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- // The final pass
- #pragma anki start vertexShader
- #pragma anki include shaders/SimpleVert.glsl
- #pragma anki start fragmentShader
- #define DEFAULT_FLOAT_PRECISION lowp
- #pragma anki include shaders/Common.glsl
- #pragma anki include shaders/Pack.glsl
- uniform sampler2D rasterImage;
- in highp vec2 vTexCoords;
- layout(location = 0) out vec3 fFragColor;
- void main()
- {
- vec3 col = textureFai(rasterImage, vTexCoords).rgb;
- //lowp vec3 col = vec3(readAndUnpackNormal(rasterImage, vTexCoords) * 0.5 + 0.5);
- fFragColor = col;
- }
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