diffTemplateMtl.h 1.9 KB

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  1. R"(<?xml version="1.0" encoding="UTF-8" ?>
  2. <material>
  3. <shaderProgram>
  4. <inputs>
  5. <input><type>mat4</type><name>modelViewProjectionMat</name><value></value><instanced>%instanced%</instanced></input>
  6. <input><type>mat3</type><name>normalMat</name><value></value><instanced>%instanced%</instanced></input>
  7. <input><type>vec2</type><name>specular</name><value>1.0 90.0</value></input>
  8. <input><type>float</type><name>blurring</name><value>0.0</value><const>1</const></input>
  9. <input><type>sampler2D</type><name>diffuseMap</name><value>%diffuseMap%</value></input>
  10. </inputs>
  11. <shader>
  12. <type>vertex</type>
  13. <includes>
  14. <include>shaders/MsCommonVert.glsl</include>
  15. </includes>
  16. <operations>
  17. <operation>
  18. <id>1</id>
  19. <returnType>void</returnType>
  20. <function>writePositionNormalTangentTexCoord</function>
  21. <arguments><argument>modelViewProjectionMat</argument><argument>normalMat</argument></arguments>
  22. </operation>
  23. </operations>
  24. </shader>
  25. <shader>
  26. <type>fragment</type>
  27. <includes>
  28. <include>shaders/MsCommonFrag.glsl</include>
  29. </includes>
  30. <operations>
  31. <operation>
  32. <id>0</id>
  33. <returnType>vec2</returnType>
  34. <function>getTextureCoord</function>
  35. </operation>
  36. <operation>
  37. <id>1</id>
  38. <returnType>vec3</returnType>
  39. <function>getNormal</function>
  40. </operation>
  41. <operation>
  42. <id>10</id>
  43. <returnType>vec3</returnType>
  44. <function>readRgbFromTexture</function>
  45. <arguments>
  46. <argument>diffuseMap</argument>
  47. <argument>out0</argument>
  48. </arguments>
  49. </operation>
  50. <operation>
  51. <id>20</id>
  52. <returnType>void</returnType>
  53. <function>writeFais</function>
  54. <arguments>
  55. <argument>out10</argument>
  56. <argument>out1</argument>
  57. <argument>specular</argument>
  58. <argument>blurring</argument>
  59. </arguments>
  60. </operation>
  61. </operations>
  62. </shader>
  63. </shaderProgram>
  64. </material>)"