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AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 244fab225a Refactoring 12 жил өмнө
bench 244fab225a Refactoring 12 жил өмнө
benches 4822758311 SIMD math 15 жил өмнө
build fa46a80ac6 Android 12 жил өмнө
docs 0ad4afa5ef Fixing build & lens flare 12 жил өмнө
engine_data 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 жил өмнө
include 244fab225a Refactoring 12 жил өмнө
shaders 244fab225a Refactoring 12 жил өмнө
src 244fab225a Refactoring 12 жил өмнө
testapp 244fab225a Refactoring 12 жил өмнө
tests 91d0cf669d Refactoring math lib and making it template based 12 жил өмнө
tools 52c250e6e4 Optimizing some shaders. Soft particles WIP 12 жил өмнө
AndroidManifest.xml bc81b1130b Android 12 жил өмнө
CMakeLists.txt 6c7d821199 Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow 12 жил өмнө
countlines.sh 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 жил өмнө
findbiglines.sh 0b5127b62f Android support 12 жил өмнө
license 87b787c672 - Material 2 14 жил өмнө
pack_data.sh 244fab225a Refactoring 12 жил өмнө
readme.txt 5a7ed7e113 Prepearing for first demo release. Adding fullscreen native rez, cleaning up 12 жил өмнө
run_callgrind.sh 88e892a030 Nothing important 13 жил өмнө

readme.txt


AnKi 3D engine is a Linux opensource game engine buld using OpenGL.

=============
Building AnKi
=============

AnKi's build system is using CMake. A great effort was made to keep the number
of external dependencies to minimum so the only prerequisites are the following:

- X11 development files (Package name under Ubuntu: libx11-dev)
- Mesa GL development files (Package name under Ubuntu: mesa-common-dev)

AnKi is using the C++11 standard so the supported compilers are:

- GCC 4.7 or greater
- clang 3.2 or greater

To build the release version:

- cd /build
- cmake -DCMAKE_BUILD_TYPE=Release ..
- make

To view and configure the build options you can use ccmake tool:

- cd /build
- cmake -DCMAKE_BUILD_TYPE=Release ..
- ccmake .

This will open an interface with all the available options.

===============================
Supported hardware and software
===============================

AnKi has 3 codepaths:

- OpenGL 3.x core
- OpenGL 4.4
- OpenGL ES 3.0

It's been tested on nVidia HW with some less than a year old nVidia
proprietary drivers. Different HW and drivers have not been tested yet and they
are supported only in theory.

It's been known to build and run on Ubuntu 12.04 64bit.