AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 488585af67 Adding support for clearing textures. Needed for IR 9 ani în urmă
bled bfda9ca6b0 Added bled window based off of testap 9 ani în urmă
docs adde4d98bc Refactoring and documetation 10 ani în urmă
engine_data 93bb78f116 Refactoring 10 ani în urmă
include 488585af67 Adding support for clearing textures. Needed for IR 9 ani în urmă
samples fde06f7d2b Adding forgoten files 9 ani în urmă
shaders 7417f42723 Windows fixes 9 ani în urmă
src 488585af67 Adding support for clearing textures. Needed for IR 9 ani în urmă
testapp d56b8f4944 Refactor bitfields. Expose some additional funcs to lua 9 ani în urmă
tests 93bb78f116 Refactoring 10 ani în urmă
thirdparty @ a0bb4fed92 7693013bac Adding exporting support of cameras 9 ani în urmă
tools c34e68dbcf Added blender addon for exporting scenes to anki engine 9 ani în urmă
.clang-format dd4e75a30f Formatting the source with a custom clang-format 10 ani în urmă
.gitignore fde06f7d2b Adding forgoten files 9 ani în urmă
.gitmodules 8d2aaee2ae Fixing submodules 10 ani în urmă
.travis.yml 611b00c758 Go back to old GL interface for programs and shaders. Less bugs that way 10 ani în urmă
AndroidManifest.xml bc81b1130b Android 12 ani în urmă
CMakeLists.txt 8813215d56 Adding samples skeleton 9 ani în urmă
LICENSE 82e681f5ff Some more work on the Vulkan pipeline 9 ani în urmă
README.md bb692080db Adding metallic support to exporter. Changed the shader interfaces 10 ani în urmă

README.md

AnKi logo

Build Status

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.4.

License

AnKi's license is BSD. This practicaly means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

Building AnKi

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 4.8 and up or Clang 3.5 and up

To build the release version:

$cd path/to/anki
$cd mkdir build
$cd ./build
$cmake ..
$make

To view and configure the build options you can use ccmake tool or similar:

$cd <path_to_anki>/build
$ccmake .

This will open an interface with all the available options.

On Windows

Prerequisites:

  • CMake 2.8 and up
  • Mingw-w64 4.8 and up
    • Install to a path without spaces
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/x86_64-4.9.3-win32-seh-rt_v4-rev1/mingw64/bin) to the PATH environment variable

To build the release version:

  • Open CMake GUI tool
    • Point the source directory to where AnKi's CMakeLists.txt is located
    • Select a build directory (eg path/to/anki/build)
    • Configure by selecting mingw makefiles
    • Generate the makefiles
  • Open a PowerShell
    • Navigate to where the build directory is located
    • Invoke the mingw's make: mingw32-make

NOTE: If you have a better way to build on Windows please let us know.