Model.cpp 7.1 KB

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  1. #include <boost/property_tree/ptree.hpp>
  2. #include <boost/property_tree/xml_parser.hpp>
  3. #include <boost/foreach.hpp>
  4. #include <boost/lexical_cast.hpp>
  5. #include "Model.h"
  6. #include "Material.h"
  7. #include "Mesh.h"
  8. #include "SkelAnim.h"
  9. #include "MeshData.h"
  10. #include "Vao.h"
  11. #include "Skeleton.h"
  12. #define BUFFER_OFFSET(i) ((char *)NULL + (i))
  13. //======================================================================================================================
  14. // load =
  15. //======================================================================================================================
  16. void Model::load(const char* filename)
  17. {
  18. try
  19. {
  20. //
  21. // Load
  22. //
  23. using namespace boost::property_tree;
  24. ptree pt_;
  25. read_xml(filename, pt_);
  26. const ptree& pt = pt_.get_child("model");
  27. // skeleton
  28. // NOTE: Always read that first
  29. boost::optional<std::string> skelName = pt.get_optional<std::string>("skeleton");
  30. if(skelName)
  31. {
  32. skeleton.loadRsrc(skelName.get().c_str());
  33. }
  34. // subModels
  35. BOOST_FOREACH(const ptree::value_type& v, pt.get_child("subModels"))
  36. {
  37. const std::string& mesh = v.second.get<std::string>("mesh");
  38. const std::string& material = v.second.get<std::string>("material");
  39. const std::string& dpMaterial = v.second.get<std::string>("dpMaterial");
  40. SubModel* sub = new SubModel();
  41. subModels.push_back(sub);
  42. sub->load(mesh.c_str(), material.c_str(), dpMaterial.c_str());
  43. }
  44. // Anims
  45. boost::optional<const ptree&> skelAnimsTree = pt.get_child_optional("skelAnims");
  46. if(skelAnimsTree)
  47. {
  48. BOOST_FOREACH(const ptree::value_type& v, skelAnimsTree.get())
  49. {
  50. if(v.first != "skelAnim")
  51. {
  52. throw EXCEPTION("Expected skelAnim and no " + v.first);
  53. }
  54. const std::string& name = v.second.data();
  55. skelAnims.push_back(RsrcPtr<SkelAnim>());
  56. skelAnims.back().loadRsrc(name.c_str());
  57. }
  58. }
  59. //
  60. // Sanity checks
  61. //
  62. if(skelAnims.size() > 0 && !hasSkeleton())
  63. {
  64. throw EXCEPTION("You have skeleton animations but no skeleton");
  65. }
  66. for(uint i = 0; i < skelAnims.size(); i++)
  67. {
  68. // Bone number problem
  69. if(skelAnims[i]->bones.size() != skeleton->bones.size())
  70. {
  71. throw EXCEPTION("SkelAnim \"" + skelAnims[i]->getRsrcName() + "\" and Skeleton \"" +
  72. skeleton->getRsrcName() + "\" dont have equal bone count");
  73. }
  74. }
  75. for(uint i = 0; i < subModels.size(); i++)
  76. {
  77. if(hasSkeleton())
  78. {
  79. if(!subModels[i].hasHwSkinning())
  80. {
  81. throw EXCEPTION("SubModel " + boost::lexical_cast<std::string>(i) + " material does not have HW skinning");
  82. }
  83. if(!subModels[i].hasHwSkinning())
  84. {
  85. throw EXCEPTION("SubModel " + boost::lexical_cast<std::string>(i) + " DP material does not have HW skinning");
  86. }
  87. }
  88. }
  89. }
  90. catch(std::exception& e)
  91. {
  92. throw EXCEPTION("Model \"" + filename + "\": " + e.what());
  93. }
  94. }
  95. //======================================================================================================================
  96. // hasHwSkinning =
  97. //======================================================================================================================
  98. bool Model::SubModel::hasHwSkinning() const
  99. {
  100. return material->hasHwSkinning();
  101. }
  102. //======================================================================================================================
  103. // load =
  104. //======================================================================================================================
  105. void Model::SubModel::load(const char* meshFName, const char* mtlFName, const char* dpMtlFName)
  106. {
  107. //
  108. // Load
  109. //
  110. mesh.loadRsrc(meshFName);
  111. material.loadRsrc(mtlFName);
  112. dpMaterial.loadRsrc(dpMtlFName);
  113. //
  114. // Sanity checks
  115. //
  116. #define EXCEPTION_INCOMPATIBLE_RSRCS(x, y) \
  117. EXCEPTION("Resource \"" + x->getRsrcName() + "\" and \"" + y->getRsrcName() + "\" are incompatible")
  118. // if mtl needs tex coords then mesh should have
  119. if(material->hasTexCoords() && !mesh->hasTexCoords())
  120. {
  121. throw EXCEPTION_INCOMPATIBLE_RSRCS(material, mesh);
  122. }
  123. if(dpMaterial->hasTexCoords() && !mesh->hasTexCoords())
  124. {
  125. throw EXCEPTION_INCOMPATIBLE_RSRCS(dpMaterial, mesh);
  126. }
  127. // if mtl needs weights then mesh should have
  128. if(material->hasHwSkinning() && !mesh->hasVertWeights())
  129. {
  130. throw EXCEPTION_INCOMPATIBLE_RSRCS(material, mesh);
  131. }
  132. if(dpMaterial->hasHwSkinning() && !mesh->hasVertWeights())
  133. {
  134. throw EXCEPTION_INCOMPATIBLE_RSRCS(dpMaterial, mesh);
  135. }
  136. //
  137. // VAOs
  138. //
  139. createVao(*material, *mesh, vao);
  140. createVao(*dpMaterial, *mesh, dpVao);
  141. }
  142. //======================================================================================================================
  143. // createVao =
  144. //======================================================================================================================
  145. void Model::SubModel::createVao(const Material& mtl, const Mesh& mesh, Vao& vao)
  146. {
  147. vao.create();
  148. if(mtl.getStdAttribVar(Material::SAV_POSITION) != NULL)
  149. {
  150. vao.attachArrayBufferVbo(mesh.getVbo(Mesh::VBO_VERT_POSITIONS), *mtl.getStdAttribVar(Material::SAV_POSITION),
  151. 3, GL_FLOAT, GL_FALSE, 0, NULL);
  152. }
  153. if(mtl.getStdAttribVar(Material::SAV_NORMAL) != NULL)
  154. {
  155. vao.attachArrayBufferVbo(mesh.getVbo(Mesh::VBO_VERT_NORMALS), *mtl.getStdAttribVar(Material::SAV_NORMAL),
  156. 3, GL_FLOAT, GL_FALSE, 0, NULL);
  157. }
  158. if(mtl.getStdAttribVar(Material::SAV_TANGENT) != NULL)
  159. {
  160. vao.attachArrayBufferVbo(mesh.getVbo(Mesh::VBO_VERT_TANGENTS), *mtl.getStdAttribVar(Material::SAV_TANGENT),
  161. 4, GL_FLOAT, GL_FALSE, 0, NULL);
  162. }
  163. if(mtl.getStdAttribVar(Material::SAV_TEX_COORDS) != NULL)
  164. {
  165. vao.attachArrayBufferVbo(mesh.getVbo(Mesh::VBO_TEX_COORDS), *mtl.getStdAttribVar(Material::SAV_TEX_COORDS),
  166. 2, GL_FLOAT, GL_FALSE, 0, NULL);
  167. }
  168. if(mtl.getStdAttribVar(Material::SAV_VERT_WEIGHT_BONES_NUM) != NULL)
  169. {
  170. vao.attachArrayBufferVbo(mesh.getVbo(Mesh::VBO_VERT_WEIGHTS),
  171. *mtl.getStdAttribVar(Material::SAV_VERT_WEIGHT_BONES_NUM), 1,
  172. GL_FLOAT, GL_FALSE, sizeof(MeshData::VertexWeight), BUFFER_OFFSET(0));
  173. }
  174. if(mtl.getStdAttribVar(Material::SAV_VERT_WEIGHT_BONE_IDS) != NULL)
  175. {
  176. vao.attachArrayBufferVbo(mesh.getVbo(Mesh::VBO_VERT_WEIGHTS),
  177. *mtl.getStdAttribVar(Material::SAV_VERT_WEIGHT_BONE_IDS), 4,
  178. GL_FLOAT, GL_FALSE, sizeof(MeshData::VertexWeight), BUFFER_OFFSET(4));
  179. }
  180. if(mtl.getStdAttribVar(Material::SAV_VERT_WEIGHT_WEIGHTS) != NULL)
  181. {
  182. vao.attachArrayBufferVbo(mesh.getVbo(Mesh::VBO_VERT_WEIGHTS),
  183. *mtl.getStdAttribVar(Material::SAV_VERT_WEIGHT_WEIGHTS), 4,
  184. GL_FLOAT, GL_FALSE, sizeof(MeshData::VertexWeight), BUFFER_OFFSET(20));
  185. }
  186. vao.attachElementArrayBufferVbo(mesh.getVbo(Mesh::VBO_VERT_INDECES));
  187. }