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cpp
/
anki-3d-engine
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https://github.com/godlikepanos/anki-3d-engine.git
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目录树:
817a11e9df
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Sergio/develop
bindless
deferred_lighting_interlacing
dlss
gi_vrs
gpu_cascade_fit
gr_refactoring
light_shader_stencil_permutations
master
material
merge_point_and_spot_lights
meshv6_2
sh
upscale
vrs_demo
anki-3d-engine
/
src
/
Scene
/
Controllers
Panagiotis Christopoulos Charitos
817a11e9df
- The column width is now 120
15 年之前
..
Controller.cpp
7209033227
Refactoring
15 年之前
Controller.h
7209033227
Refactoring
15 年之前
LightPropsScriptCtrl.h
7209033227
Refactoring
15 年之前
MeshSkelNodeCtrl.h
7209033227
Refactoring
15 年之前
README
7209033227
Refactoring
15 年之前
SkelAnimCtrl.cpp
817a11e9df
- The column width is now 120
15 年之前
SkelAnimCtrl.h
7209033227
Refactoring
15 年之前
TrfScriptCtrl.h
7209033227
Refactoring
15 年之前
README
The controllers are part of the scene node objects. The control the node's behaviour.
They have an input (script, animation, etc) and they control a scene node. The naming convention of the controllers is:
Ctrl
For Example:
MeshSkelNodeCtrl A Mesh is controlled by a SkelNode