AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 324d6d9838 Adding saving/loading support to config 10 年之前
docs adde4d98bc Refactoring and documetation 10 年之前
engine_data 93bb78f116 Refactoring 10 年之前
include 324d6d9838 Adding saving/loading support to config 10 年之前
shaders 7417f42723 Windows fixes 10 年之前
src 324d6d9838 Adding saving/loading support to config 10 年之前
testapp 324d6d9838 Adding saving/loading support to config 10 年之前
tests 93bb78f116 Refactoring 10 年之前
thirdparty @ 9fa9d38a24 bb692080db Adding metallic support to exporter. Changed the shader interfaces 10 年之前
tools b5e2417794 Fixes in BRDF's NDF 10 年之前
.clang-format dd4e75a30f Formatting the source with a custom clang-format 10 年之前
.gitignore 53d1b175ab Reworked LUA binding. Forgot to commit the XMLs 11 年之前
.gitmodules 8d2aaee2ae Fixing submodules 10 年之前
.travis.yml 611b00c758 Go back to old GL interface for programs and shaders. Less bugs that way 10 年之前
AndroidManifest.xml bc81b1130b Android 12 年之前
CMakeLists.txt e089e380b5 The first Vulkan commit is now live: Implementing Sampler 10 年之前
LICENSE 655aef5742 Updating license date 11 年之前
README.md bb692080db Adding metallic support to exporter. Changed the shader interfaces 10 年之前

README.md

AnKi logo

Build Status

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.4.

License

AnKi's license is BSD. This practicaly means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

Building AnKi

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 4.8 and up or Clang 3.5 and up

To build the release version:

$cd path/to/anki
$cd mkdir build
$cd ./build
$cmake ..
$make

To view and configure the build options you can use ccmake tool or similar:

$cd <path_to_anki>/build
$ccmake .

This will open an interface with all the available options.

On Windows

Prerequisites:

  • CMake 2.8 and up
  • Mingw-w64 4.8 and up
    • Install to a path without spaces
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/x86_64-4.9.3-win32-seh-rt_v4-rev1/mingw64/bin) to the PATH environment variable

To build the release version:

  • Open CMake GUI tool
    • Point the source directory to where AnKi's CMakeLists.txt is located
    • Select a build directory (eg path/to/anki/build)
    • Configure by selecting mingw makefiles
    • Generate the makefiles
  • Open a PowerShell
    • Navigate to where the build directory is located
    • Invoke the mingw's make: mingw32-make

NOTE: If you have a better way to build on Windows please let us know.