AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 3e6e33290e Adding instancing support on ModelNode & SceneNode refactoring & making SSAO prettier & making everything compile with gcc 4.8 12 years ago
benches 4822758311 SIMD math 15 years ago
blender 1cc2928ca9 - Bugfixing Material loading 15 years ago
build 5a7ed7e113 Prepearing for first demo release. Adding fullscreen native rez, cleaning up 12 years ago
docs c07005da47 New faster tiler is up. Adding cool events 13 years ago
engine-rsrc f0ab9e1d93 Bug fixing 14 years ago
include 3e6e33290e Adding instancing support on ModelNode & SceneNode refactoring & making SSAO prettier & making everything compile with gcc 4.8 12 years ago
shaders 3e6e33290e Adding instancing support on ModelNode & SceneNode refactoring & making SSAO prettier & making everything compile with gcc 4.8 12 years ago
src 3e6e33290e Adding instancing support on ModelNode & SceneNode refactoring & making SSAO prettier & making everything compile with gcc 4.8 12 years ago
testapp 3e6e33290e Adding instancing support on ModelNode & SceneNode refactoring & making SSAO prettier & making everything compile with gcc 4.8 12 years ago
tests abca952b8a IS refactoring. There is a UBO bug still 12 years ago
tools aaa031cec2 Multimeshes & exporters 12 years ago
CMakeLists.txt 3e6e33290e Adding instancing support on ModelNode & SceneNode refactoring & making SSAO prettier & making everything compile with gcc 4.8 12 years ago
countlines.sh 0da2eff1f1 Nothing important 13 years ago
findbiglines d38244fedc Cleaning 14 years ago
license 87b787c672 - Material 2 14 years ago
readme.txt 5a7ed7e113 Prepearing for first demo release. Adding fullscreen native rez, cleaning up 12 years ago
run_callgrind.sh 88e892a030 Nothing important 13 years ago

readme.txt


AnKi 3D engine is a Linux opensource game engine buld using OpenGL.

=============
Building AnKi
=============

AnKi's build system is using CMake. A great effort was made to keep the number
of external dependencies to minimum so the only prerequisites are the following:

- X11 development files (Package name under Ubuntu: libx11-dev)
- Mesa GL development files (Package name under Ubuntu: mesa-common-dev)

AnKi is using the C++11 standard so the supported compilers are:

- GCC 4.7 or greater
- clang 3.2 or greater

To build the release version:

- cd /build
- cmake -DCMAKE_BUILD_TYPE=Release ..
- make

To view and configure the build options you can use ccmake tool:

- cd /build
- cmake -DCMAKE_BUILD_TYPE=Release ..
- ccmake .

This will open an interface with all the available options.

===============================
Supported hardware and software
===============================

AnKi has 3 codepaths:

- OpenGL 3.x core
- OpenGL 4.4
- OpenGL ES 3.0

It's been tested on nVidia HW with some less than a year old nVidia
proprietary drivers. Different HW and drivers have not been tested yet and they
are supported only in theory.

It's been known to build and run on Ubuntu 12.04 64bit.