| 123456789101112131415161718192021222324252627 |
- #ifndef ANKI_RESOURCE_TEXTURE_RESOURCE_H
- #define ANKI_RESOURCE_TEXTURE_RESOURCE_H
- #include "anki/gl/Texture.h"
- namespace anki {
- class Image;
- /// Texture resource class
- ///
- /// It loads or creates an image and then loads it in the GPU. It supports
- /// compressed and uncompressed TGAs and some of the formats of PNG
- /// (PNG loading uses libpng)
- class TextureResource: public Texture
- {
- public:
- /// Load a texture
- void load(const char* filename);
- /// Load a texture
- void load(const Image& img);
- };
- } // end namespace
- #endif
|