| .. |
|
collision
|
6b3fe96b06
Refactoring Math a bit
|
13 years ago |
|
core
|
49a65c1cf1
Adding FBDEV backend
|
13 years ago |
|
event
|
9e962a7300
Cleaning and trying the batch pointlight optimizations
|
13 years ago |
|
gl
|
4bc56029f0
Changing the build a bit to support GLES3
|
13 years ago |
|
input
|
a53a03361d
X11
|
13 years ago |
|
math
|
5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
|
13 years ago |
|
misc
|
5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
|
13 years ago |
|
physics
|
319ba5bb7f
Adding shadows to IS, adding custom bullet, enabling Async, writting a few tests
|
13 years ago |
|
renderer
|
5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
|
13 years ago |
|
resource
|
5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
|
13 years ago |
|
scene
|
5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
|
13 years ago |
|
script
|
3b233d21b9
Minor changes
|
13 years ago |
|
ui
|
590a0b1638
Minor crappy changes
|
13 years ago |
|
util
|
4bc56029f0
Changing the build a bit to support GLES3
|
13 years ago |
|
Config.h.cmake
|
319ba5bb7f
Adding shadows to IS, adding custom bullet, enabling Async, writting a few tests
|
13 years ago |