| 123456789101112131415161718192021222324 |
- // The final pass
- #pragma anki start vertexShader
- #pragma anki include "shaders/SimpleVert.glsl"
- #pragma anki start fragmentShader
- uniform sampler2D rasterImage;
- in vec2 vTexCoords;
- layout(location = 0) out vec3 fFragColor;
- void main()
- {
- /*if(vTexCoords.y > 0.5)
- {
- fFragColor = vec3(1.0, 0.0, 1.0);
- return;
- }*/
- fFragColor = texture2D(rasterImage, vTexCoords).rgb;
- //fFragColor = vec3(texture2D(rasterImage, vTexCoords).b);
- }
|