Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #include "anki/input/Input.h"
  5. #include "anki/Math.h"
  6. #include "anki/renderer/Renderer.h"
  7. #include "anki/core/App.h"
  8. #include "anki/resource/Mesh.h"
  9. #include "anki/resource/Material.h"
  10. #include "anki/resource/SkelAnim.h"
  11. #include "anki/renderer/Renderer.h"
  12. #include "anki/renderer/MainRenderer.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Counters.h"
  30. #include "anki/core/Config.h"
  31. #include "anki/physics/PhysicsWorld.h"
  32. #include "anki/scene/LensFlareComponent.h"
  33. #include "anki/scene/PlayerNode.h"
  34. #include "anki/scene/PlayerControllerComponent.h"
  35. using namespace anki;
  36. App* app;
  37. ModelNode* horse;
  38. PerspectiveCamera* cam;
  39. #define NO_PLAYER 1
  40. //==============================================================================
  41. Error init()
  42. {
  43. Error err = ErrorCode::NONE;
  44. ANKI_LOGI("Other init...");
  45. SpotLight* spot;
  46. PointLight* point;
  47. MoveComponent* move;
  48. LightComponent* lightc;
  49. SceneGraph& scene = app->getSceneGraph();
  50. MainRenderer& renderer = app->getMainRenderer();
  51. ResourceManager& resources = app->getResourceManager();
  52. scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 0.1);
  53. if(getenv("PROFILE"))
  54. {
  55. app->setTimerTick(0.0);
  56. }
  57. // camera
  58. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  59. if(err) return err;
  60. const F32 ang = 55.0;
  61. cam->setAll(
  62. renderer.getAspectRatio() * toRad(ang),
  63. toRad(ang), 0.2, 500.0);
  64. cam->getComponent<MoveComponent>().
  65. setLocalTransform(Transform(Vec4(0.0),
  66. Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))),
  67. 1.0));
  68. scene.setActiveCamera(cam);
  69. // lights
  70. #if 0
  71. Vec3 lpos(-24.0, 0.1, -10.0);
  72. for(int i = 0; i < 50; i++)
  73. {
  74. for(int j = 0; j < 10; j++)
  75. {
  76. std::string name = "plight" + std::to_string(i) + std::to_string(j);
  77. PointLight* point;
  78. err = scene.newSceneNode<PointLight>(name.c_str(), point);
  79. if(err) return err;
  80. point->setRadius(0.5);
  81. point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0,
  82. randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0));
  83. point->setSpecularColor(Vec4(randFloat(6.0) - 3.0,
  84. randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0));
  85. point->setLocalOrigin(lpos.xyz0());
  86. lpos.z() += 2.0;
  87. }
  88. lpos.x() += 0.93;
  89. lpos.z() = -10;
  90. }
  91. #endif
  92. #if 0
  93. err = scene.newSceneNode<SpotLight>("spot0", spot);
  94. if(err) return err;
  95. lightc = spot->tryGetComponent<LightComponent>();
  96. lightc->setOuterAngle(toRad(35.0));
  97. lightc->setInnerAngle(toRad(15.0));
  98. lightc->setDiffuseColor(Vec4(1.0));
  99. lightc->setSpecularColor(Vec4(1.2));
  100. lightc->setDistance(30.0);
  101. lightc->setShadowEnabled(true);
  102. move = spot->tryGetComponent<MoveComponent>();
  103. move->setLocalTransform(Transform(Vec4(8.27936, 5.86285, 1.85526, 0.0),
  104. Mat3x4(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0));
  105. #endif
  106. #if 0
  107. err = scene.newSceneNode<SpotLight>("spot1", spot);
  108. if(err) return err;
  109. spot->setOuterAngle(toRad(45.0));
  110. spot->setInnerAngle(toRad(15.0));
  111. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  112. Mat3x4::getIdentity(), 1.0));
  113. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  114. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  115. spot->setDistance(30.0);
  116. spot->setShadowEnabled(true);
  117. #endif
  118. #if 0
  119. // Vase point lights
  120. F32 x = 8.5;
  121. F32 y = 2.25;
  122. F32 z = 2.49;
  123. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  124. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  125. for(U i = 0; i < vaseLightPos.getSize(); i++)
  126. {
  127. Vec4 lightPos = vaseLightPos[i].xyz0();
  128. PointLight* point;
  129. err = scene.newSceneNode<PointLight>(
  130. ("vase_plight" + std::to_string(i)).c_str(), point);
  131. if(err) return err;
  132. point->setRadius(2.0);
  133. point->setLocalOrigin(lightPos);
  134. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  135. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  136. //if(i == 0)
  137. {
  138. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  139. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  140. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  141. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  142. }
  143. LightEvent* event;
  144. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  145. if(err) return err;
  146. event->setRadiusMultiplier(0.2);
  147. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  148. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  149. event->setReanimate(true);
  150. JitterMoveEvent* mevent;
  151. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  152. mevent->setPositionLimits(
  153. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  154. mevent->setReanimate(true);
  155. ParticleEmitter* pe;
  156. /**/
  157. if(i == 0)
  158. {
  159. err = scene.newSceneNode<ParticleEmitter>(
  160. "pefire", pe, "particles/fire.ankipart");
  161. if(err) return err;
  162. pe->setLocalOrigin(lightPos);
  163. err = scene.newSceneNode<ParticleEmitter>(
  164. "pesmoke", pe, "particles/smoke.ankipart");
  165. if(err) return err;
  166. pe->setLocalOrigin(lightPos);
  167. }
  168. else
  169. {
  170. InstanceNode* instance;
  171. err = scene.newSceneNode<InstanceNode>(
  172. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  173. if(err) return err;
  174. instance->setLocalOrigin(lightPos);
  175. SceneNode& sn = scene.findSceneNode("pefire");
  176. sn.addChild(instance);
  177. err = scene.newSceneNode<InstanceNode>(
  178. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  179. if(err) return err;
  180. instance->setLocalOrigin(lightPos);
  181. scene.findSceneNode("pesmoke").addChild(instance);
  182. }
  183. /*{
  184. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  185. "particles/sparks.ankipart");
  186. pe->setLocalOrigin(lightPos);
  187. }*/
  188. }
  189. #endif
  190. #if 1
  191. // horse
  192. err = scene.newSceneNode<ModelNode>("horse", horse,
  193. "models/horse/horse.ankimdl");
  194. if(err) return err;
  195. //horse->getComponent<MoveComponent>().setLocalTransform(
  196. // Transform(Vec4(-2, 0, 0, 0.0), Mat3x4::getIdentity(), 0.7));
  197. BodyComponent* bodyc = horse->tryGetComponent<BodyComponent>();
  198. if(bodyc)
  199. {
  200. bodyc->setTransform(
  201. Transform(Vec4(10, 10, 4, 0), Mat3x4::getIdentity(), 1.0));
  202. }
  203. #endif
  204. if(1)
  205. {
  206. err = scene.newSceneNode<PointLight>("plight0", point);
  207. if(err) return err;
  208. lightc = point->tryGetComponent<LightComponent>();
  209. lightc->setRadius(6.01);
  210. lightc->setDiffuseColor(Vec4(1.0));
  211. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  212. move = point->tryGetComponent<MoveComponent>();
  213. move->setLocalOrigin(Vec4(2.0, 1.4, 0.6, 0.0));
  214. }
  215. #if 0
  216. {
  217. ScriptResourcePointer script;
  218. err = script.load("maps/adis/scene.lua", &resources);
  219. if(err) return err;
  220. err = app->getScriptManager().evalString(script->getSource());
  221. if(err) return err;
  222. }
  223. #endif
  224. #if !NO_PLAYER
  225. PlayerNode* pnode;
  226. scene.newSceneNode<PlayerNode>("player", pnode, Vec4(1.0, 3.0, 0.0, 0.0));
  227. pnode->addChild(cam);
  228. #endif
  229. #if 0
  230. PhysicsCollisionShape::Initializer initc;
  231. auto box =
  232. scene._getPhysicsWorld().newCollisionShape<PhysicsBox>(
  233. initc, Vec3(70.0));
  234. PhysicsBody::Initializer init;
  235. init.m_shape = box;
  236. init.m_startTrf = Transform(Vec4(0.0, -15, 0, 0),
  237. Mat3x4(Axisang(toRad(0.0), Vec3(1, 0, 0))), 1.0);
  238. scene._getPhysicsWorld().newBody<PhysicsBody>(init);
  239. #endif
  240. return ErrorCode::NONE;
  241. }
  242. //==============================================================================
  243. #if 0
  244. /// The func pools the stdinListener for string in the console, if
  245. /// there are any it executes them with scriptingEngine
  246. void execStdinScpripts()
  247. {
  248. while(1)
  249. {
  250. std::string cmd = StdinListenerSingleton::get().getLine();
  251. if(cmd.length() < 1)
  252. {
  253. break;
  254. }
  255. try
  256. {
  257. ScriptManagerSingleton::get().evalString(cmd.c_str());
  258. }
  259. catch(Exception& e)
  260. {
  261. ANKI_LOGE(e.what());
  262. }
  263. }
  264. }
  265. #endif
  266. //==============================================================================
  267. Error mainLoopExtra(App& app, void*, Bool& quit)
  268. {
  269. Error err = ErrorCode::NONE;
  270. F32 dist = 0.1;
  271. F32 ang = toRad(2.5);
  272. F32 scale = 0.01;
  273. F32 mouseSensivity = 9.0;
  274. quit = false;
  275. SceneGraph& scene = app.getSceneGraph();
  276. Input& in = app.getInput();
  277. MainRenderer& renderer = app.getMainRenderer();
  278. if(in.getKey(KeyCode::ESCAPE))
  279. {
  280. quit = true;
  281. return err;
  282. }
  283. // move the camera
  284. static MoveComponent* mover =
  285. &scene.getActiveCamera().getComponent<MoveComponent>();
  286. if(in.getKey(KeyCode::_1))
  287. {
  288. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  289. }
  290. if(in.getKey(KeyCode::_2))
  291. {
  292. mover = &scene.findSceneNode("horse").getComponent<MoveComponent>();
  293. }
  294. if(in.getKey(KeyCode::_3))
  295. {
  296. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  297. }
  298. if(in.getKey(KeyCode::_4))
  299. {
  300. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  301. }
  302. if(in.getKey(KeyCode::_5))
  303. {
  304. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  305. }
  306. if(in.getKey(KeyCode::_6))
  307. {
  308. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  309. }
  310. if(in.getKey(KeyCode::_7))
  311. {
  312. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  313. }
  314. if(in.getKey(KeyCode::L) == 1)
  315. {
  316. /*SceneNode& l = scene.findSceneNode("horse");
  317. BodyComponent* bodyc = l.tryGetComponent<BodyComponent>();
  318. if(bodyc)
  319. {
  320. Vec4 pos(randRange(-2, 10), 10, randRange(-6, 6), 0);
  321. bodyc->setTransform(
  322. Transform(pos, Mat3x4::getIdentity(), 1.0));
  323. }*/
  324. scene.newSceneNode<ModelNode>(CString(), horse,
  325. "models/crate0/crate0.ankimdl");
  326. BodyComponent* bodyc = horse->tryGetComponent<BodyComponent>();
  327. Vec4 pos(randRange(3, 15), 10, randRange(-6, 8), 0);
  328. bodyc->setTransform(
  329. Transform(pos, Mat3x4::getIdentity(), 1.0));
  330. }
  331. if(in.getKey(KeyCode::F1) == 1)
  332. {
  333. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  334. }
  335. if(in.getKey(KeyCode::F2) == 1)
  336. {
  337. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  338. }
  339. if(in.getKey(KeyCode::F3) == 1)
  340. {
  341. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  342. }
  343. if(in.getKey(KeyCode::F4) == 1)
  344. {
  345. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  346. }
  347. if(in.getKey(KeyCode::F5) == 1)
  348. {
  349. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  350. }
  351. if(in.getKey(KeyCode::F6) == 1)
  352. {
  353. renderer.getDbg().switchDepthTestEnabled();
  354. }
  355. if(in.getKey(KeyCode::F12) == 1)
  356. {
  357. renderer.takeScreenshot("screenshot.tga");
  358. }
  359. #if NO_PLAYER
  360. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  361. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  362. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  363. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  364. if(in.getKey(KeyCode::A))
  365. {
  366. mover->moveLocalX(-dist);
  367. }
  368. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  369. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  370. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  371. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  372. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  373. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  374. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  375. if(in.getKey(KeyCode::PAGEUP))
  376. {
  377. mover->scale(scale);
  378. }
  379. if(in.getKey(KeyCode::PAGEDOWN))
  380. {
  381. mover->scale(-scale);
  382. }
  383. #endif
  384. #if 0
  385. if(in.getKey(KeyCode::P) == 1)
  386. {
  387. std::cout << "{Vec3("
  388. << mover->getWorldTransform().getOrigin().toString()
  389. << "), Quat("
  390. << Quat(mover->getWorldTransform().getRotation()).toString()
  391. << ")}," << std::endl;
  392. }
  393. #endif
  394. #if NO_PLAYER
  395. if(in.getMousePosition() != Vec2(0.0))
  396. {
  397. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  398. renderer.getAspectRatio();
  399. mover->rotateLocalY(angY);
  400. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  401. }
  402. #endif
  403. //execStdinScpripts();
  404. if(getenv("PROFILE") && app.getGlobalTimestamp() == 2000)
  405. {
  406. quit = true;
  407. return err;
  408. }
  409. return err;
  410. }
  411. //==============================================================================
  412. Error initSubsystems(int argc, char* argv[])
  413. {
  414. Error err = ErrorCode::NONE;
  415. // Config
  416. Config config;
  417. config.set("ms.ez.enabled", false);
  418. config.set("ms.ez.maxObjectsToDraw", 100);
  419. config.set("dbg.enabled", false);
  420. config.set("is.sm.bilinearEnabled", true);
  421. config.set("is.groundLightEnabled", true);
  422. config.set("is.sm.enabled", true);
  423. config.set("is.sm.poissonEnabled", false);
  424. config.set("is.sm.resolution", 1024);
  425. config.set("pps.enabled", true);
  426. config.set("pps.hdr.enabled", true);
  427. config.set("pps.hdr.renderingQuality", 0.5);
  428. config.set("pps.hdr.blurringDist", 1.0);
  429. config.set("pps.hdr.blurringIterationsCount", 2);
  430. config.set("pps.hdr.exposure", 15.0);
  431. config.set("pps.hdr.samples", 17);
  432. config.set("pps.sslr.enabled", true);
  433. config.set("pps.sslr.renderingQuality", 0.5);
  434. config.set("pps.sslr.blurringIterationsCount", 1);
  435. config.set("pps.ssao.blurringIterationsCount", 2);
  436. config.set("pps.ssao.enabled", true);
  437. config.set("pps.ssao.renderingQuality", 0.35);
  438. config.set("pps.bl.enabled", true);
  439. config.set("pps.bl.blurringIterationsCount", 2);
  440. config.set("pps.bl.sideBlurFactor", 1.0);
  441. config.set("pps.lf.enabled", true);
  442. config.set("pps.sharpen", false);
  443. config.set("renderingQuality", 1.0);
  444. config.set("width", 1280);
  445. config.set("height", 720);
  446. config.set("lodDistance", 20.0);
  447. config.set("samples", 1);
  448. config.set("tessellation", true);
  449. config.set("tilesXCount", 60);
  450. config.set("tilesYCount", 30);
  451. //config.set("maxTextureSize", 256);
  452. config.set("fullscreenDesktopResolution", false);
  453. config.set("debugContext", false);
  454. app = new App;
  455. err = app->create(config, allocAligned, nullptr);
  456. if(err) return err;
  457. // Input
  458. app->getInput().lockCursor(true);
  459. app->getInput().hideCursor(true);
  460. app->getInput().moveCursor(Vec2(0.0));
  461. return err;
  462. }
  463. //==============================================================================
  464. int main(int argc, char* argv[])
  465. {
  466. Error err = ErrorCode::NONE;
  467. err = initSubsystems(argc, argv);
  468. if(!err)
  469. {
  470. err = init();
  471. }
  472. if(!err)
  473. {
  474. err = app->mainLoop(mainLoopExtra, nullptr);
  475. }
  476. if(err)
  477. {
  478. ANKI_LOGE("Error reported. See previous messages");
  479. }
  480. else
  481. {
  482. ANKI_LOGI("Bye!!");
  483. }
  484. return 0;
  485. }