AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 747f29ed46 2nd step towards the render queue: Move the draw logic in the scene and strip the drawer пре 8 година
bled 42863c8c26 The great refactoring. Remove the acronyms in the renderer to ease adoption пре 8 година
docs fa002881f5 Work on the new shader program design пре 8 година
engine_data 15c3f407d0 Add a font file пре 8 година
programs 3d8baf9025 Move lens flare to the new system пре 8 година
samples 42863c8c26 The great refactoring. Remove the acronyms in the renderer to ease adoption пре 8 година
sandbox 42863c8c26 The great refactoring. Remove the acronyms in the renderer to ease adoption пре 8 година
shaders 3d8baf9025 Move lens flare to the new system пре 8 година
src 747f29ed46 2nd step towards the render queue: Move the draw logic in the scene and strip the drawer пре 8 година
tests 99bf099800 Improve and optimize SSAO. Fix dist calculation in visibility tests. Change the code format a bit пре 8 година
thirdparty @ 22199053d7 31c8f5504a UI work and some refactoring пре 8 година
tools 42863c8c26 The great refactoring. Remove the acronyms in the renderer to ease adoption пре 8 година
.appveyor.yml fc5d15209d Start using C++14. Fix vulkan bugs пре 8 година
.clang-format 99bf099800 Improve and optimize SSAO. Fix dist calculation in visibility tests. Change the code format a bit пре 8 година
.gitignore 51777587ae Making everything feature complete пре 8 година
.gitmodules 8d2aaee2ae Fixing submodules пре 10 година
.travis.yml 86e1510dff Update .travis.yml пре 8 година
AndroidManifest.xml bc81b1130b Android пре 12 година
CMakeLists.txt 40fdaf2c6d Fix a logic error part ofr issue #12 пре 8 година
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README.md ec0b96bddb - Update README пре 8 година

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.5 and Vulkan 1.0 (Experimental).

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

2 Building AnKi

OS Master Branch Build Status
Linux Build Status Linux
Windows Build status Windows

To checkout the source including the submodules type:

git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 5.0 and up or Clang 3.7 and up
  • libx11-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • CMake 2.8 and up
    • Make sure you add cmake.exe to your PATH environment variable (The installer asks, press yes)
  • MinGW-w64 5.0 and up
    • MinGW has many variants. You need the POSIX version plus SEH (eg x86_64-posix-seh)
    • Install to a path without spaces (eg C:/mingw-w64)
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/bin) to the PATH environment variable

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release
$mingw32-make

NOTE: If you have a better way to build on Windows please let us know.

3 Next steps

Try to build with samples enabled (search for the ANKI_BUILD_SAMPLES option in your CMake GUI) and try running the sponza executable. Then you will be able to see sponza running in AnKi. All samples must run from within their directory.

$cd path/to/anki/samples/sponza
$./path/to/build/samples/sponza/sponza

More samples will follow.