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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/Utils/Drawer.h>
- #include <AnKi/Resource/ImageResource.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Shaders/Include/MaterialTypes.h>
- #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
- #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
- #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
- #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
- #include <AnKi/Scene/RenderStateBucket.h>
- namespace anki {
- RenderableDrawer::~RenderableDrawer()
- {
- }
- void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
- {
- // Allocate, set and bind global uniforms
- {
- MaterialGlobalUniforms* globalUniforms;
- const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
- globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
- globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
- static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix));
- memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
- static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform));
- memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
- cmdb.bindUniformBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalUniforms), globalUniformsToken);
- }
- // More globals
- cmdb.bindAllBindless(U32(MaterialSet::kBindless));
- cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler), args.m_sampler);
- cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), &GpuSceneBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize);
- #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
- cmdb.bindReadOnlyTextureBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
- &UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize, Format::k##fmt);
- #include <AnKi/Shaders/Include/UnifiedGeometryTypes.defs.h>
- // Misc
- cmdb.setVertexAttribute(0, 0, Format::kR32G32B32A32_Uint, 0);
- cmdb.bindIndexBuffer(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, IndexType::kU16);
- }
- void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
- {
- setState(args, cmdb);
- cmdb.bindVertexBuffer(0, args.m_instanceRateRenderablesBuffer.m_buffer, args.m_instanceRateRenderablesBuffer.m_offset,
- sizeof(GpuSceneRenderableVertex), VertexStepRate::kInstance);
- U32 allUserCount = 0;
- U32 bucketCount = 0;
- RenderStateBucketContainer::getSingleton().iterateBuckets(args.m_renderingTechinuqe, [&](const RenderStateInfo& state, U32 userCount) {
- if(userCount == 0)
- {
- ++bucketCount;
- return;
- }
- ShaderProgramPtr prog = state.m_program;
- cmdb.bindShaderProgram(prog.get());
- const U32 maxDrawCount = userCount;
- if(state.m_indexedDrawcall)
- {
- cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, args.m_drawIndexedIndirectArgsBuffer.m_buffer,
- args.m_drawIndexedIndirectArgsBuffer.m_offset + sizeof(DrawIndexedIndirectArgs) * allUserCount,
- sizeof(DrawIndexedIndirectArgs), args.m_mdiDrawCountsBuffer.m_buffer,
- args.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketCount, maxDrawCount);
- }
- else
- {
- // Yes, the DrawIndexedIndirectArgs is intentional
- cmdb.drawIndirectCount(state.m_primitiveTopology, args.m_drawIndexedIndirectArgsBuffer.m_buffer,
- args.m_drawIndexedIndirectArgsBuffer.m_offset + sizeof(DrawIndexedIndirectArgs) * allUserCount,
- sizeof(DrawIndexedIndirectArgs), args.m_mdiDrawCountsBuffer.m_buffer,
- args.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketCount, maxDrawCount);
- }
- ++bucketCount;
- allUserCount += userCount;
- });
- ANKI_ASSERT(bucketCount == RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe));
- }
- } // end namespace anki
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