuat getInverted() const
- {
- T norm = w() * w() + x() * x() + y() * y() + z() * z();
- ANKI_ASSERT(!isZero<T>(norm)); // Norm is zero
- T normi = 1.0 / norm;
- return TQuat(-normi * x(), -normi * y(), -normi * z(), normi * w());
- }
- void invert()
- {
- (*this) = getInverted();
- }
-
- void conjugate()
- {
- x() = -x();
- y() = -y();
- z() = -z();
- }
- TQuat getConjugated() const
- {
- return TQuat(-x(), -y(), -z(), w());
- }
- void normalize()
- {
- (*this) = getNormalized();
- }
- TQuat getNormalized() const
- {
- return TQuat(TVec4<T>(*this).getNormalized());
- }
- T dot(const TQuat& b) const
- {
- return w() * b.w() + x() * b.x() + y() * b.y() + z() * b.z();
- }
- /// Returns slerp(this, q1, t)
- TQuat slerp(const TQuat& q1_, const T t) const
- {
- TVec4<T> q0(*this);
- TVec4<T> q1(q1_);
- T cosHalfTheta = q0.dot(q1);
- if(cosHalfTheta < 0.0)
- {
- q1 = -q1; // quat changes
- cosHalfTheta = -cosHalfTheta;
- }
- if(fabs<T>(cosHalfTheta) >= 1.0)
- {
- return TQuat(q0);
- }
- T halfTheta = acos<T>(cosHalfTheta);
- T sinHalfTheta = sqrt<T>(1.0 - cosHalfTheta * cosHalfTheta);
- if(fabs<T>(sinHalfTheta) < 0.001)
- {
- return TQuat((q0 + q1) * 0.5);
- }
- T ratioA = sin<T>((1.0 - t) * halfTheta) / sinHalfTheta;
- T ratio_b = sin<T>(t * halfTheta) / sinHalfTheta;
- TVec4<T> tmp, tmp1, sum;
- tmp = q0 * ratioA;
- tmp1 = q1 * ratio_b;
- sum = tmp + tmp1;
- sum.normalize();
- return TQuat(sum);
- }
- /// The same as TQuat * TQuat
- TQuat getRotated(const TQuat& b) const
- {
- return (*this) * b;
- }
- /// @see getRotated
- void rotate(const TQuat& b)
- {
- (*this) = getRotated(b);
- }
- void setIdentity()
- {
- x() = y() = z() = 0.0;
- w() = 1.0;
- }
- static const TQuat& getIdentity()
- {
- static TQuat ident(0.0, 0.0, 0.0, 1.0);
- return ident;
- }
- std::string toString() const
- {
- return std::to_string(x()) + " " + std::to_string(y()) + " "
- + std::to_string(z()) + " " + std::to_string(w());
- }
- /// @}
- private:
- /// @name Data
- /// @{
- struct
- {
- T x, y, z, w;
- } vec;
- /// @}
- };
- /// F32 quaternion
- typedef TQuat<F32> Quat;
- /// @}
- } // end namespace anki
- #endif
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