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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/IndirectDiffuseClipmaps.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/AccelerationStructureBuilder.h>
- #include <AnKi/Renderer/Sky.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Scene/Components/SkyboxComponent.h>
- #include <AnKi/Shaders/Include/MaterialTypes.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/GpuMemory/UnifiedGeometryBuffer.h>
- namespace anki {
- Error IndirectDiffuseClipmaps::init()
- {
- m_tmpRtDesc = getRenderer().create2DRenderTargetDescription(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
- Format::kR8G8B8A8_Unorm, "Test");
- m_tmpRtDesc.bake();
- m_clipmapInfo[0].m_probeCounts =
- UVec3(g_indirectDiffuseClipmapProbesXZCVar, g_indirectDiffuseClipmapProbesYCVar, g_indirectDiffuseClipmapProbesXZCVar);
- m_clipmapInfo[1].m_probeCounts = m_clipmapInfo[0].m_probeCounts;
- m_clipmapInfo[2].m_probeCounts = m_clipmapInfo[0].m_probeCounts;
- m_clipmapInfo[0].m_size = Vec3(g_indirectDiffuseClipmap0XZSizeCVar, g_indirectDiffuseClipmap0YSizeCVar, g_indirectDiffuseClipmap0XZSizeCVar);
- m_clipmapInfo[1].m_size = Vec3(g_indirectDiffuseClipmap1XZSizeCVar, g_indirectDiffuseClipmap1YSizeCVar, g_indirectDiffuseClipmap1XZSizeCVar);
- m_clipmapInfo[2].m_size = Vec3(g_indirectDiffuseClipmap2XZSizeCVar, g_indirectDiffuseClipmap2YSizeCVar, g_indirectDiffuseClipmap2XZSizeCVar);
- U32 probesPerClipmap = 0;
- for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i)
- {
- const U32 count = m_clipmapInfo[i].m_probeCounts.x() * m_clipmapInfo[i].m_probeCounts.y() * m_clipmapInfo[i].m_probeCounts.z();
- m_clipmapInfo[i].m_probeCountsTotal = count;
- m_clipmapInfo[i].m_index = i;
- if(i == 0)
- {
- probesPerClipmap = count;
- }
- else
- {
- ANKI_ASSERT(probesPerClipmap == count);
- }
- }
- for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i)
- {
- m_probeValidityRtDescs[i] =
- getRenderer().create2DRenderTargetDescription(m_clipmapInfo[i].m_probeCounts.x(), m_clipmapInfo[i].m_probeCounts.z(), Format::kR8_Unorm,
- generateTempPassName("IndirectDiffuseClipmap: Probe validity #%u", i));
- m_probeValidityRtDescs[i].m_depth = m_clipmapInfo[i].m_probeCounts.y();
- m_probeValidityRtDescs[i].m_type = TextureType::k3D;
- m_probeValidityRtDescs[i].bake();
- }
- // Create the lighting result texture
- m_rtResultRtDesc = getRenderer().create2DRenderTargetDescription(probesPerClipmap, kRaysPerProbePerFrame, Format::kR16G16B16A16_Sfloat,
- "IndirectDiffuseClipmap: RT result");
- m_rtResultRtDesc.bake();
- for(U32 clipmap = 0; clipmap < kIndirectDiffuseClipmapCount; ++clipmap)
- {
- TextureInitInfo volumeInit = getRenderer().create2DRenderTargetInitInfo(
- m_clipmapInfo[clipmap].m_probeCounts.x() * (g_indirectDiffuseClipmapRadianceOctMapSize + 2),
- m_clipmapInfo[clipmap].m_probeCounts.z() * (g_indirectDiffuseClipmapRadianceOctMapSize + 2), Format::kB10G11R11_Ufloat_Pack32,
- TextureUsageBit::kAllShaderResource, generateTempPassName("IndirectDiffuseClipmap: Radiance #%u", clipmap));
- volumeInit.m_depth = m_clipmapInfo[clipmap].m_probeCounts.y();
- volumeInit.m_type = TextureType::k3D;
- m_radianceVolumes[clipmap] = getRenderer().createAndClearRenderTarget(volumeInit, TextureUsageBit::kSrvCompute);
- }
- for(U32 clipmap = 0; clipmap < kIndirectDiffuseClipmapCount; ++clipmap)
- {
- TextureInitInfo volumeInit = getRenderer().create2DRenderTargetInitInfo(
- m_clipmapInfo[clipmap].m_probeCounts.x() * (g_indirectDiffuseClipmapIrradianceOctMapSize + 2),
- m_clipmapInfo[clipmap].m_probeCounts.z() * (g_indirectDiffuseClipmapIrradianceOctMapSize + 2), Format::kB10G11R11_Ufloat_Pack32,
- TextureUsageBit::kAllShaderResource, generateTempPassName("IndirectDiffuseClipmap: Irradiance #%u", clipmap));
- volumeInit.m_depth = m_clipmapInfo[clipmap].m_probeCounts.y();
- volumeInit.m_type = TextureType::k3D;
- m_irradianceVolumes[clipmap] = getRenderer().createAndClearRenderTarget(volumeInit, TextureUsageBit::kSrvCompute);
- }
- for(U32 clipmap = 0; clipmap < kIndirectDiffuseClipmapCount; ++clipmap)
- {
- TextureInitInfo volumeInit = getRenderer().create2DRenderTargetInitInfo(
- m_clipmapInfo[clipmap].m_probeCounts.x() * (g_indirectDiffuseClipmapRadianceOctMapSize + 2),
- m_clipmapInfo[clipmap].m_probeCounts.z() * (g_indirectDiffuseClipmapRadianceOctMapSize + 2), Format::kR16G16_Sfloat,
- TextureUsageBit::kAllShaderResource, generateTempPassName("IndirectDiffuseClipmap: Dist moments #%u", clipmap));
- volumeInit.m_depth = m_clipmapInfo[clipmap].m_probeCounts.y();
- volumeInit.m_type = TextureType::k3D;
- m_distanceMomentsVolumes[clipmap] = getRenderer().createAndClearRenderTarget(volumeInit, TextureUsageBit::kSrvCompute);
- }
- const Array<SubMutation, 4> mutation = {{{"RAYS_PER_PROBE_PER_FRAME", kRaysPerProbePerFrame},
- {"GPU_WAVE_SIZE", MutatorValue(GrManager::getSingleton().getDeviceCapabilities().m_maxWaveSize)},
- {"RADIANCE_OCTAHEDRON_MAP_SIZE", MutatorValue(g_indirectDiffuseClipmapRadianceOctMapSize)},
- {"IRRADIANCE_OCTAHEDRON_MAP_SIZE", MutatorValue(g_indirectDiffuseClipmapIrradianceOctMapSize)}}};
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", mutation, m_prog, m_tmpVisGrProg, "Test"));
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", mutation, m_prog, m_visProbesGrProg, "VisualizeProbes"));
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", mutation, m_prog, m_populateCachesGrProg, "PopulateCaches"));
- ANKI_CHECK(
- loadShaderProgram("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", mutation, m_prog, m_computeIrradianceGrProg, "ComputeIrradiance"));
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtSbtBuild.ankiprogbin", {{"TECHNIQUE", 1}}, m_sbtProg, m_sbtBuildGrProg, "SbtBuild"));
- {
- ShaderProgramResourcePtr tmpProg;
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/IndirectDiffuseClipmaps.ankiprogbin", tmpProg));
- ANKI_ASSERT(tmpProg == m_prog);
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kRayGen, "RtMaterialFetch");
- for(const SubMutation& s : mutation)
- {
- variantInitInfo.addMutation(s.m_mutatorName, s.m_value);
- }
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_libraryGrProg.reset(&variant->getProgram());
- m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
- }
- {
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtMaterialFetchMiss.ankiprogbin", m_missProg));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_missProg);
- variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kMiss, "RtMaterialFetch");
- const ShaderProgramResourceVariant* variant;
- m_missProg->getOrCreateVariant(variantInitInfo, variant);
- m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
- }
- m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment,
- GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize + U32(sizeof(UVec4)));
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoiseImg));
- return Error::kNone;
- }
- void IndirectDiffuseClipmaps::populateRenderGraph(RenderingContext& ctx)
- {
- ANKI_TRACE_SCOPED_EVENT(IndirectDiffuse);
- RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
- const RenderTargetHandle rtResultHandle = rgraph.newRenderTarget(m_rtResultRtDesc);
- m_runCtx.m_tmpRt = rgraph.newRenderTarget(m_tmpRtDesc);
- Array<RenderTargetHandle, kIndirectDiffuseClipmapCount> radianceVolumes;
- Array<RenderTargetHandle, kIndirectDiffuseClipmapCount> irradianceVolumes;
- Array<RenderTargetHandle, kIndirectDiffuseClipmapCount> distanceMomentsVolumes;
- for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i)
- {
- if(m_texturesImportedOnce)
- {
- radianceVolumes[i] = rgraph.importRenderTarget(m_radianceVolumes[i].get());
- irradianceVolumes[i] = rgraph.importRenderTarget(m_irradianceVolumes[i].get());
- distanceMomentsVolumes[i] = rgraph.importRenderTarget(m_distanceMomentsVolumes[i].get());
- }
- else
- {
- radianceVolumes[i] = rgraph.importRenderTarget(m_radianceVolumes[i].get(), TextureUsageBit::kSrvCompute);
- irradianceVolumes[i] = rgraph.importRenderTarget(m_irradianceVolumes[i].get(), TextureUsageBit::kSrvCompute);
- distanceMomentsVolumes[i] = rgraph.importRenderTarget(m_distanceMomentsVolumes[i].get(), TextureUsageBit::kSrvCompute);
- }
- }
- Array<RenderTargetHandle, kIndirectDiffuseClipmapCount> probeValidityRts;
- for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i)
- {
- probeValidityRts[i] = rgraph.newRenderTarget(m_probeValidityRtDescs[i]);
- }
- m_runCtx.m_probeValidityRts = probeValidityRts;
- // SBT build
- BufferHandle sbtHandle;
- BufferView sbtBuffer;
- {
- BufferHandle visibilityDep;
- BufferView visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff;
- getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(visibilityDep, visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff);
- // Allocate SBT
- U32 sbtAlignment = (GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferNaturalAlignment)
- ? sizeof(U32)
- : GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferBindOffsetAlignment;
- sbtAlignment = computeCompoundAlignment(sbtAlignment, GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment);
- U8* sbtMem;
- sbtBuffer = RebarTransientMemoryPool::getSingleton().allocate(
- (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize, sbtAlignment, sbtMem);
- sbtHandle = rgraph.importBuffer(sbtBuffer, BufferUsageBit::kNone);
- // Write the first 2 entries of the SBT
- ConstWeakArray<U8> shaderGroupHandles = m_libraryGrProg->getShaderGroupHandles();
- const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
- memcpy(sbtMem, &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
- memcpy(sbtMem + m_sbtRecordSize, &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
- // Create the pass
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtReflections build SBT");
- rpass.newBufferDependency(visibilityDep, BufferUsageBit::kIndirectCompute | BufferUsageBit::kSrvCompute);
- rpass.newBufferDependency(sbtHandle, BufferUsageBit::kUavCompute);
- rpass.setWork([this, buildSbtIndirectArgsBuff, sbtBuffer, visibleRenderableIndicesBuff](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(ReflectionsSbtBuild);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_sbtBuildGrProg.get());
- cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
- cmdb.bindSrv(1, 0, visibleRenderableIndicesBuff);
- cmdb.bindSrv(2, 0, BufferView(&m_libraryGrProg->getShaderGroupHandlesGpuBuffer()));
- cmdb.bindUav(0, 0, sbtBuffer);
- RtShadowsSbtBuildConstants consts = {};
- ANKI_ASSERT(m_sbtRecordSize % 4 == 0);
- consts.m_sbtRecordDwordSize = m_sbtRecordSize / 4;
- const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
- ANKI_ASSERT(shaderHandleSize % 4 == 0);
- consts.m_shaderHandleDwordSize = shaderHandleSize / 4;
- cmdb.setFastConstants(&consts, sizeof(consts));
- cmdb.dispatchComputeIndirect(buildSbtIndirectArgsBuff);
- });
- }
- for(U32 clipmap = 0; clipmap < kIndirectDiffuseClipmapCount; ++clipmap)
- {
- // Do ray tracing around the probes
- {
- NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("IndirectDiffuseClipmaps: RT #%u", clipmap));
- pass.newTextureDependency(rtResultHandle, TextureUsageBit::kUavCompute);
- pass.newBufferDependency(sbtHandle, BufferUsageBit::kShaderBindingTable);
- if(getRenderer().getGeneratedSky().isEnabled())
- {
- pass.newTextureDependency(getRenderer().getGeneratedSky().getEnvironmentMapRt(), TextureUsageBit::kSrvTraceRays);
- }
- pass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvTraceRays);
- pass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
- AccelerationStructureUsageBit::kTraceRaysSrv);
- pass.setWork([this, rtResultHandle, &ctx, sbtBuffer, clipmap](RenderPassWorkContext& rgraphCtx) {
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_libraryGrProg.get());
- // More globals
- cmdb.bindSampler(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
- cmdb.bindSrv(ANKI_MATERIAL_REGISTER_GPU_SCENE, 0, GpuSceneBuffer::getSingleton().getBufferView());
- cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESH_LODS, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
- cmdb.bindSrv(ANKI_MATERIAL_REGISTER_TRANSFORMS, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
- #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
- cmdb.bindSrv( \
- reg, 0, \
- BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
- getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
- Format::k##fmt);
- #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
- cmdb.bindConstantBuffer(0, 2, ctx.m_globalRenderingConstantsBuffer);
- rgraphCtx.bindSrv(0, 2, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
- cmdb.bindSrv(1, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all()));
- cmdb.bindSrv(2, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all()));
- cmdb.bindSrv(3, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all()));
- const LightComponent* dirLight = SceneGraph::getSingleton().getDirectionalLight();
- const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
- const Bool bSkySolidColor =
- (!sky || sky->getSkyboxType() == SkyboxType::kSolidColor || (!dirLight && sky->getSkyboxType() == SkyboxType::kGenerated));
- if(bSkySolidColor)
- {
- cmdb.bindSrv(4, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all()));
- }
- else if(sky->getSkyboxType() == SkyboxType::kImage2D)
- {
- cmdb.bindSrv(4, 2, TextureView(&sky->getImageResource().getTexture(), TextureSubresourceDesc::all()));
- }
- else
- {
- rgraphCtx.bindSrv(4, 2, getRenderer().getGeneratedSky().getEnvironmentMapRt());
- }
- cmdb.bindSrv(5, 2, BufferView(getDummyGpuResources().m_buffer.get(), 0, sizeof(U32)));
- cmdb.bindSrv(6, 2, BufferView(getDummyGpuResources().m_buffer.get(), 0, sizeof(U32)));
- rgraphCtx.bindSrv(7, 2, getRenderer().getShadowMapping().getShadowmapRt());
- cmdb.bindSampler(0, 2, getRenderer().getSamplers().m_trilinearClamp.get());
- cmdb.bindSampler(1, 2, getRenderer().getSamplers().m_trilinearClampShadow.get());
- rgraphCtx.bindUav(0, 2, rtResultHandle);
- cmdb.bindUav(1, 2, TextureView(getDummyGpuResources().m_texture2DUav.get(), TextureSubresourceDesc::firstSurface()));
- const UVec4 consts(clipmap, kRaysPerProbePerFrame, 0, 0);
- cmdb.setFastConstants(&consts, sizeof(consts));
- const U32 probeCount = U32(m_clipmapInfo[0].m_probeCountsTotal);
- cmdb.traceRays(sbtBuffer, m_sbtRecordSize, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1,
- probeCount * kRaysPerProbePerFrame, 1, 1);
- });
- }
- // Populate caches
- {
- NonGraphicsRenderPass& pass =
- rgraph.newNonGraphicsRenderPass(generateTempPassName("IndirectDiffuseClipmaps: Populate caches #%u", clipmap));
- pass.newTextureDependency(rtResultHandle, TextureUsageBit::kSrvCompute);
- pass.newTextureDependency(radianceVolumes[clipmap], TextureUsageBit::kUavCompute);
- pass.newTextureDependency(probeValidityRts[clipmap], TextureUsageBit::kUavCompute);
- pass.newTextureDependency(distanceMomentsVolumes[clipmap], TextureUsageBit::kUavCompute);
- pass.setWork([this, &ctx, clipmap, rtResultHandle, radianceVolume = radianceVolumes[clipmap], validityVolume = probeValidityRts[clipmap],
- distanceMomentsVolume = distanceMomentsVolumes[clipmap]](RenderPassWorkContext& rgraphCtx) {
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_populateCachesGrProg.get());
- rgraphCtx.bindSrv(0, 0, rtResultHandle);
- rgraphCtx.bindUav(0, 0, radianceVolume);
- rgraphCtx.bindUav(1, 0, distanceMomentsVolume);
- rgraphCtx.bindUav(2, 0, validityVolume);
- cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
- const UVec4 consts(clipmap);
- cmdb.setFastConstants(&consts, sizeof(consts));
- cmdb.dispatchCompute(m_clipmapInfo[clipmap].m_probeCounts.x(), m_clipmapInfo[clipmap].m_probeCounts.y(),
- m_clipmapInfo[clipmap].m_probeCounts.z());
- });
- }
- // Compute irradiance
- {
- NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("IndirectDiffuseClipmaps: Irradiance #%u", clipmap));
- pass.newTextureDependency(radianceVolumes[clipmap], TextureUsageBit::kSrvCompute);
- pass.newTextureDependency(irradianceVolumes[clipmap], TextureUsageBit::kUavCompute);
- pass.setWork([this, &ctx, clipmap, radianceVolume = radianceVolumes[clipmap],
- irradianceVolume = irradianceVolumes[clipmap]](RenderPassWorkContext& rgraphCtx) {
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_computeIrradianceGrProg.get());
- rgraphCtx.bindSrv(0, 0, radianceVolume);
- rgraphCtx.bindUav(0, 0, irradianceVolume);
- cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
- const UVec4 consts(clipmap);
- cmdb.setFastConstants(&consts, sizeof(consts));
- cmdb.dispatchCompute(m_clipmapInfo[clipmap].m_probeCountsTotal, g_indirectDiffuseClipmapIrradianceOctMapSize,
- g_indirectDiffuseClipmapIrradianceOctMapSize);
- });
- }
- }
- // Test
- {
- NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("IndirectDiffuseClipmaps composite");
- pass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSrvCompute);
- pass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute);
- for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i)
- {
- pass.newTextureDependency(irradianceVolumes[i], TextureUsageBit::kSrvCompute);
- pass.newTextureDependency(probeValidityRts[i], TextureUsageBit::kSrvCompute);
- pass.newTextureDependency(distanceMomentsVolumes[i], TextureUsageBit::kSrvCompute);
- }
- pass.newTextureDependency(m_runCtx.m_tmpRt, TextureUsageBit::kUavCompute);
- pass.setWork([this, &ctx, irradianceVolumes, probeValidityRts, distanceMomentsVolumes](RenderPassWorkContext& rgraphCtx) {
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_tmpVisGrProg.get());
- rgraphCtx.bindSrv(0, 0, getRenderer().getGBuffer().getDepthRt());
- rgraphCtx.bindSrv(1, 0, getRenderer().getGBuffer().getColorRt(2));
- cmdb.bindSrv(2, 0, TextureView(&m_blueNoiseImg->getTexture(), TextureSubresourceDesc::firstSurface()));
- U32 srvReg = 3;
- for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i)
- {
- rgraphCtx.bindSrv(srvReg++, 0, irradianceVolumes[i]);
- }
- for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i)
- {
- rgraphCtx.bindSrv(srvReg++, 0, probeValidityRts[i]);
- }
- for(U32 i = 0; i < kIndirectDiffuseClipmapCount; ++i)
- {
- rgraphCtx.bindSrv(srvReg++, 0, distanceMomentsVolumes[i]);
- }
- rgraphCtx.bindUav(0, 0, m_runCtx.m_tmpRt);
- cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
- dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
- });
- }
- }
- void IndirectDiffuseClipmaps::drawDebugProbes(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx) const
- {
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- const U32 clipmap = 1;
- cmdb.bindShaderProgram(m_visProbesGrProg.get());
- const UVec4 consts(clipmap);
- cmdb.setFastConstants(&consts, sizeof(consts));
- cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
- Texture* visVolume = m_irradianceVolumes[clipmap].get();
- cmdb.bindSrv(0, 0, TextureView(visVolume, TextureSubresourceDesc::all()));
- rgraphCtx.bindSrv(1, 0, m_runCtx.m_probeValidityRts[clipmap]);
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
- cmdb.draw(PrimitiveTopology::kTriangles, 36, m_clipmapInfo[clipmap].m_probeCountsTotal);
- }
- } // end namespace anki
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