AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 74e6fbae1d Refactor graphics API. It will serve as a clean abstraction of GL and Vulkan 10 лет назад
bench f7889c6260 Event to scene objects 12 лет назад
benches 4822758311 SIMD math 15 лет назад
build 05093924df EPA 11 лет назад
docs c49b371ade Renaming graphics again 10 лет назад
engine_data 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 лет назад
include 74e6fbae1d Refactor graphics API. It will serve as a clean abstraction of GL and Vulkan 10 лет назад
shaders aac9560dc6 More fixes 10 лет назад
src 74e6fbae1d Refactor graphics API. It will serve as a clean abstraction of GL and Vulkan 10 лет назад
testapp abecf79c94 Fixing bugs 10 лет назад
tests 41980f4a09 Added walkDirectory() on Windows 10 лет назад
thirdparty @ ae3f414a0b 74e6fbae1d Refactor graphics API. It will serve as a clean abstraction of GL and Vulkan 10 лет назад
tools e56f465761 Minor change in mesh format 10 лет назад
.gitignore 53d1b175ab Reworked LUA binding. Forgot to commit the XMLs 11 лет назад
.gitmodules 8d2aaee2ae Fixing submodules 10 лет назад
AndroidManifest.xml bc81b1130b Android 12 лет назад
CMakeLists.txt b82f611fe9 More Windows fixes 10 лет назад
LICENSE 655aef5742 Updating license date 11 лет назад
README.txt 900c5c0668 Adding BRDF, improving occlution queries, exporter updates 11 лет назад
countlines.sh 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 лет назад
findbiglines.sh 0b5127b62f Android support 12 лет назад
pack_data.sh 05093924df EPA 11 лет назад
run_callgrind.sh 23dbb2c8cb Collision and tiler work 11 лет назад

README.txt

AnKi 3D engine is a Linux opensource game engine build using OpenGL 4.4.

## License

AnKi's license is BSD. This practicaly means that you can use the source or
parts of the source on proprietary and non proprietary products as long as you
follow the conditions of the license.

See LICENSE file for more info.

## Building AnKi

AnKi's build system is using CMake. A great effort was made to keep the number
of external dependencies to minimum so the only prerequisites are the following:

- X11 development files (Package name under Ubuntu: libx11-dev)
- Mesa GL development files (Package name under Ubuntu: mesa-common-dev)

AnKi is using the C++11 standard so the supported compilers are:

- GCC 4.8 or greater
- clang 3.3 or greater

To build the release version:

$cd /build
$cmake -DANKI_BUILD_TYPE=Release ..
$make

To view and configure the build options you can use ccmake tool or similar app:

$cd /build
$ccmake .

This will open an interface with all the available options.