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- #ifndef RESOURCE_RESOURCE_H
- #define RESOURCE_RESOURCE_H
- #include "anki/resource/ResourceManager.h"
- #include "anki/resource/ResourcePointer.h"
- #include "anki/util/Singleton.h"
- namespace anki {
- #define ANKI_RESOURCE_TYPEDEFS(rsrc, name) \
- class rsrc; \
- typedef TypeResourceManager<rsrc> rsrc ## ResourceManager; \
- typedef Singleton<rsrc ## ResourceManager> \
- rsrc ## ResourceManagerSingleton; \
- typedef ResourcePointer<rsrc, rsrc ## ResourceManagerSingleton> name;
- ANKI_RESOURCE_TYPEDEFS(TextureResource, TextureResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(ShaderProgramResource, ShaderProgramResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(Material, MaterialResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(Mesh, MeshResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(BucketMesh, BucketMeshResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(Skeleton, SkeletonResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(SkelAnim, SkelAnimResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(Animation, AnimationResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(LightRsrc, LightRsrcResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(ParticleEmitterResource, ParticleEmitterResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(Script, ScriptResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(Model, ModelResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(Skin, SkinResourcePointer)
- ANKI_RESOURCE_TYPEDEFS(DummyRsrc, DummyRsrcResourcePointer)
- } // end namespace anki
- #endif
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