AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 623352932b Increased the quality of Bloom 9 years ago
bled bfda9ca6b0 Added bled window based off of testap 9 years ago
docs 146a4a51bf Minor refactoring and docs 9 years ago
engine_data 7c4c89295d Making IR Vulkan debug friendly and hopefully faster 9 years ago
include 623352932b Increased the quality of Bloom 9 years ago
samples 4b1d5fd270 Adding the assets for the simple scene. It's too basic at the moment but I'll improve it 9 years ago
sandbox be957bb27f Moving the light bining to a new class. Part 1 9 years ago
shaders 623352932b Increased the quality of Bloom 9 years ago
src 623352932b Increased the quality of Bloom 9 years ago
tests 0783c03676 Vulkan: The vulkan backend is feature complete. Now need to start testing the renderer 9 years ago
thirdparty @ d8b87a24bb 766274c258 Point to the updated thirdparty 9 years ago
tools 7c4c89295d Making IR Vulkan debug friendly and hopefully faster 9 years ago
.clang-format dd4e75a30f Formatting the source with a custom clang-format 10 years ago
.gitignore cf29ba6edf Some work on the Vulkan backend (GrManagerImpl) 9 years ago
.gitmodules 8d2aaee2ae Fixing submodules 10 years ago
.travis.yml 611b00c758 Go back to old GL interface for programs and shaders. Less bugs that way 10 years ago
AndroidManifest.xml bc81b1130b Android 12 years ago
CMakeLists.txt 9dac08cbce Vulkan: Fixes for intel's anvil driver 9 years ago
LICENSE 82e681f5ff Some more work on the Vulkan pipeline 9 years ago
README.md 78a7c726a5 Vulkan: Work on the framebuffer and commandbuffer 9 years ago

README.md

AnKi logo

Build Status

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.4.

Video

License

AnKi's license is BSD. This practicaly means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

Building AnKi

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 4.8 and up or Clang 3.5 and up
  • libx11-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$cd mkdir build
$cd ./build
$cmake ..
$make

To view and configure the build options you can use ccmake tool or similar:

$cd <path_to_anki>/build
$ccmake .

This will open an interface with all the available options.

On Windows

Prerequisites:

  • CMake 2.8 and up
  • Mingw-w64 4.8 and up
    • Install to a path without spaces
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/x86_64-4.9.3-win32-seh-rt_v4-rev1/mingw64/bin) to the PATH environment variable

To build the release version:

  • Open CMake GUI tool
    • Point the source directory to where AnKi's CMakeLists.txt is located
    • Select a build directory (eg path/to/anki/build)
    • Configure by selecting mingw makefiles
    • Generate the makefiles
  • Open a PowerShell
    • Navigate to where the build directory is located
    • Invoke the mingw's make: mingw32-make

NOTE: If you have a better way to build on Windows please let us know.

NOTE 2: The Windows build tends to brake often since Windows is not the primary developement platform. Please report any bugs.

Next steps

Try to build with samples enabled (see the relevant option in your CMake GUI) and try running the simple_scene executable. More samples will follow.