Panagiotis Christopoulos Charitos 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 年之前
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Blit.ankiprog 1aa9143b90 Rename a shader 8 年之前
Bloom.ankiprog 1aa9143b90 Rename a shader 8 年之前
BloomUpscale.ankiprog 1aa9143b90 Rename a shader 8 年之前
Dbg.ankiprog f5473b3296 Completely remove ShaderResource 8 年之前
DeferredShading.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 年之前
DepthAwareBlur.ankiprog 1aa9143b90 Rename a shader 8 年之前
DepthDownscale.ankiprog 1aa9143b90 Rename a shader 8 年之前
DownscaleBlur.ankiprog 1aa9143b90 Rename a shader 8 年之前
ExponentialShadowmappingResolve.ankiprog 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 年之前
FinalComposite.ankiprog 1aa9143b90 Rename a shader 8 年之前
ForwardShadingFog.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 年之前
ForwardShadingParticles.ankiprog 0533f57d11 Move the global resources of forward shading to set 0. This fixes a bug in Vulkan 8 年之前
ForwardShadingUpscale.ankiprog 1aa9143b90 Rename a shader 8 年之前
ForwardShadingVolumetricUpscale.ankiprog 1aa9143b90 Rename a shader 8 年之前
GBufferGeneric.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 年之前
GaussianBlur.ankiprog 1aa9143b90 Rename a shader 8 年之前
Irradiance.ankiprog 1aa9143b90 Rename a shader 8 年之前
LensFlareOcclusionTest.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 年之前
LensFlareSprite.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 年之前
LensFlareUpdateIndirectInfo.ankiprog 3d8baf9025 Move lens flare to the new system 8 年之前
LightShading.ankiprog 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 年之前
LumaAwareBlur.ankiprog 1aa9143b90 Rename a shader 8 年之前
ScreenSpaceLensFlare.ankiprog 1aa9143b90 Rename a shader 8 年之前
Ssao.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 年之前
TemporalAAResolve.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 年之前
TonemappingAverageLuminance.ankiprog 63713742ef Move tonemapping to the new system 8 年之前
Ui.ankiprog 825e53758f UI additions. Made blur fliters more accurate 8 年之前
VolumetricFog.ankiprog 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 年之前