Final.glsl 441 B

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  1. // The final pass
  2. #pragma anki start vertexShader
  3. #pragma anki include "shaders/SimpleVert.glsl"
  4. #pragma anki start fragmentShader
  5. uniform sampler2D rasterImage;
  6. in vec2 vTexCoords;
  7. layout(location = 0) out vec3 fFragColor;
  8. void main()
  9. {
  10. /*if(vTexCoords.y > 0.5)
  11. {
  12. fFragColor = vec3(1.0, 0.0, 1.0);
  13. return;
  14. }*/
  15. fFragColor = texture2D(rasterImage, vTexCoords).rgb;
  16. //fFragColor = vec3(texture2D(rasterImage, vTexCoords).b);
  17. }