Drawer.cpp 4.1 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Utils/Drawer.h>
  6. #include <AnKi/Resource/ImageResource.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Util/Tracer.h>
  9. #include <AnKi/Util/Logger.h>
  10. #include <AnKi/Shaders/Include/MaterialTypes.h>
  11. #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
  12. #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
  13. #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
  14. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  15. #include <AnKi/Scene/RenderStateBucket.h>
  16. namespace anki {
  17. RenderableDrawer::~RenderableDrawer()
  18. {
  19. }
  20. void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  21. {
  22. // Allocate, set and bind global uniforms
  23. {
  24. MaterialGlobalUniforms* globalUniforms;
  25. const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
  26. globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
  27. globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
  28. static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix));
  29. memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
  30. static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform));
  31. memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
  32. cmdb.bindUniformBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalUniforms), globalUniformsToken);
  33. }
  34. // More globals
  35. cmdb.bindAllBindless(U32(MaterialSet::kBindless));
  36. cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler), args.m_sampler);
  37. cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), &GpuSceneBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize);
  38. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
  39. cmdb.bindReadOnlyTextureBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
  40. &UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize, Format::k##fmt);
  41. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.defs.h>
  42. // Misc
  43. cmdb.setVertexAttribute(0, 0, Format::kR32G32B32A32_Uint, 0);
  44. cmdb.bindIndexBuffer(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, IndexType::kU16);
  45. }
  46. void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  47. {
  48. setState(args, cmdb);
  49. cmdb.bindVertexBuffer(0, args.m_instanceRateRenderablesBuffer.m_buffer, args.m_instanceRateRenderablesBuffer.m_offset,
  50. sizeof(GpuSceneRenderableVertex), VertexStepRate::kInstance);
  51. U32 allUserCount = 0;
  52. U32 bucketCount = 0;
  53. RenderStateBucketContainer::getSingleton().iterateBuckets(args.m_renderingTechinuqe, [&](const RenderStateInfo& state, U32 userCount) {
  54. if(userCount == 0)
  55. {
  56. ++bucketCount;
  57. return;
  58. }
  59. ShaderProgramPtr prog = state.m_program;
  60. cmdb.bindShaderProgram(prog.get());
  61. const U32 maxDrawCount = userCount;
  62. if(state.m_indexedDrawcall)
  63. {
  64. cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, args.m_drawIndexedIndirectArgsBuffer.m_buffer,
  65. args.m_drawIndexedIndirectArgsBuffer.m_offset + sizeof(DrawIndexedIndirectArgs) * allUserCount,
  66. sizeof(DrawIndexedIndirectArgs), args.m_mdiDrawCountsBuffer.m_buffer,
  67. args.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketCount, maxDrawCount);
  68. }
  69. else
  70. {
  71. // Yes, the DrawIndexedIndirectArgs is intentional
  72. cmdb.drawIndirectCount(state.m_primitiveTopology, args.m_drawIndexedIndirectArgsBuffer.m_buffer,
  73. args.m_drawIndexedIndirectArgsBuffer.m_offset + sizeof(DrawIndexedIndirectArgs) * allUserCount,
  74. sizeof(DrawIndexedIndirectArgs), args.m_mdiDrawCountsBuffer.m_buffer,
  75. args.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketCount, maxDrawCount);
  76. }
  77. ++bucketCount;
  78. allUserCount += userCount;
  79. });
  80. ANKI_ASSERT(bucketCount == RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe));
  81. }
  82. } // end namespace anki