AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 23ed446349 Removing the workaround for glsang issue 304 9 years ago
bled bfda9ca6b0 Added bled window based off of testap 9 years ago
docs ba644515a2 Rearanging files around. Placing relevant files close together 9 years ago
engine_data 7c4c89295d Making IR Vulkan debug friendly and hopefully faster 9 years ago
samples d9d5d9a5a5 Vulkan: Renderer's MS and IS work with vulkan 9 years ago
sandbox 839ca8b35a Major refactoring: Moved from 80 columns to 120 9 years ago
shaders 23ed446349 Removing the workaround for glsang issue 304 9 years ago
src dc230cff6a Vulkan: Optimizing queries by batching commands together 9 years ago
tests f0c018c05e Some Vulkan additions 9 years ago
thirdparty @ 02151a1c52 23ed446349 Removing the workaround for glsang issue 304 9 years ago
tools 839ca8b35a Major refactoring: Moved from 80 columns to 120 9 years ago
.clang-format 839ca8b35a Major refactoring: Moved from 80 columns to 120 9 years ago
.gitignore cf29ba6edf Some work on the Vulkan backend (GrManagerImpl) 9 years ago
.gitmodules 8d2aaee2ae Fixing submodules 10 years ago
.travis.yml 611b00c758 Go back to old GL interface for programs and shaders. Less bugs that way 10 years ago
AndroidManifest.xml bc81b1130b Android 12 years ago
CMakeLists.txt b7ecf1ed39 Some refactoring 9 years ago
LICENSE 82e681f5ff Some more work on the Vulkan pipeline 9 years ago
README.md d535677eb4 Vulkan: Batch barriers 9 years ago

README.md

AnKi logo

Build Status

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.5 and Vulkan 1.0 (Beta).

Video

License

AnKi's license is BSD. This practicaly means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

Building AnKi

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 4.8 and up or Clang 3.5 and up
  • libx11-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$cd mkdir build
$cd ./build
$cmake ..
$make

To view and configure the build options you can use ccmake tool or similar:

$cd <path_to_anki>/build
$ccmake .

This will open an interface with all the available options.

On Windows

Prerequisites:

  • CMake 2.8 and up
  • Mingw-w64 4.8 and up
    • Install to a path without spaces
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/x86_64-4.9.3-win32-seh-rt_v4-rev1/mingw64/bin) to the PATH environment variable

To build the release version:

  • Open CMake GUI tool
    • Point the source directory to where AnKi's CMakeLists.txt is located
    • Select a build directory (eg path/to/anki/build)
    • Configure by selecting mingw makefiles
    • Generate the makefiles
  • Open a PowerShell
    • Navigate to where the build directory is located
    • Invoke the mingw's make: mingw32-make

NOTE: If you have a better way to build on Windows please let us know.

NOTE 2: The Windows build tends to brake often since Windows is not the primary developement platform. Please report any bugs.

Next steps

Try to build with samples enabled (see the relevant option in your CMake GUI) and try running the simple_scene executable. More samples will follow.