AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 43ef8e4a7d Some windows improvements 6 anos atrás
docs fa002881f5 Work on the new shader program design 8 anos atrás
engine_data 56e023e131 Add more debug drawing capabilities and fix a couple of bugs 6 anos atrás
samples 84469ab10c Almost feature complete 6 anos atrás
sandbox 84469ab10c Almost feature complete 6 anos atrás
shaders f29763cd67 Some fixes for Intel's Mesa 6 anos atrás
src 43ef8e4a7d Some windows improvements 6 anos atrás
tests 84852c6ab6 Tracer is feature complete 6 anos atrás
thirdparty @ d611a3d011 198091dcd4 Try to fix the windows build 6 anos atrás
tools 68d4bc1259 Move the GLTF importer to libanki 6 anos atrás
.clang-format f9b96c34dc Update clang-format and change the formatting a bit 7 anos atrás
.gitignore 8c0d0f1e3d Add more functionality to the rigid body 7 anos atrás
.gitmodules 8d2aaee2ae Fixing submodules 10 anos atrás
.travis.yml 787cd40e97 Fix travis 6 anos atrás
CMakeLists.txt 43ef8e4a7d Some windows improvements 6 anos atrás
LICENSE 7d7a993f8e Update the copyright notice year 9 anos atrás
README.md 43ef8e4a7d Some windows improvements 6 anos atrás

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on Vulkan 1.1 and OpenGL 4.5 (now deprecated).

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

2 Building AnKi

Build Status, Linux and Windows Build Status

To checkout the source including the submodules type:

git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 3.0 and up
  • GCC 5.0 and up or Clang 6.0 and up
  • libx11-dev installed
  • libxrandr-dev installed
  • libx11-xcb-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • Cmake 3.0 and up
  • VulkanSDK version 1.1.x and up
    • Add an environment variable named VULKAN_SDK that points to the installation path of VulkanSDK
  • Python 3.0 and up
    • Make sure that the python executable's location is in PATH environment variable
  • Microsoft Visual Studio 2017 and up
    • Make sure that Windows 10 SDK (xxx) for Desktop C++ [x86 and x64] component is installed

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Release
$cmake --build . --config Release

Alternatively, recent Visual Studio versions support building CMake projects from inside the IDE:

  • Open Visual Studio
  • Choose the "open folder" option and navigate to AnKi's checkout
  • Visual Studio will automatically understand that AnKi is a CMake project and it will populate the CMake cache
  • Press "build all"

3 Next steps

Try to build with samples enabled (search for the ANKI_BUILD_SAMPLES=ON option in your CMake GUI) and try running the sponza executable. Then you will be able to see sponza running in AnKi. All samples must run from within their directory.

$cd path/to/anki/samples/sponza
$./path/to/build/bin/sponza

More samples will follow.