ShadowmapsResolve.cpp 6.3 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/ShadowmapsResolve.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/DepthDownscale.h>
  10. #include <AnKi/Renderer/ClusterBinning2.h>
  11. #include <AnKi/Renderer/RtShadows.h>
  12. #include <AnKi/Core/CVarSet.h>
  13. namespace anki {
  14. static BoolCVar g_smResolveQuarterRezCVar(CVarSubsystem::kRenderer, "SmResolveQuarterRez", ANKI_PLATFORM_MOBILE, "Shadowmapping resolve quality");
  15. Error ShadowmapsResolve::init()
  16. {
  17. const Error err = initInternal();
  18. if(err)
  19. {
  20. ANKI_R_LOGE("Failed to initialize shadow resolve pass");
  21. }
  22. return Error::kNone;
  23. }
  24. Error ShadowmapsResolve::initInternal()
  25. {
  26. m_quarterRez = g_smResolveQuarterRezCVar.get();
  27. const U32 width = getRenderer().getInternalResolution().x() / (m_quarterRez + 1);
  28. const U32 height = getRenderer().getInternalResolution().y() / (m_quarterRez + 1);
  29. ANKI_R_LOGV("Initializing shadowmaps resolve. Resolution %ux%u", width, height);
  30. m_rtDescr = getRenderer().create2DRenderTargetDescription(width, height, Format::kR8G8B8A8_Unorm, "SM resolve");
  31. m_rtDescr.bake();
  32. // Create FB descr
  33. m_fbDescr.m_colorAttachmentCount = 1;
  34. m_fbDescr.bake();
  35. // Prog
  36. ANKI_CHECK(ResourceManager::getSingleton().loadResource((g_preferComputeCVar.get()) ? "ShaderBinaries/ShadowmapsResolveCompute.ankiprogbin"
  37. : "ShaderBinaries/ShadowmapsResolveRaster.ankiprogbin",
  38. m_prog));
  39. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  40. variantInitInfo.addConstant("kFramebufferSize", UVec2(width, height));
  41. variantInitInfo.addConstant("kTileCount", getRenderer().getTileCounts());
  42. variantInitInfo.addConstant("kZSplitCount", getRenderer().getZSplitCount());
  43. variantInitInfo.addConstant("kTileSize", getRenderer().getTileSize());
  44. variantInitInfo.addMutation("PCF", g_shadowMappingPcfCVar.get() != 0);
  45. variantInitInfo.addMutation("DIRECTIONAL_LIGHT_SHADOW_RESOLVED", getRenderer().getRtShadowsEnabled());
  46. const ShaderProgramResourceVariant* variant;
  47. m_prog->getOrCreateVariant(variantInitInfo, variant);
  48. m_grProg.reset(&variant->getProgram());
  49. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  50. return Error::kNone;
  51. }
  52. void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
  53. {
  54. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  55. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  56. if(g_preferComputeCVar.get())
  57. {
  58. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("ResolveShadows");
  59. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  60. run(rgraphCtx);
  61. });
  62. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kImageComputeWrite);
  63. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getHiZRt() : getRenderer().getGBuffer().getDepthRt(),
  64. TextureUsageBit::kSampledCompute, TextureSurfaceInfo(0, 0, 0, 0));
  65. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledCompute);
  66. rpass.newBufferDependency(getRenderer().getClusterBinning2().getClustersBufferHandle(), BufferUsageBit::kStorageComputeRead);
  67. rpass.newBufferDependency(getRenderer().getClusterBinning2().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
  68. BufferUsageBit::kStorageComputeRead);
  69. if(getRenderer().getRtShadowsEnabled())
  70. {
  71. rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSampledCompute);
  72. }
  73. }
  74. else
  75. {
  76. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("ResolveShadows");
  77. rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_rt});
  78. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  79. run(rgraphCtx);
  80. });
  81. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kFramebufferWrite);
  82. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getHiZRt() : getRenderer().getGBuffer().getDepthRt(),
  83. TextureUsageBit::kSampledFragment, TextureSurfaceInfo(0, 0, 0, 0));
  84. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledFragment);
  85. rpass.newBufferDependency(getRenderer().getClusterBinning2().getClustersBufferHandle(), BufferUsageBit::kStorageFragmentRead);
  86. rpass.newBufferDependency(getRenderer().getClusterBinning2().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
  87. BufferUsageBit::kStorageFragmentRead);
  88. if(getRenderer().getRtShadowsEnabled())
  89. {
  90. rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSampledFragment);
  91. }
  92. }
  93. }
  94. void ShadowmapsResolve::run(RenderPassWorkContext& rgraphCtx)
  95. {
  96. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  97. cmdb.bindShaderProgram(m_grProg.get());
  98. cmdb.bindUniformBuffer(0, 0, getRenderer().getClusterBinning2().getClusteredShadingUniforms());
  99. cmdb.bindStorageBuffer(0, 1, getRenderer().getClusterBinning2().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  100. rgraphCtx.bindColorTexture(0, 2, getRenderer().getShadowMapping().getShadowmapRt());
  101. cmdb.bindStorageBuffer(0, 3, getRenderer().getClusterBinning2().getClustersBuffer());
  102. cmdb.bindSampler(0, 4, getRenderer().getSamplers().m_trilinearClamp.get());
  103. cmdb.bindSampler(0, 5, getRenderer().getSamplers().m_trilinearClampShadow.get());
  104. cmdb.bindSampler(0, 6, getRenderer().getSamplers().m_trilinearRepeat.get());
  105. if(m_quarterRez)
  106. {
  107. rgraphCtx.bindTexture(0, 7, getRenderer().getDepthDownscale().getHiZRt(), TextureSubresourceInfo(TextureSurfaceInfo(0, 0, 0, 0)));
  108. }
  109. else
  110. {
  111. rgraphCtx.bindTexture(0, 7, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  112. }
  113. cmdb.bindTexture(0, 8, &m_noiseImage->getTextureView());
  114. if(getRenderer().getRtShadowsEnabled())
  115. {
  116. rgraphCtx.bindColorTexture(0, 9, getRenderer().getRtShadows().getRt());
  117. }
  118. if(g_preferComputeCVar.get())
  119. {
  120. rgraphCtx.bindImage(0, 10, m_runCtx.m_rt, TextureSubresourceInfo());
  121. dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
  122. }
  123. else
  124. {
  125. cmdb.setViewport(0, 0, m_rtDescr.m_width, m_rtDescr.m_height);
  126. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  127. }
  128. }
  129. } // end namespace anki