AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 5513a66d3d Nothing important 11 years ago
bench f7889c6260 Event to scene objects 12 years ago
benches 4822758311 SIMD math 15 years ago
build 05093924df EPA 11 years ago
docs 25d171f127 Mega refactoring. It will not compile 11 years ago
engine_data 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 years ago
include 5513a66d3d Nothing important 11 years ago
shaders e35112b95e Some collision work 11 years ago
src e35112b95e Some collision work 11 years ago
testapp e35112b95e Some collision work 11 years ago
tests 655aef5742 Updating license date 11 years ago
thirdparty @ 50a09de002 a592fc4de3 Fixing bugs with the previous refactoring 11 years ago
tools 655aef5742 Updating license date 11 years ago
.gitignore 53d1b175ab Reworked LUA binding. Forgot to commit the XMLs 11 years ago
.gitmodules 1e804c9346 * Adding thirdparty external repository 11 years ago
AndroidManifest.xml bc81b1130b Android 12 years ago
CMakeLists.txt 1196b8340c Refactoring exporters & fixing light exporters (light exporting almost working) 11 years ago
LICENSE 655aef5742 Updating license date 11 years ago
README.txt 900c5c0668 Adding BRDF, improving occlution queries, exporter updates 11 years ago
countlines.sh 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 years ago
findbiglines.sh 0b5127b62f Android support 12 years ago
pack_data.sh 05093924df EPA 11 years ago
run_callgrind.sh 6dad4f27d4 Merging AsyncGL branch to trunk after 4 months of work 11 years ago

README.txt

AnKi 3D engine is a Linux opensource game engine build using OpenGL 4.4.

## License

AnKi's license is BSD. This practicaly means that you can use the source or
parts of the source on proprietary and non proprietary products as long as you
follow the conditions of the license.

See LICENSE file for more info.

## Building AnKi

AnKi's build system is using CMake. A great effort was made to keep the number
of external dependencies to minimum so the only prerequisites are the following:

- X11 development files (Package name under Ubuntu: libx11-dev)
- Mesa GL development files (Package name under Ubuntu: mesa-common-dev)

AnKi is using the C++11 standard so the supported compilers are:

- GCC 4.8 or greater
- clang 3.3 or greater

To build the release version:

$cd /build
$cmake -DANKI_BUILD_TYPE=Release ..
$make

To view and configure the build options you can use ccmake tool or similar app:

$cd /build
$ccmake .

This will open an interface with all the available options.