AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 60fced41ff Fix Vulkan build 8 gadi atpakaļ
bled 712c7a3813 - Add configurable early Z 8 gadi atpakaļ
docs fa002881f5 Work on the new shader program design 8 gadi atpakaļ
engine_data 15c3f407d0 Add a font file 8 gadi atpakaļ
programs 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 gadi atpakaļ
samples 712c7a3813 - Add configurable early Z 8 gadi atpakaļ
sandbox 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 gadi atpakaļ
shaders 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 gadi atpakaļ
src 317531a9eb Update SDL 8 gadi atpakaļ
tests a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 gadi atpakaļ
thirdparty @ 94153df17c 60fced41ff Fix Vulkan build 8 gadi atpakaļ
tools 42863c8c26 The great refactoring. Remove the acronyms in the renderer to ease adoption 8 gadi atpakaļ
.appveyor.yml fc5d15209d Start using C++14. Fix vulkan bugs 8 gadi atpakaļ
.clang-format 99bf099800 Improve and optimize SSAO. Fix dist calculation in visibility tests. Change the code format a bit 8 gadi atpakaļ
.gitignore 51777587ae Making everything feature complete 8 gadi atpakaļ
.gitmodules 8d2aaee2ae Fixing submodules 10 gadi atpakaļ
.travis.yml 0533f57d11 Move the global resources of forward shading to set 0. This fixes a bug in Vulkan 8 gadi atpakaļ
AndroidManifest.xml bc81b1130b Android 12 gadi atpakaļ
CMakeLists.txt 40fdaf2c6d Fix a logic error part ofr issue #12 8 gadi atpakaļ
LICENSE 7d7a993f8e Update the copyright notice year 9 gadi atpakaļ
README.md ec0b96bddb - Update README 8 gadi atpakaļ

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.5 and Vulkan 1.0 (Experimental).

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

2 Building AnKi

OS Master Branch Build Status
Linux Build Status Linux
Windows Build status Windows

To checkout the source including the submodules type:

git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 5.0 and up or Clang 3.7 and up
  • libx11-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • CMake 2.8 and up
    • Make sure you add cmake.exe to your PATH environment variable (The installer asks, press yes)
  • MinGW-w64 5.0 and up
    • MinGW has many variants. You need the POSIX version plus SEH (eg x86_64-posix-seh)
    • Install to a path without spaces (eg C:/mingw-w64)
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/bin) to the PATH environment variable

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release
$mingw32-make

NOTE: If you have a better way to build on Windows please let us know.

3 Next steps

Try to build with samples enabled (search for the ANKI_BUILD_SAMPLES option in your CMake GUI) and try running the sponza executable. Then you will be able to see sponza running in AnKi. All samples must run from within their directory.

$cd path/to/anki/samples/sponza
$./path/to/build/samples/sponza/sponza

More samples will follow.