Bloom.cpp 5.6 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/renderer/Bloom.h>
  6. #include <anki/renderer/DownscaleBlur.h>
  7. #include <anki/renderer/FinalComposite.h>
  8. #include <anki/renderer/Renderer.h>
  9. #include <anki/renderer/Tonemapping.h>
  10. #include <anki/core/ConfigSet.h>
  11. namespace anki
  12. {
  13. Bloom::Bloom(Renderer* r)
  14. : RendererObject(r)
  15. {
  16. }
  17. Bloom::~Bloom()
  18. {
  19. }
  20. Error Bloom::initExposure(const ConfigSet& config)
  21. {
  22. m_exposure.m_width = m_r->getDownscaleBlur().getPassWidth(MAX_U32) * 2;
  23. m_exposure.m_height = m_r->getDownscaleBlur().getPassHeight(MAX_U32) * 2;
  24. m_exposure.m_threshold = config.getNumberF32("r_bloomThreshold");
  25. m_exposure.m_scale = config.getNumberF32("r_bloomScale");
  26. // Create RT info
  27. m_exposure.m_rtDescr =
  28. m_r->create2DRenderTargetDescription(m_exposure.m_width, m_exposure.m_height, RT_PIXEL_FORMAT, "Bloom Exp");
  29. m_exposure.m_rtDescr.bake();
  30. // init shaders
  31. ANKI_CHECK(getResourceManager().loadResource("shaders/Bloom.ankiprog", m_exposure.m_prog));
  32. ShaderProgramResourceVariantInitInfo variantInitInfo(m_exposure.m_prog);
  33. variantInitInfo.addConstant("FB_SIZE", UVec2(m_exposure.m_width, m_exposure.m_height));
  34. const ShaderProgramResourceVariant* variant;
  35. m_exposure.m_prog->getOrCreateVariant(variantInitInfo, variant);
  36. m_exposure.m_grProg = variant->getProgram();
  37. ANKI_ASSERT(variant->getWorkgroupSizes()[0] == m_workgroupSize[0]
  38. && variant->getWorkgroupSizes()[1] == m_workgroupSize[1]
  39. && variant->getWorkgroupSizes()[2] == m_workgroupSize[2]);
  40. return Error::NONE;
  41. }
  42. Error Bloom::initUpscale(const ConfigSet& config)
  43. {
  44. m_upscale.m_width = m_r->getWidth() / BLOOM_FRACTION;
  45. m_upscale.m_height = m_r->getHeight() / BLOOM_FRACTION;
  46. // Create RT descr
  47. m_upscale.m_rtDescr =
  48. m_r->create2DRenderTargetDescription(m_upscale.m_width, m_upscale.m_height, RT_PIXEL_FORMAT, "Bloom Upscale");
  49. m_upscale.m_rtDescr.bake();
  50. // init shaders
  51. ANKI_CHECK(getResourceManager().loadResource("shaders/BloomUpscale.ankiprog", m_upscale.m_prog));
  52. ShaderProgramResourceVariantInitInfo variantInitInfo(m_upscale.m_prog);
  53. variantInitInfo.addConstant("FB_SIZE", UVec2(m_upscale.m_width, m_upscale.m_height));
  54. variantInitInfo.addConstant("INPUT_TEX_SIZE", UVec2(m_exposure.m_width, m_exposure.m_height));
  55. const ShaderProgramResourceVariant* variant;
  56. m_upscale.m_prog->getOrCreateVariant(variantInitInfo, variant);
  57. m_upscale.m_grProg = variant->getProgram();
  58. ANKI_ASSERT(variant->getWorkgroupSizes()[0] == m_workgroupSize[0]
  59. && variant->getWorkgroupSizes()[1] == m_workgroupSize[1]
  60. && variant->getWorkgroupSizes()[2] == m_workgroupSize[2]);
  61. // Textures
  62. ANKI_CHECK(getResourceManager().loadResource("engine_data/LensDirt.ankitex", m_upscale.m_lensDirtTex));
  63. return Error::NONE;
  64. }
  65. void Bloom::populateRenderGraph(RenderingContext& ctx)
  66. {
  67. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  68. // Main pass
  69. {
  70. // Ask for render target
  71. m_runCtx.m_exposureRt = rgraph.newRenderTarget(m_exposure.m_rtDescr);
  72. // Set the render pass
  73. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("Bloom Main");
  74. rpass.setWork(
  75. [](RenderPassWorkContext& rgraphCtx) { static_cast<Bloom*>(rgraphCtx.m_userData)->runExposure(rgraphCtx); },
  76. this, 0);
  77. TextureSubresourceInfo inputTexSubresource;
  78. inputTexSubresource.m_firstMipmap = m_r->getDownscaleBlur().getMipmapCount() - 1;
  79. rpass.newDependency({m_r->getDownscaleBlur().getRt(), TextureUsageBit::SAMPLED_COMPUTE, inputTexSubresource});
  80. rpass.newDependency({m_runCtx.m_exposureRt, TextureUsageBit::IMAGE_COMPUTE_WRITE});
  81. }
  82. // Upscale & SSLF pass
  83. {
  84. // Ask for render target
  85. m_runCtx.m_upscaleRt = rgraph.newRenderTarget(m_upscale.m_rtDescr);
  86. // Set the render pass
  87. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("Bloom Upscale");
  88. rpass.setWork(
  89. [](RenderPassWorkContext& rgraphCtx) {
  90. static_cast<Bloom*>(rgraphCtx.m_userData)->runUpscaleAndSslf(rgraphCtx);
  91. },
  92. this, 0);
  93. rpass.newDependency({m_runCtx.m_exposureRt, TextureUsageBit::SAMPLED_COMPUTE});
  94. rpass.newDependency({m_runCtx.m_upscaleRt, TextureUsageBit::IMAGE_COMPUTE_WRITE});
  95. }
  96. }
  97. void Bloom::runExposure(RenderPassWorkContext& rgraphCtx)
  98. {
  99. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  100. cmdb->bindShaderProgram(m_exposure.m_grProg);
  101. TextureSubresourceInfo inputTexSubresource;
  102. inputTexSubresource.m_firstMipmap = m_r->getDownscaleBlur().getMipmapCount() - 1;
  103. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  104. rgraphCtx.bindTexture(0, 1, m_r->getDownscaleBlur().getRt(), inputTexSubresource);
  105. Vec4 uniforms(m_exposure.m_threshold, m_exposure.m_scale, 0.0f, 0.0f);
  106. cmdb->setPushConstants(&uniforms, sizeof(uniforms));
  107. rgraphCtx.bindStorageBuffer(0, 2, m_r->getTonemapping().getAverageLuminanceBuffer());
  108. rgraphCtx.bindImage(0, 3, m_runCtx.m_exposureRt, TextureSubresourceInfo());
  109. dispatchPPCompute(cmdb, m_workgroupSize[0], m_workgroupSize[1], m_exposure.m_width, m_exposure.m_height);
  110. }
  111. void Bloom::runUpscaleAndSslf(RenderPassWorkContext& rgraphCtx)
  112. {
  113. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  114. cmdb->bindShaderProgram(m_upscale.m_grProg);
  115. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  116. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_exposureRt);
  117. cmdb->bindTexture(0, 2, m_upscale.m_lensDirtTex->getGrTextureView(), TextureUsageBit::SAMPLED_COMPUTE);
  118. rgraphCtx.bindImage(0, 3, m_runCtx.m_upscaleRt, TextureSubresourceInfo());
  119. dispatchPPCompute(cmdb, m_workgroupSize[0], m_workgroupSize[1], m_upscale.m_width, m_upscale.m_height);
  120. }
  121. } // end namespace anki