scene.lua 118 KB

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  1. local scene = getSceneGraph()
  2. local events = getEventManager()
  3. node = scene:newGlobalIlluminationProbeNode("Cube.011")
  4. comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent()
  5. comp:setBoundingBox(Vec4.new(-24.794725, -12.970310, -11.619949, 0), Vec4.new(24.794725, 12.970311, 11.619949, 0))
  6. trf = Transform.new()
  7. trf:setOrigin(Vec4.new(-1.084898, 12.311603, -0.533417, 0))
  8. rot = Mat3x4.new()
  9. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  10. trf:setRotation(rot)
  11. trf:setScale(1.000000)
  12. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  13. node = scene:newReflectionProbeNode("Cube.016", Vec4.new(-24.833916, -4.265903, -4.127192, 0), Vec4.new(24.833916, 4.265903, 4.127193, 0))
  14. trf = Transform.new()
  15. trf:setOrigin(Vec4.new(-1.002113, 11.476126, 6.485529, 0))
  16. rot = Mat3x4.new()
  17. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  18. trf:setRotation(rot)
  19. trf:setScale(1.000000)
  20. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  21. node = scene:newReflectionProbeNode("Cube.015", Vec4.new(-24.833916, -3.896950, -4.127192, 0), Vec4.new(24.833916, 3.896950, 4.127193, 0))
  22. trf = Transform.new()
  23. trf:setOrigin(Vec4.new(-1.002113, 3.652928, 6.485529, 0))
  24. rot = Mat3x4.new()
  25. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  26. trf:setRotation(rot)
  27. trf:setScale(1.000000)
  28. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  29. node = scene:newReflectionProbeNode("Cube.014", Vec4.new(-24.833916, -3.896950, -4.127192, 0), Vec4.new(24.833916, 3.896950, 4.127192, 0))
  30. trf = Transform.new()
  31. trf:setOrigin(Vec4.new(-1.002113, 3.652928, -0.044542, 0))
  32. rot = Mat3x4.new()
  33. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  34. trf:setRotation(rot)
  35. trf:setScale(1.000000)
  36. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  37. node = scene:newReflectionProbeNode("Cube.013", Vec4.new(-24.833916, -4.265903, -4.127192, 0), Vec4.new(24.833916, 4.265903, 4.127192, 0))
  38. trf = Transform.new()
  39. trf:setOrigin(Vec4.new(-1.002113, 11.476126, -0.044542, 0))
  40. rot = Mat3x4.new()
  41. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  42. trf:setRotation(rot)
  43. trf:setScale(1.000000)
  44. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  45. node = scene:newReflectionProbeNode("Cube.012", Vec4.new(-17.297501, -4.716665, -4.199789, 0), Vec4.new(17.297501, 4.716665, 4.199789, 0))
  46. trf = Transform.new()
  47. trf:setOrigin(Vec4.new(-1.839472, 20.151806, -0.637399, 0))
  48. rot = Mat3x4.new()
  49. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  50. trf:setRotation(rot)
  51. trf:setScale(1.000000)
  52. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  53. node = scene:newReflectionProbeNode("Cube.010", Vec4.new(-24.833916, -4.265903, -4.127193, 0), Vec4.new(24.833916, 4.265903, 4.127192, 0))
  54. trf = Transform.new()
  55. trf:setOrigin(Vec4.new(-1.002113, 11.476126, -7.632176, 0))
  56. rot = Mat3x4.new()
  57. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  58. trf:setRotation(rot)
  59. trf:setScale(1.000000)
  60. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  61. node = scene:newReflectionProbeNode("Cube.009", Vec4.new(-24.833916, -3.896950, -4.127193, 0), Vec4.new(24.833916, 3.896950, 4.127192, 0))
  62. trf = Transform.new()
  63. trf:setOrigin(Vec4.new(-1.002113, 3.652928, -7.632176, 0))
  64. rot = Mat3x4.new()
  65. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  66. trf:setRotation(rot)
  67. trf:setScale(1.000000)
  68. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  69. node = scene:newModelNode("sky", "assets/sky_sky.ankimdl")
  70. trf = Transform.new()
  71. trf:setOrigin(Vec4.new(0.000000, 10.451169, 0.000000, 0))
  72. rot = Mat3x4.new()
  73. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  74. trf:setRotation(rot)
  75. trf:setScale(42.438332)
  76. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  77. node = scene:newPerspectiveCameraNode("Camera.001_Orientation")
  78. scene:setActiveCameraNode(node:getSceneNodeBase())
  79. frustumc = node:getSceneNodeBase():getFrustumComponent()
  80. frustumc:setPerspective(0.100000, 100.000000, getMainRenderer():getAspectRatio() * 1.024779, 1.024779)
  81. trf = Transform.new()
  82. trf:setOrigin(Vec4.new(17.666607, 11.278920, 1.745400, 0))
  83. rot = Mat3x4.new()
  84. rot:setAll(0.214489, -0.116674, 0.969733, 0.000000, 0.011718, 0.993076, 0.116891, 0.000000, -0.976656, -0.013709, 0.214371, 0.000000)
  85. trf:setRotation(rot)
  86. trf:setScale(1.000000)
  87. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  88. node = scene:newParticleEmitterNode("Cube.008", "assets/smoke.ankipart")
  89. trf = Transform.new()
  90. trf:setOrigin(Vec4.new(-10.786592, 2.752117, -3.831246, 0))
  91. rot = Mat3x4.new()
  92. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  93. trf:setRotation(rot)
  94. trf:setScale(0.259678)
  95. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  96. node = scene:newParticleEmitterNode("Cube.007", "assets/smoke.ankipart")
  97. trf = Transform.new()
  98. trf:setOrigin(Vec4.new(-10.786592, 2.752117, 2.492320, 0))
  99. rot = Mat3x4.new()
  100. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  101. trf:setRotation(rot)
  102. trf:setScale(0.259678)
  103. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  104. node = scene:newParticleEmitterNode("Cube.006", "assets/smoke.ankipart")
  105. trf = Transform.new()
  106. trf:setOrigin(Vec4.new(8.546045, 2.752117, 2.492320, 0))
  107. rot = Mat3x4.new()
  108. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  109. trf:setRotation(rot)
  110. trf:setScale(0.259678)
  111. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  112. node = scene:newParticleEmitterNode("Cube.005", "assets/smoke.ankipart")
  113. trf = Transform.new()
  114. trf:setOrigin(Vec4.new(8.538117, 2.743549, -3.843734, 0))
  115. rot = Mat3x4.new()
  116. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  117. trf:setRotation(rot)
  118. trf:setScale(0.259678)
  119. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  120. node = scene:newParticleEmitterNode("Cube.004", "assets/fire.ankipart")
  121. trf = Transform.new()
  122. trf:setOrigin(Vec4.new(8.538117, 2.179293, 2.496457, 0))
  123. rot = Mat3x4.new()
  124. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  125. trf:setRotation(rot)
  126. trf:setScale(0.259678)
  127. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  128. node = scene:newParticleEmitterNode("Cube.003", "assets/fire.ankipart")
  129. trf = Transform.new()
  130. trf:setOrigin(Vec4.new(8.538117, 2.179293, -3.835756, 0))
  131. rot = Mat3x4.new()
  132. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  133. trf:setRotation(rot)
  134. trf:setScale(0.259678)
  135. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  136. node = scene:newParticleEmitterNode("Cube.002", "assets/fire.ankipart")
  137. trf = Transform.new()
  138. trf:setOrigin(Vec4.new(-10.785069, 2.179293, -3.812334, 0))
  139. rot = Mat3x4.new()
  140. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  141. trf:setRotation(rot)
  142. trf:setScale(0.259678)
  143. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  144. node = scene:newParticleEmitterNode("Cube.001", "assets/fire.ankipart")
  145. trf = Transform.new()
  146. trf:setOrigin(Vec4.new(-10.785069, 2.179293, 2.471332, 0))
  147. rot = Mat3x4.new()
  148. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  149. trf:setRotation(rot)
  150. trf:setScale(0.259678)
  151. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  152. node = scene:newPointLightNode("Point.003_Orientation")
  153. lcomp = node:getSceneNodeBase():getLightComponent()
  154. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  155. lcomp:setShadowEnabled(1)
  156. lcomp:setRadius(3.000000)
  157. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  158. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  159. event:setFrequency(2.000000, 0.020000)
  160. trf = Transform.new()
  161. trf:setOrigin(Vec4.new(-10.783357, 2.494228, -3.841534, 0))
  162. rot = Mat3x4.new()
  163. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  164. trf:setRotation(rot)
  165. trf:setScale(1.000000)
  166. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  167. node = scene:newPointLightNode("Point.002_Orientation")
  168. lcomp = node:getSceneNodeBase():getLightComponent()
  169. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  170. lcomp:setShadowEnabled(1)
  171. lcomp:setRadius(3.000000)
  172. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  173. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  174. event:setFrequency(2.000000, 0.020000)
  175. trf = Transform.new()
  176. trf:setOrigin(Vec4.new(-10.783357, 2.494228, 2.518101, 0))
  177. rot = Mat3x4.new()
  178. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  179. trf:setRotation(rot)
  180. trf:setScale(1.000000)
  181. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  182. node = scene:newPointLightNode("Point.001_Orientation")
  183. lcomp = node:getSceneNodeBase():getLightComponent()
  184. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  185. lcomp:setShadowEnabled(1)
  186. lcomp:setRadius(3.000000)
  187. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  188. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  189. event:setFrequency(2.000000, 0.020000)
  190. trf = Transform.new()
  191. trf:setOrigin(Vec4.new(8.546165, 2.494228, 2.518101, 0))
  192. rot = Mat3x4.new()
  193. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  194. trf:setRotation(rot)
  195. trf:setScale(1.000000)
  196. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  197. node = scene:newPointLightNode("Point_Orientation")
  198. lcomp = node:getSceneNodeBase():getLightComponent()
  199. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  200. lcomp:setShadowEnabled(1)
  201. lcomp:setRadius(3.000000)
  202. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  203. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  204. event:setFrequency(2.000000, 0.020000)
  205. trf = Transform.new()
  206. trf:setOrigin(Vec4.new(8.546165, 2.494228, -3.830497, 0))
  207. rot = Mat3x4.new()
  208. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  209. trf:setRotation(rot)
  210. trf:setScale(1.000000)
  211. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  212. node = scene:newModelNode("sponza_369.015", "assets/vase_flowers_vase_fl.ankimdl")
  213. trf = Transform.new()
  214. trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0))
  215. rot = Mat3x4.new()
  216. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  217. trf:setRotation(rot)
  218. trf:setScale(0.017047)
  219. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  220. node = scene:newModelNode("sponza_369.014", "assets/sponza_369.002_vase_round.ankimdl")
  221. trf = Transform.new()
  222. trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0))
  223. rot = Mat3x4.new()
  224. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  225. trf:setRotation(rot)
  226. trf:setScale(0.017047)
  227. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  228. node = scene:newModelNode("sponza_369.013", "assets/sponza_369.002_vase_round.ankimdl")
  229. trf = Transform.new()
  230. trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0))
  231. rot = Mat3x4.new()
  232. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  233. trf:setRotation(rot)
  234. trf:setScale(0.017047)
  235. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  236. node = scene:newModelNode("sponza_369.012", "assets/vase_flowers_vase_fl.ankimdl")
  237. trf = Transform.new()
  238. trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0))
  239. rot = Mat3x4.new()
  240. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  241. trf:setRotation(rot)
  242. trf:setScale(0.017047)
  243. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  244. node = scene:newModelNode("sponza_369.011", "assets/vase_flowers_vase_fl.ankimdl")
  245. trf = Transform.new()
  246. trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0))
  247. rot = Mat3x4.new()
  248. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  249. trf:setRotation(rot)
  250. trf:setScale(0.017047)
  251. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  252. node = scene:newModelNode("sponza_369.010", "assets/sponza_369.002_vase_round.ankimdl")
  253. trf = Transform.new()
  254. trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0))
  255. rot = Mat3x4.new()
  256. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  257. trf:setRotation(rot)
  258. trf:setScale(0.017047)
  259. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  260. node = scene:newModelNode("sponza_369.009", "assets/sponza_369.002_vase_round.ankimdl")
  261. trf = Transform.new()
  262. trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0))
  263. rot = Mat3x4.new()
  264. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  265. trf:setRotation(rot)
  266. trf:setScale(0.017047)
  267. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  268. node = scene:newModelNode("sponza_369.008", "assets/vase_flowers_vase_fl.ankimdl")
  269. trf = Transform.new()
  270. trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0))
  271. rot = Mat3x4.new()
  272. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  273. trf:setRotation(rot)
  274. trf:setScale(0.017047)
  275. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  276. node = scene:newModelNode("sponza_369.007", "assets/vase_flowers_vase_fl.ankimdl")
  277. trf = Transform.new()
  278. trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0))
  279. rot = Mat3x4.new()
  280. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  281. trf:setRotation(rot)
  282. trf:setScale(0.017047)
  283. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  284. node = scene:newModelNode("sponza_369.006", "assets/sponza_369.002_vase_round.ankimdl")
  285. trf = Transform.new()
  286. trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0))
  287. rot = Mat3x4.new()
  288. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  289. trf:setRotation(rot)
  290. trf:setScale(0.017047)
  291. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  292. node = scene:newModelNode("sponza_369.005", "assets/sponza_369.002_vase_round.ankimdl")
  293. trf = Transform.new()
  294. trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0))
  295. rot = Mat3x4.new()
  296. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  297. trf:setRotation(rot)
  298. trf:setScale(0.017047)
  299. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  300. node = scene:newModelNode("sponza_369.004", "assets/vase_flowers_vase_fl.ankimdl")
  301. trf = Transform.new()
  302. trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0))
  303. rot = Mat3x4.new()
  304. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  305. trf:setRotation(rot)
  306. trf:setScale(0.017047)
  307. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  308. node = scene:newModelNode("sponza_369.003", "assets/vase_flowers_vase_fl.ankimdl")
  309. trf = Transform.new()
  310. trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0))
  311. rot = Mat3x4.new()
  312. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  313. trf:setRotation(rot)
  314. trf:setScale(0.017047)
  315. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  316. node = scene:newModelNode("sponza_369.000", "assets/sponza_369.002_vase_round.ankimdl")
  317. trf = Transform.new()
  318. trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0))
  319. rot = Mat3x4.new()
  320. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  321. trf:setRotation(rot)
  322. trf:setScale(0.017047)
  323. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  324. node = scene:newModelNode("sponza_369.002", "assets/sponza_369.002_vase_round.ankimdl")
  325. trf = Transform.new()
  326. trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0))
  327. rot = Mat3x4.new()
  328. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  329. trf:setRotation(rot)
  330. trf:setScale(0.017047)
  331. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  332. node = scene:newModelNode("sponza_369.001", "assets/vase_flowers_vase_fl.ankimdl")
  333. trf = Transform.new()
  334. trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0))
  335. rot = Mat3x4.new()
  336. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  337. trf:setRotation(rot)
  338. trf:setScale(0.017047)
  339. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  340. node = scene:newModelNode("Mesh_202.003", "assets/rod_end_flagpole.ankimdl")
  341. trf = Transform.new()
  342. trf:setOrigin(Vec4.new(-10.776816, 14.663910, -4.502252, 0))
  343. rot = Mat3x4.new()
  344. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  345. trf:setRotation(rot)
  346. trf:setScale(1.000000)
  347. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  348. node = scene:newModelNode("Mesh_202.002", "assets/rod_end_flagpole.ankimdl")
  349. trf = Transform.new()
  350. trf:setOrigin(Vec4.new(-4.305047, 14.663910, -4.502252, 0))
  351. rot = Mat3x4.new()
  352. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  353. trf:setRotation(rot)
  354. trf:setScale(1.000000)
  355. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  356. node = scene:newModelNode("Mesh_202.001", "assets/rod_end_flagpole.ankimdl")
  357. trf = Transform.new()
  358. trf:setOrigin(Vec4.new(2.155733, 14.663910, -4.502252, 0))
  359. rot = Mat3x4.new()
  360. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  361. trf:setRotation(rot)
  362. trf:setScale(1.000000)
  363. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  364. node = scene:newModelNode("Mesh_329.002", "assets/rod_end_flagpole.ankimdl")
  365. trf = Transform.new()
  366. trf:setOrigin(Vec4.new(8.642870, 14.669758, 3.221505, 0))
  367. rot = Mat3x4.new()
  368. rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  369. trf:setRotation(rot)
  370. trf:setScale(1.000000)
  371. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  372. node = scene:newModelNode("Mesh_329.001", "assets/rod_end_flagpole.ankimdl")
  373. trf = Transform.new()
  374. trf:setOrigin(Vec4.new(2.157306, 14.669758, 3.221505, 0))
  375. rot = Mat3x4.new()
  376. rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  377. trf:setRotation(rot)
  378. trf:setScale(1.000000)
  379. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  380. node = scene:newModelNode("sponza_327", "assets/fabric_b_fabric_f.ankimdl")
  381. trf = Transform.new()
  382. trf:setOrigin(Vec4.new(-1.058543, 2.412437, -4.801580, 0))
  383. rot = Mat3x4.new()
  384. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  385. trf:setRotation(rot)
  386. trf:setScale(0.999987)
  387. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  388. node = scene:newModelNode("sponza_328", "assets/fabric_a_fabric_c.ankimdl")
  389. trf = Transform.new()
  390. trf:setOrigin(Vec4.new(5.317636, 2.413258, -4.794525, 0))
  391. rot = Mat3x4.new()
  392. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  393. trf:setRotation(rot)
  394. trf:setScale(1.000052)
  395. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  396. node = scene:newModelNode("sponza_326", "assets/fabric_a_fabric_c.ankimdl")
  397. trf = Transform.new()
  398. trf:setOrigin(Vec4.new(-7.582144, 2.413258, -4.794524, 0))
  399. rot = Mat3x4.new()
  400. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  401. trf:setRotation(rot)
  402. trf:setScale(1.000000)
  403. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  404. node = scene:newModelNode("sponza_323", "assets/fabric_b_fabric_f.ankimdl")
  405. trf = Transform.new()
  406. trf:setOrigin(Vec4.new(-14.005276, 2.412440, -4.801586, 0))
  407. rot = Mat3x4.new()
  408. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  409. trf:setRotation(rot)
  410. trf:setScale(0.999987)
  411. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  412. node = scene:newModelNode("sponza_325", "assets/fabric_b_fabric_f.ankimdl")
  413. trf = Transform.new()
  414. trf:setOrigin(Vec4.new(11.827320, 2.401423, 3.477275, 0))
  415. rot = Mat3x4.new()
  416. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  417. trf:setRotation(rot)
  418. trf:setScale(1.000000)
  419. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  420. node = scene:newModelNode("sponza_320", "assets/fabric_b_fabric_f.ankimdl")
  421. trf = Transform.new()
  422. trf:setOrigin(Vec4.new(-1.058544, 2.401422, 3.477272, 0))
  423. rot = Mat3x4.new()
  424. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  425. trf:setRotation(rot)
  426. trf:setScale(0.999987)
  427. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  428. node = scene:newModelNode("sponza_321", "assets/fabric_a_fabric_c.ankimdl")
  429. trf = Transform.new()
  430. trf:setOrigin(Vec4.new(-7.582146, 2.413259, 3.447781, 0))
  431. rot = Mat3x4.new()
  432. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  433. trf:setRotation(rot)
  434. trf:setScale(1.000000)
  435. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  436. node = scene:newModelNode("sponza_324", "assets/fabric_a_fabric_c.ankimdl")
  437. trf = Transform.new()
  438. trf:setOrigin(Vec4.new(5.317637, 2.413259, 3.447782, 0))
  439. rot = Mat3x4.new()
  440. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  441. trf:setRotation(rot)
  442. trf:setScale(1.000000)
  443. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  444. node = scene:newModelNode("sponza_322", "assets/fabric_b_fabric_f.ankimdl")
  445. trf = Transform.new()
  446. trf:setOrigin(Vec4.new(-14.005272, 2.401424, 3.477270, 0))
  447. rot = Mat3x4.new()
  448. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  449. trf:setRotation(rot)
  450. trf:setScale(0.999987)
  451. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  452. node = scene:newModelNode("sponza_329", "assets/fabric_b_fabric_f.ankimdl")
  453. trf = Transform.new()
  454. trf:setOrigin(Vec4.new(11.827316, 2.412437, -4.801583, 0))
  455. rot = Mat3x4.new()
  456. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  457. trf:setRotation(rot)
  458. trf:setScale(1.000000)
  459. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  460. node = scene:newModelNode("Mesh_379", "assets/arch_a_arch.ankimdl")
  461. trf = Transform.new()
  462. trf:setOrigin(Vec4.new(-1.092464, 13.230830, 3.541192, 0))
  463. rot = Mat3x4.new()
  464. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  465. trf:setRotation(rot)
  466. trf:setScale(1.000000)
  467. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  468. node = scene:newModelNode("Mesh_377", "assets/sponza_122_arch.001.ankimdl")
  469. trf = Transform.new()
  470. trf:setOrigin(Vec4.new(-1.118174, 7.305849, -0.624336, 0))
  471. rot = Mat3x4.new()
  472. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  473. trf:setRotation(rot)
  474. trf:setScale(1.000000)
  475. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  476. node = scene:newModelNode("Mesh_376", "assets/arch_a_arch.ankimdl")
  477. trf = Transform.new()
  478. trf:setOrigin(Vec4.new(-1.092466, 13.230830, -4.780493, 0))
  479. rot = Mat3x4.new()
  480. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  481. trf:setRotation(rot)
  482. trf:setScale(1.000000)
  483. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  484. node = scene:newModelNode("Mesh_375", "assets/column_a_column_a.ankimdl")
  485. trf = Transform.new()
  486. trf:setOrigin(Vec4.new(15.246060, 1.909452, -4.582567, 0))
  487. rot = Mat3x4.new()
  488. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  489. trf:setRotation(rot)
  490. trf:setScale(1.000000)
  491. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  492. node = scene:newModelNode("Mesh_374", "assets/column_a_column_a.ankimdl")
  493. trf = Transform.new()
  494. trf:setOrigin(Vec4.new(15.246060, 1.909452, 3.354879, 0))
  495. rot = Mat3x4.new()
  496. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  497. trf:setRotation(rot)
  498. trf:setScale(1.000000)
  499. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  500. node = scene:newModelNode("Mesh_371", "assets/sponza_278_leaf.ankimdl")
  501. trf = Transform.new()
  502. trf:setOrigin(Vec4.new(-4.290215, 2.713307, -4.824191, 0))
  503. rot = Mat3x4.new()
  504. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  505. trf:setRotation(rot)
  506. trf:setScale(1.000000)
  507. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  508. node = scene:newModelNode("Mesh_370", "assets/sponza_279_leaf.ankimdl")
  509. trf = Transform.new()
  510. trf:setOrigin(Vec4.new(2.060755, 2.935291, -4.798228, 0))
  511. rot = Mat3x4.new()
  512. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  513. trf:setRotation(rot)
  514. trf:setScale(1.000000)
  515. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  516. node = scene:newModelNode("Mesh_369", "assets/small_window_outter_arch.001.ankimdl")
  517. trf = Transform.new()
  518. trf:setOrigin(Vec4.new(2.421750, 21.750931, -4.427776, 0))
  519. rot = Mat3x4.new()
  520. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  521. trf:setRotation(rot)
  522. trf:setScale(1.000000)
  523. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  524. node = scene:newModelNode("Mesh_368", "assets/small_window_inner_ceiling.ankimdl")
  525. trf = Transform.new()
  526. trf:setOrigin(Vec4.new(8.889674, 21.750931, -4.608408, 0))
  527. rot = Mat3x4.new()
  528. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  529. trf:setRotation(rot)
  530. trf:setScale(1.000000)
  531. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  532. node = scene:newModelNode("Mesh_367", "assets/small_window_outter_arch.001.ankimdl")
  533. trf = Transform.new()
  534. trf:setOrigin(Vec4.new(8.889675, 21.750931, -4.427776, 0))
  535. rot = Mat3x4.new()
  536. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  537. trf:setRotation(rot)
  538. trf:setScale(1.000000)
  539. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  540. node = scene:newModelNode("Mesh_366", "assets/sponza_36_bricks.ankimdl")
  541. trf = Transform.new()
  542. trf:setOrigin(Vec4.new(-1.143006, 19.383520, -0.631280, 0))
  543. rot = Mat3x4.new()
  544. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  545. trf:setRotation(rot)
  546. trf:setScale(1.000000)
  547. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  548. node = scene:newModelNode("Mesh_365", "assets/sponza_35_ceiling.ankimdl")
  549. trf = Transform.new()
  550. trf:setOrigin(Vec4.new(-1.109172, 14.115320, -0.613359, 0))
  551. rot = Mat3x4.new()
  552. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  553. trf:setRotation(rot)
  554. trf:setScale(1.000000)
  555. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  556. node = scene:newModelNode("Mesh_364", "assets/sponza_34_bricks.ankimdl")
  557. trf = Transform.new()
  558. trf:setOrigin(Vec4.new(-1.142429, 14.115320, -0.640967, 0))
  559. rot = Mat3x4.new()
  560. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  561. trf:setRotation(rot)
  562. trf:setScale(1.000000)
  563. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  564. node = scene:newModelNode("Mesh_363", "assets/column_c_square_column_c.ankimdl")
  565. trf = Transform.new()
  566. trf:setOrigin(Vec4.new(15.201250, 10.506470, -4.654476, 0))
  567. rot = Mat3x4.new()
  568. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  569. trf:setRotation(rot)
  570. trf:setScale(1.000000)
  571. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  572. node = scene:newModelNode("Mesh_362", "assets/column_c_column_c.ankimdl")
  573. trf = Transform.new()
  574. trf:setOrigin(Vec4.new(8.620632, 10.506470, -4.860939, 0))
  575. rot = Mat3x4.new()
  576. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  577. trf:setRotation(rot)
  578. trf:setScale(1.000000)
  579. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  580. node = scene:newModelNode("Mesh_361", "assets/column_c_column_c.ankimdl")
  581. trf = Transform.new()
  582. trf:setOrigin(Vec4.new(2.121989, 10.506470, -4.860939, 0))
  583. rot = Mat3x4.new()
  584. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  585. trf:setRotation(rot)
  586. trf:setScale(1.000000)
  587. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  588. node = scene:newModelNode("Mesh_360", "assets/column_c_column_c.ankimdl")
  589. trf = Transform.new()
  590. trf:setOrigin(Vec4.new(-4.321624, 10.506470, -4.860939, 0))
  591. rot = Mat3x4.new()
  592. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  593. trf:setRotation(rot)
  594. trf:setScale(1.000000)
  595. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  596. node = scene:newModelNode("Mesh_349", "assets/rod_end_flagpole.ankimdl")
  597. trf = Transform.new()
  598. trf:setOrigin(Vec4.new(-11.550490, 4.972256, 3.473752, 0))
  599. rot = Mat3x4.new()
  600. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  601. trf:setRotation(rot)
  602. trf:setScale(1.000000)
  603. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  604. node = scene:newModelNode("Mesh_348", "assets/metal_rod_flagpole.ankimdl")
  605. trf = Transform.new()
  606. trf:setOrigin(Vec4.new(-14.019710, 4.930258, 3.477626, 0))
  607. rot = Mat3x4.new()
  608. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  609. trf:setRotation(rot)
  610. trf:setScale(1.000000)
  611. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  612. node = scene:newModelNode("Mesh_347", "assets/metal_rod_flagpole.ankimdl")
  613. trf = Transform.new()
  614. trf:setOrigin(Vec4.new(-7.557279, 4.930258, 3.477626, 0))
  615. rot = Mat3x4.new()
  616. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  617. trf:setRotation(rot)
  618. trf:setScale(1.000000)
  619. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  620. node = scene:newModelNode("Mesh_346", "assets/rod_end_flagpole.ankimdl")
  621. trf = Transform.new()
  622. trf:setOrigin(Vec4.new(-10.026500, 4.972256, 3.473752, 0))
  623. rot = Mat3x4.new()
  624. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  625. trf:setRotation(rot)
  626. trf:setScale(1.000000)
  627. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  628. node = scene:newModelNode("Mesh_345", "assets/rod_end_flagpole.ankimdl")
  629. trf = Transform.new()
  630. trf:setOrigin(Vec4.new(-16.488930, 4.972256, -4.882030, 0))
  631. rot = Mat3x4.new()
  632. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  633. trf:setRotation(rot)
  634. trf:setScale(1.000000)
  635. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  636. node = scene:newModelNode("Mesh_344", "assets/rod_end_flagpole.ankimdl")
  637. trf = Transform.new()
  638. trf:setOrigin(Vec4.new(-5.088056, 4.972256, 3.473752, 0))
  639. rot = Mat3x4.new()
  640. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  641. trf:setRotation(rot)
  642. trf:setScale(1.000000)
  643. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  644. node = scene:newModelNode("Mesh_343", "assets/rod_end_flagpole.ankimdl")
  645. trf = Transform.new()
  646. trf:setOrigin(Vec4.new(-11.550490, 4.972256, -4.882030, 0))
  647. rot = Mat3x4.new()
  648. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  649. trf:setRotation(rot)
  650. trf:setScale(1.000000)
  651. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  652. node = scene:newModelNode("Mesh_342", "assets/metal_rod_flagpole.ankimdl")
  653. trf = Transform.new()
  654. trf:setOrigin(Vec4.new(-14.019710, 4.930258, -4.878156, 0))
  655. rot = Mat3x4.new()
  656. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  657. trf:setRotation(rot)
  658. trf:setScale(1.000000)
  659. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  660. node = scene:newModelNode("Mesh_341", "assets/metal_rod_flagpole.ankimdl")
  661. trf = Transform.new()
  662. trf:setOrigin(Vec4.new(11.827690, 4.930258, -4.878156, 0))
  663. rot = Mat3x4.new()
  664. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  665. trf:setRotation(rot)
  666. trf:setScale(1.000000)
  667. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  668. node = scene:newModelNode("Mesh_340", "assets/rod_end_flagpole.ankimdl")
  669. trf = Transform.new()
  670. trf:setOrigin(Vec4.new(9.358465, 4.972256, -4.882030, 0))
  671. rot = Mat3x4.new()
  672. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  673. trf:setRotation(rot)
  674. trf:setScale(1.000000)
  675. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  676. node = scene:newModelNode("Mesh_339", "assets/vase_vase.ankimdl")
  677. trf = Transform.new()
  678. trf:setOrigin(Vec4.new(-20.982389, 1.156170, 7.056126, 0))
  679. rot = Mat3x4.new()
  680. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  681. trf:setRotation(rot)
  682. trf:setScale(1.000000)
  683. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  684. node = scene:newModelNode("Mesh_337", "assets/carpet_fabric_a.ankimdl")
  685. trf = Transform.new()
  686. trf:setOrigin(Vec4.new(-4.400948, 7.514535, -4.839949, 0))
  687. rot = Mat3x4.new()
  688. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  689. trf:setRotation(rot)
  690. trf:setScale(1.000000)
  691. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  692. node = scene:newModelNode("Mesh_334", "assets/flag_pole_flagpole.ankimdl")
  693. trf = Transform.new()
  694. trf:setOrigin(Vec4.new(-10.775370, 15.009150, 1.810299, 0))
  695. rot = Mat3x4.new()
  696. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  697. trf:setRotation(rot)
  698. trf:setScale(1.000000)
  699. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  700. node = scene:newModelNode("Mesh_333", "assets/leaf_b_leaf.ankimdl")
  701. trf = Transform.new()
  702. trf:setOrigin(Vec4.new(-4.302617, 1.590199, 3.610878, 0))
  703. rot = Mat3x4.new()
  704. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  705. trf:setRotation(rot)
  706. trf:setScale(1.000000)
  707. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  708. node = scene:newModelNode("Mesh_332", "assets/flag_pole_flagpole.ankimdl")
  709. trf = Transform.new()
  710. trf:setOrigin(Vec4.new(-4.303737, 15.009150, 1.810299, 0))
  711. rot = Mat3x4.new()
  712. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  713. trf:setRotation(rot)
  714. trf:setScale(1.000000)
  715. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  716. node = scene:newModelNode("Mesh_331", "assets/rod_end_flagpole.ankimdl")
  717. trf = Transform.new()
  718. trf:setOrigin(Vec4.new(-10.772125, 14.663910, 3.218735, 0))
  719. rot = Mat3x4.new()
  720. rot:setAll(-0.180823, 0.386751, -0.904282, 0.000000, -0.379577, 0.820762, 0.426932, 0.000000, 0.907317, 0.420443, -0.001611, 0.000000)
  721. trf:setRotation(rot)
  722. trf:setScale(1.000000)
  723. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  724. node = scene:newModelNode("Mesh_330", "assets/flag_pole_flagpole.ankimdl")
  725. trf = Transform.new()
  726. trf:setOrigin(Vec4.new(2.157959, 15.009150, 1.810299, 0))
  727. rot = Mat3x4.new()
  728. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  729. trf:setRotation(rot)
  730. trf:setScale(1.000000)
  731. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  732. node = scene:newModelNode("Mesh_329", "assets/rod_end_flagpole.ankimdl")
  733. trf = Transform.new()
  734. trf:setOrigin(Vec4.new(-4.303111, 14.669758, 3.221505, 0))
  735. rot = Mat3x4.new()
  736. rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  737. trf:setRotation(rot)
  738. trf:setScale(1.000000)
  739. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  740. node = scene:newModelNode("Mesh_320", "assets/carpet_fabric_d.ankimdl")
  741. trf = Transform.new()
  742. trf:setOrigin(Vec4.new(-4.238536, 7.514535, 3.577551, 0))
  743. rot = Mat3x4.new()
  744. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  745. trf:setRotation(rot)
  746. trf:setScale(1.000000)
  747. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  748. node = scene:newModelNode("Mesh_319", "assets/carpet_fabric_e.ankimdl")
  749. trf = Transform.new()
  750. trf:setOrigin(Vec4.new(-10.733730, 7.514535, 3.577553, 0))
  751. rot = Mat3x4.new()
  752. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  753. trf:setRotation(rot)
  754. trf:setScale(1.000000)
  755. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  756. node = scene:newModelNode("Mesh_318", "assets/round_window_arch.001.ankimdl")
  757. trf = Transform.new()
  758. trf:setOrigin(Vec4.new(5.369361, 16.966690, -4.509294, 0))
  759. rot = Mat3x4.new()
  760. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  761. trf:setRotation(rot)
  762. trf:setScale(1.000000)
  763. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  764. node = scene:newModelNode("Mesh_317", "assets/round_window_arch.001.ankimdl")
  765. trf = Transform.new()
  766. trf:setOrigin(Vec4.new(11.850400, 16.966690, -4.509294, 0))
  767. rot = Mat3x4.new()
  768. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  769. trf:setRotation(rot)
  770. trf:setScale(1.000000)
  771. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  772. node = scene:newModelNode("Mesh_316", "assets/sponza_66_bricks.ankimdl")
  773. trf = Transform.new()
  774. trf:setOrigin(Vec4.new(-0.750208, 19.416679, -0.779783, 0))
  775. rot = Mat3x4.new()
  776. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  777. trf:setRotation(rot)
  778. trf:setScale(1.000000)
  779. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  780. node = scene:newModelNode("Mesh_315", "assets/marble_list_arch.ankimdl")
  781. trf = Transform.new()
  782. trf:setOrigin(Vec4.new(-1.115413, 16.126881, -0.651359, 0))
  783. rot = Mat3x4.new()
  784. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  785. trf:setRotation(rot)
  786. trf:setScale(1.000000)
  787. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  788. node = scene:newModelNode("Mesh_314", "assets/round_window_arch.001.ankimdl")
  789. trf = Transform.new()
  790. trf:setOrigin(Vec4.new(-17.681770, 16.980965, -0.597432, 0))
  791. rot = Mat3x4.new()
  792. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  793. trf:setRotation(rot)
  794. trf:setScale(1.000000)
  795. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  796. node = scene:newModelNode("Mesh_313", "assets/round_window_arch.001.ankimdl")
  797. trf = Transform.new()
  798. trf:setOrigin(Vec4.new(-14.039520, 16.966690, -4.509294, 0))
  799. rot = Mat3x4.new()
  800. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  801. trf:setRotation(rot)
  802. trf:setScale(1.000000)
  803. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  804. node = scene:newModelNode("Mesh_312", "assets/round_window_arch.001.ankimdl")
  805. trf = Transform.new()
  806. trf:setOrigin(Vec4.new(-7.555861, 16.966690, -4.509294, 0))
  807. rot = Mat3x4.new()
  808. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  809. trf:setRotation(rot)
  810. trf:setScale(1.000000)
  811. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  812. node = scene:newModelNode("Mesh_311", "assets/round_window_arch.001.ankimdl")
  813. trf = Transform.new()
  814. trf:setOrigin(Vec4.new(-1.051959, 16.966690, -4.509294, 0))
  815. rot = Mat3x4.new()
  816. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  817. trf:setRotation(rot)
  818. trf:setScale(1.000000)
  819. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  820. node = scene:newModelNode("Mesh_310", "assets/sponza_68_bricks.ankimdl")
  821. trf = Transform.new()
  822. trf:setOrigin(Vec4.new(-1.101038, 11.209440, -0.576034, 0))
  823. rot = Mat3x4.new()
  824. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  825. trf:setRotation(rot)
  826. trf:setScale(1.000000)
  827. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  828. node = scene:newModelNode("Mesh_309", "assets/sponza_69_bricks.ankimdl")
  829. trf = Transform.new()
  830. trf:setOrigin(Vec4.new(-1.077882, 3.502216, -0.614083, 0))
  831. rot = Mat3x4.new()
  832. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  833. trf:setRotation(rot)
  834. trf:setScale(1.000000)
  835. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  836. node = scene:newModelNode("Mesh_298", "assets/rod_end_flagpole.ankimdl")
  837. trf = Transform.new()
  838. trf:setOrigin(Vec4.new(2.929549, 4.972256, -4.882030, 0))
  839. rot = Mat3x4.new()
  840. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  841. trf:setRotation(rot)
  842. trf:setScale(1.000000)
  843. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  844. node = scene:newModelNode("Mesh_297", "assets/rod_end_flagpole.ankimdl")
  845. trf = Transform.new()
  846. trf:setOrigin(Vec4.new(14.296910, 4.972256, -4.882030, 0))
  847. rot = Mat3x4.new()
  848. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  849. trf:setRotation(rot)
  850. trf:setScale(1.000000)
  851. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  852. node = scene:newModelNode("Mesh_296", "assets/hanging_vase_vase_hanging.ankimdl")
  853. trf = Transform.new()
  854. trf:setOrigin(Vec4.new(-10.794630, 2.060827, 2.504910, 0))
  855. rot = Mat3x4.new()
  856. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  857. trf:setRotation(rot)
  858. trf:setScale(1.000000)
  859. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  860. node = scene:newModelNode("Mesh_291", "assets/vase_hanger_vase_hanging.ankimdl")
  861. trf = Transform.new()
  862. trf:setOrigin(Vec4.new(-10.790790, 3.708220, 2.671198, 0))
  863. rot = Mat3x4.new()
  864. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  865. trf:setRotation(rot)
  866. trf:setScale(1.000000)
  867. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  868. node = scene:newModelNode("Mesh_290", "assets/rod_end_flagpole.ankimdl")
  869. trf = Transform.new()
  870. trf:setOrigin(Vec4.new(-5.088056, 4.972256, -4.882030, 0))
  871. rot = Mat3x4.new()
  872. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  873. trf:setRotation(rot)
  874. trf:setScale(1.000000)
  875. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  876. node = scene:newModelNode("Mesh_289", "assets/metal_rod_flagpole.ankimdl")
  877. trf = Transform.new()
  878. trf:setOrigin(Vec4.new(-7.557279, 4.930258, -4.878156, 0))
  879. rot = Mat3x4.new()
  880. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  881. trf:setRotation(rot)
  882. trf:setScale(1.000000)
  883. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  884. node = scene:newModelNode("Mesh_288", "assets/rod_end_flagpole.ankimdl")
  885. trf = Transform.new()
  886. trf:setOrigin(Vec4.new(-10.026500, 4.972256, -4.882030, 0))
  887. rot = Mat3x4.new()
  888. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  889. trf:setRotation(rot)
  890. trf:setScale(1.000000)
  891. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  892. node = scene:newModelNode("Mesh_287", "assets/rod_end_flagpole.ankimdl")
  893. trf = Transform.new()
  894. trf:setOrigin(Vec4.new(1.403672, 4.972256, -4.882030, 0))
  895. rot = Mat3x4.new()
  896. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  897. trf:setRotation(rot)
  898. trf:setScale(1.000000)
  899. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  900. node = scene:newModelNode("Mesh_286", "assets/metal_rod_flagpole.ankimdl")
  901. trf = Transform.new()
  902. trf:setOrigin(Vec4.new(-1.065552, 4.930258, -4.878156, 0))
  903. rot = Mat3x4.new()
  904. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  905. trf:setRotation(rot)
  906. trf:setScale(1.000000)
  907. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  908. node = scene:newModelNode("Mesh_285", "assets/rod_end_flagpole.ankimdl")
  909. trf = Transform.new()
  910. trf:setOrigin(Vec4.new(-3.534773, 4.972256, -4.882030, 0))
  911. rot = Mat3x4.new()
  912. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  913. trf:setRotation(rot)
  914. trf:setScale(1.000000)
  915. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  916. node = scene:newModelNode("Mesh_284", "assets/rod_end_flagpole.ankimdl")
  917. trf = Transform.new()
  918. trf:setOrigin(Vec4.new(7.867994, 4.972256, -4.882030, 0))
  919. rot = Mat3x4.new()
  920. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  921. trf:setRotation(rot)
  922. trf:setScale(1.000000)
  923. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  924. node = scene:newModelNode("Mesh_283", "assets/metal_rod_flagpole.ankimdl")
  925. trf = Transform.new()
  926. trf:setOrigin(Vec4.new(5.398772, 4.930258, -4.878156, 0))
  927. rot = Mat3x4.new()
  928. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  929. trf:setRotation(rot)
  930. trf:setScale(1.000000)
  931. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  932. node = scene:newModelNode("Mesh_282", "assets/column_c_small_column_b.ankimdl")
  933. trf = Transform.new()
  934. trf:setOrigin(Vec4.new(-17.657009, 8.944786, -0.611002, 0))
  935. rot = Mat3x4.new()
  936. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  937. trf:setRotation(rot)
  938. trf:setScale(1.000000)
  939. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  940. node = scene:newModelNode("Mesh_275", "assets/column_c_small_top_column_b.ankimdl")
  941. trf = Transform.new()
  942. trf:setOrigin(Vec4.new(-17.654560, 11.964310, -0.613269, 0))
  943. rot = Mat3x4.new()
  944. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  945. trf:setRotation(rot)
  946. trf:setScale(1.000000)
  947. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  948. node = scene:newModelNode("Mesh_270", "assets/arc_2_arch.001.ankimdl")
  949. trf = Transform.new()
  950. trf:setOrigin(Vec4.new(-17.633289, 13.244850, -0.608689, 0))
  951. rot = Mat3x4.new()
  952. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  953. trf:setRotation(rot)
  954. trf:setScale(1.000000)
  955. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  956. node = scene:newModelNode("Mesh_269", "assets/arc_2_arch.001.ankimdl")
  957. trf = Transform.new()
  958. trf:setOrigin(Vec4.new(15.379590, 13.244850, -0.608689, 0))
  959. rot = Mat3x4.new()
  960. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  961. trf:setRotation(rot)
  962. trf:setScale(1.000000)
  963. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  964. node = scene:newModelNode("Mesh_268", "assets/column_c_square_column_c.ankimdl")
  965. trf = Transform.new()
  966. trf:setOrigin(Vec4.new(-17.400009, 10.506470, 3.394577, 0))
  967. rot = Mat3x4.new()
  968. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  969. trf:setRotation(rot)
  970. trf:setScale(1.000000)
  971. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  972. node = scene:newModelNode("Mesh_267", "assets/column_c_column_c.ankimdl")
  973. trf = Transform.new()
  974. trf:setOrigin(Vec4.new(-10.779300, 10.506470, 3.601042, 0))
  975. rot = Mat3x4.new()
  976. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  977. trf:setRotation(rot)
  978. trf:setScale(1.000000)
  979. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  980. node = scene:newModelNode("Mesh_266", "assets/column_c_column_c.ankimdl")
  981. trf = Transform.new()
  982. trf:setOrigin(Vec4.new(-4.321624, 10.506470, 3.601042, 0))
  983. rot = Mat3x4.new()
  984. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  985. trf:setRotation(rot)
  986. trf:setScale(1.000000)
  987. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  988. node = scene:newModelNode("Mesh_265", "assets/column_c_column_c.ankimdl")
  989. trf = Transform.new()
  990. trf:setOrigin(Vec4.new(2.121989, 10.506470, 3.601042, 0))
  991. rot = Mat3x4.new()
  992. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  993. trf:setRotation(rot)
  994. trf:setScale(1.000000)
  995. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  996. node = scene:newModelNode("Mesh_264", "assets/column_c_column_c.ankimdl")
  997. trf = Transform.new()
  998. trf:setOrigin(Vec4.new(8.620632, 10.506470, 3.601042, 0))
  999. rot = Mat3x4.new()
  1000. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1001. trf:setRotation(rot)
  1002. trf:setScale(1.000000)
  1003. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1004. node = scene:newModelNode("Mesh_263", "assets/column_c_square_column_c.ankimdl")
  1005. trf = Transform.new()
  1006. trf:setOrigin(Vec4.new(15.201250, 10.506470, 3.394577, 0))
  1007. rot = Mat3x4.new()
  1008. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1009. trf:setRotation(rot)
  1010. trf:setScale(1.000000)
  1011. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1012. node = scene:newModelNode("Mesh_262", "assets/column_c_square_column_c.ankimdl")
  1013. trf = Transform.new()
  1014. trf:setOrigin(Vec4.new(-17.400000, 10.506470, -4.654476, 0))
  1015. rot = Mat3x4.new()
  1016. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1017. trf:setRotation(rot)
  1018. trf:setScale(1.000000)
  1019. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1020. node = scene:newModelNode("Mesh_261", "assets/column_c_column_c.ankimdl")
  1021. trf = Transform.new()
  1022. trf:setOrigin(Vec4.new(-10.779300, 10.506470, -4.860939, 0))
  1023. rot = Mat3x4.new()
  1024. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1025. trf:setRotation(rot)
  1026. trf:setScale(1.000000)
  1027. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1028. node = scene:newModelNode("Mesh_258", "assets/sponza_382_bricks.ankimdl")
  1029. trf = Transform.new()
  1030. trf:setOrigin(Vec4.new(-1.056353, 10.092270, -0.941579, 0))
  1031. rot = Mat3x4.new()
  1032. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1033. trf:setRotation(rot)
  1034. trf:setScale(1.000000)
  1035. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1036. node = scene:newModelNode("Mesh_257", "assets/sponza_380_roof.ankimdl")
  1037. trf = Transform.new()
  1038. trf:setOrigin(Vec4.new(-1.031650, 24.047630, -0.676114, 0))
  1039. rot = Mat3x4.new()
  1040. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1041. trf:setRotation(rot)
  1042. trf:setScale(1.000000)
  1043. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1044. node = scene:newModelNode("Mesh_256", "assets/sponza_381_roof.ankimdl")
  1045. trf = Transform.new()
  1046. trf:setOrigin(Vec4.new(-1.047899, 23.731964, -0.661724, 0))
  1047. rot = Mat3x4.new()
  1048. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1049. trf:setRotation(rot)
  1050. trf:setScale(1.000000)
  1051. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1052. node = scene:newModelNode("Mesh_242", "assets/column_b_top_column_b.ankimdl")
  1053. trf = Transform.new()
  1054. trf:setOrigin(Vec4.new(11.866540, 11.854900, -4.890561, 0))
  1055. rot = Mat3x4.new()
  1056. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1057. trf:setRotation(rot)
  1058. trf:setScale(1.000000)
  1059. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1060. node = scene:newModelNode("Mesh_237", "assets/arch_support_big_column_c.ankimdl")
  1061. trf = Transform.new()
  1062. trf:setOrigin(Vec4.new(22.664040, 3.497289, 3.432414, 0))
  1063. rot = Mat3x4.new()
  1064. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1065. trf:setRotation(rot)
  1066. trf:setScale(1.000000)
  1067. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1068. node = scene:newModelNode("Mesh_236", "assets/arch_support_big_column_c.ankimdl")
  1069. trf = Transform.new()
  1070. trf:setOrigin(Vec4.new(22.664040, 3.497289, -4.644859, 0))
  1071. rot = Mat3x4.new()
  1072. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1073. trf:setRotation(rot)
  1074. trf:setScale(1.000000)
  1075. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1076. node = scene:newModelNode("Mesh_235", "assets/arch_support_tiny_column_c.ankimdl")
  1077. trf = Transform.new()
  1078. trf:setOrigin(Vec4.new(-24.851360, 11.845250, 9.920128, 0))
  1079. rot = Mat3x4.new()
  1080. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1081. trf:setRotation(rot)
  1082. trf:setScale(1.000000)
  1083. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1084. node = scene:newModelNode("Mesh_234", "assets/arch_support_tiny_column_c.ankimdl")
  1085. trf = Transform.new()
  1086. trf:setOrigin(Vec4.new(-24.851360, 11.845250, -11.135740, 0))
  1087. rot = Mat3x4.new()
  1088. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1089. trf:setRotation(rot)
  1090. trf:setScale(1.000000)
  1091. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1092. node = scene:newModelNode("Mesh_233", "assets/arch_support_tiny_column_c.ankimdl")
  1093. trf = Transform.new()
  1094. trf:setOrigin(Vec4.new(22.683060, 3.497289, 9.920127, 0))
  1095. rot = Mat3x4.new()
  1096. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1097. trf:setRotation(rot)
  1098. trf:setScale(1.000000)
  1099. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1100. node = scene:newModelNode("Mesh_232", "assets/arch_support_tiny_column_c.ankimdl")
  1101. trf = Transform.new()
  1102. trf:setOrigin(Vec4.new(22.683060, 3.497290, -11.135740, 0))
  1103. rot = Mat3x4.new()
  1104. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1105. trf:setRotation(rot)
  1106. trf:setScale(1.000000)
  1107. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1108. node = scene:newModelNode("Mesh_231", "assets/arch_support_big_column_c.ankimdl")
  1109. trf = Transform.new()
  1110. trf:setOrigin(Vec4.new(15.394640, 11.845250, -11.169270, 0))
  1111. rot = Mat3x4.new()
  1112. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1113. trf:setRotation(rot)
  1114. trf:setScale(1.000000)
  1115. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1116. node = scene:newModelNode("Mesh_230", "assets/arch_support_med_column_c.ankimdl")
  1117. trf = Transform.new()
  1118. trf:setOrigin(Vec4.new(8.641329, 11.845250, -11.169270, 0))
  1119. rot = Mat3x4.new()
  1120. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1121. trf:setRotation(rot)
  1122. trf:setScale(1.000000)
  1123. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1124. node = scene:newModelNode("Mesh_229", "assets/arch_support_big_column_c.ankimdl")
  1125. trf = Transform.new()
  1126. trf:setOrigin(Vec4.new(-24.832109, 11.845250, 3.432414, 0))
  1127. rot = Mat3x4.new()
  1128. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000)
  1129. trf:setRotation(rot)
  1130. trf:setScale(1.000000)
  1131. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1132. node = scene:newModelNode("Mesh_228", "assets/arch_support_big_column_c.ankimdl")
  1133. trf = Transform.new()
  1134. trf:setOrigin(Vec4.new(-24.832109, 11.845250, -4.644859, 0))
  1135. rot = Mat3x4.new()
  1136. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000)
  1137. trf:setRotation(rot)
  1138. trf:setScale(1.000000)
  1139. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1140. node = scene:newModelNode("Mesh_227", "assets/rod_end_flagpole.ankimdl")
  1141. trf = Transform.new()
  1142. trf:setOrigin(Vec4.new(9.358465, 4.972256, 3.473752, 0))
  1143. rot = Mat3x4.new()
  1144. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1145. trf:setRotation(rot)
  1146. trf:setScale(1.000000)
  1147. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1148. node = scene:newModelNode("Mesh_226", "assets/metal_rod_flagpole.ankimdl")
  1149. trf = Transform.new()
  1150. trf:setOrigin(Vec4.new(11.827690, 4.930258, 3.477626, 0))
  1151. rot = Mat3x4.new()
  1152. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1153. trf:setRotation(rot)
  1154. trf:setScale(1.000000)
  1155. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1156. node = scene:newModelNode("Mesh_225", "assets/metal_rod_flagpole.ankimdl")
  1157. trf = Transform.new()
  1158. trf:setOrigin(Vec4.new(5.398772, 4.930258, 3.477626, 0))
  1159. rot = Mat3x4.new()
  1160. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1161. trf:setRotation(rot)
  1162. trf:setScale(1.000000)
  1163. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1164. node = scene:newModelNode("Mesh_224", "assets/rod_end_flagpole.ankimdl")
  1165. trf = Transform.new()
  1166. trf:setOrigin(Vec4.new(7.867994, 4.972256, 3.473752, 0))
  1167. rot = Mat3x4.new()
  1168. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1169. trf:setRotation(rot)
  1170. trf:setScale(1.000000)
  1171. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1172. node = scene:newModelNode("Mesh_223", "assets/rod_end_flagpole.ankimdl")
  1173. trf = Transform.new()
  1174. trf:setOrigin(Vec4.new(14.296910, 4.972256, 3.473752, 0))
  1175. rot = Mat3x4.new()
  1176. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1177. trf:setRotation(rot)
  1178. trf:setScale(1.000000)
  1179. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1180. node = scene:newModelNode("Mesh_222", "assets/rod_end_flagpole.ankimdl")
  1181. trf = Transform.new()
  1182. trf:setOrigin(Vec4.new(2.929549, 4.972256, 3.473752, 0))
  1183. rot = Mat3x4.new()
  1184. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1185. trf:setRotation(rot)
  1186. trf:setScale(1.000000)
  1187. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1188. node = scene:newModelNode("Mesh_221", "assets/rod_end_flagpole.ankimdl")
  1189. trf = Transform.new()
  1190. trf:setOrigin(Vec4.new(1.403672, 4.972256, 3.473752, 0))
  1191. rot = Mat3x4.new()
  1192. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1193. trf:setRotation(rot)
  1194. trf:setScale(1.000000)
  1195. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1196. node = scene:newModelNode("Mesh_220", "assets/rod_end_flagpole.ankimdl")
  1197. trf = Transform.new()
  1198. trf:setOrigin(Vec4.new(-16.488930, 4.972256, 3.473752, 0))
  1199. rot = Mat3x4.new()
  1200. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1201. trf:setRotation(rot)
  1202. trf:setScale(1.000000)
  1203. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1204. node = scene:newModelNode("Mesh_219", "assets/rod_end_flagpole.ankimdl")
  1205. trf = Transform.new()
  1206. trf:setOrigin(Vec4.new(-3.534773, 4.972256, 3.473752, 0))
  1207. rot = Mat3x4.new()
  1208. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1209. trf:setRotation(rot)
  1210. trf:setScale(1.000000)
  1211. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1212. node = scene:newModelNode("Mesh_218", "assets/metal_rod_flagpole.ankimdl")
  1213. trf = Transform.new()
  1214. trf:setOrigin(Vec4.new(-1.065552, 4.930258, 3.477626, 0))
  1215. rot = Mat3x4.new()
  1216. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1217. trf:setRotation(rot)
  1218. trf:setScale(1.000000)
  1219. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1220. node = scene:newModelNode("Mesh_212", "assets/hanging_vase_vase_hanging.ankimdl")
  1221. trf = Transform.new()
  1222. trf:setOrigin(Vec4.new(8.547237, 2.060827, 2.504907, 0))
  1223. rot = Mat3x4.new()
  1224. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1225. trf:setRotation(rot)
  1226. trf:setScale(1.000000)
  1227. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1228. node = scene:newModelNode("Mesh_210", "assets/vase_hanger_vase_hanging.ankimdl")
  1229. trf = Transform.new()
  1230. trf:setOrigin(Vec4.new(8.551081, 3.708220, 2.671195, 0))
  1231. rot = Mat3x4.new()
  1232. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1233. trf:setRotation(rot)
  1234. trf:setScale(1.000000)
  1235. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1236. node = scene:newModelNode("Mesh_206", "assets/flag_pole_flagpole.ankimdl")
  1237. trf = Transform.new()
  1238. trf:setOrigin(Vec4.new(-4.303737, 15.009150, -3.058701, 0))
  1239. rot = Mat3x4.new()
  1240. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1241. trf:setRotation(rot)
  1242. trf:setScale(1.000000)
  1243. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1244. node = scene:newModelNode("Mesh_205", "assets/flag_pole_flagpole.ankimdl")
  1245. trf = Transform.new()
  1246. trf:setOrigin(Vec4.new(8.642624, 15.009150, 1.810299, 0))
  1247. rot = Mat3x4.new()
  1248. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1249. trf:setRotation(rot)
  1250. trf:setScale(1.000000)
  1251. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1252. node = scene:newModelNode("Mesh_204", "assets/flag_pole_flagpole.ankimdl")
  1253. trf = Transform.new()
  1254. trf:setOrigin(Vec4.new(-10.775370, 15.009150, -3.058701, 0))
  1255. rot = Mat3x4.new()
  1256. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1257. trf:setRotation(rot)
  1258. trf:setScale(1.000000)
  1259. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1260. node = scene:newModelNode("Mesh_202", "assets/rod_end_flagpole.ankimdl")
  1261. trf = Transform.new()
  1262. trf:setOrigin(Vec4.new(8.640449, 14.663910, -4.502252, 0))
  1263. rot = Mat3x4.new()
  1264. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  1265. trf:setRotation(rot)
  1266. trf:setScale(1.000000)
  1267. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1268. node = scene:newModelNode("Mesh_200", "assets/flag_pole_flagpole.ankimdl")
  1269. trf = Transform.new()
  1270. trf:setOrigin(Vec4.new(2.157959, 15.009150, -3.058701, 0))
  1271. rot = Mat3x4.new()
  1272. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1273. trf:setRotation(rot)
  1274. trf:setScale(1.000000)
  1275. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1276. node = scene:newModelNode("Mesh_199", "assets/arch_support_med_column_c.ankimdl")
  1277. trf = Transform.new()
  1278. trf:setOrigin(Vec4.new(8.641329, 3.497289, 9.920160, 0))
  1279. rot = Mat3x4.new()
  1280. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1281. trf:setRotation(rot)
  1282. trf:setScale(1.000000)
  1283. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1284. node = scene:newModelNode("Mesh_198", "assets/arch_support_big_column_c.ankimdl")
  1285. trf = Transform.new()
  1286. trf:setOrigin(Vec4.new(15.394640, 3.497289, 9.920160, 0))
  1287. rot = Mat3x4.new()
  1288. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1289. trf:setRotation(rot)
  1290. trf:setScale(1.000000)
  1291. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1292. node = scene:newModelNode("Mesh_197", "assets/arch_support_med_column_c.ankimdl")
  1293. trf = Transform.new()
  1294. trf:setOrigin(Vec4.new(-10.797520, 3.497290, -11.169260, 0))
  1295. rot = Mat3x4.new()
  1296. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1297. trf:setRotation(rot)
  1298. trf:setScale(1.000000)
  1299. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1300. node = scene:newModelNode("Mesh_196", "assets/arch_support_big_column_c.ankimdl")
  1301. trf = Transform.new()
  1302. trf:setOrigin(Vec4.new(-17.552099, 3.497289, -11.169270, 0))
  1303. rot = Mat3x4.new()
  1304. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1305. trf:setRotation(rot)
  1306. trf:setScale(1.000000)
  1307. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1308. node = scene:newModelNode("Mesh_195", "assets/arch_support_med_column_c.ankimdl")
  1309. trf = Transform.new()
  1310. trf:setOrigin(Vec4.new(-10.797520, 3.497290, 9.920159, 0))
  1311. rot = Mat3x4.new()
  1312. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1313. trf:setRotation(rot)
  1314. trf:setScale(1.000000)
  1315. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1316. node = scene:newModelNode("Mesh_194", "assets/arch_support_big_column_c.ankimdl")
  1317. trf = Transform.new()
  1318. trf:setOrigin(Vec4.new(-17.552099, 3.497289, 9.920160, 0))
  1319. rot = Mat3x4.new()
  1320. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1321. trf:setRotation(rot)
  1322. trf:setScale(1.000000)
  1323. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1324. node = scene:newModelNode("Mesh_193", "assets/arch_support_med_column_c.ankimdl")
  1325. trf = Transform.new()
  1326. trf:setOrigin(Vec4.new(-4.313021, 3.497289, 9.920160, 0))
  1327. rot = Mat3x4.new()
  1328. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1329. trf:setRotation(rot)
  1330. trf:setScale(1.000000)
  1331. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1332. node = scene:newModelNode("Mesh_192", "assets/arch_support_med_column_c.ankimdl")
  1333. trf = Transform.new()
  1334. trf:setOrigin(Vec4.new(2.167560, 3.497289, 9.920160, 0))
  1335. rot = Mat3x4.new()
  1336. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1337. trf:setRotation(rot)
  1338. trf:setScale(1.000000)
  1339. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1340. node = scene:newModelNode("Mesh_191", "assets/vase_chains_chain.ankimdl")
  1341. trf = Transform.new()
  1342. trf:setOrigin(Vec4.new(-10.788848, 3.041563, 2.504884, 0))
  1343. rot = Mat3x4.new()
  1344. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1345. trf:setRotation(rot)
  1346. trf:setScale(1.000000)
  1347. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1348. node = scene:newModelNode("Mesh_189", "assets/round_window_arch.001.ankimdl")
  1349. trf = Transform.new()
  1350. trf:setOrigin(Vec4.new(11.850400, 16.966690, 3.251256, 0))
  1351. rot = Mat3x4.new()
  1352. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1353. trf:setRotation(rot)
  1354. trf:setScale(1.000000)
  1355. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1356. node = scene:newModelNode("Mesh_188", "assets/round_window_arch.001.ankimdl")
  1357. trf = Transform.new()
  1358. trf:setOrigin(Vec4.new(5.369361, 16.966690, 3.251258, 0))
  1359. rot = Mat3x4.new()
  1360. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1361. trf:setRotation(rot)
  1362. trf:setScale(1.000000)
  1363. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1364. node = scene:newModelNode("Mesh_187", "assets/small_window_outter_arch.001.ankimdl")
  1365. trf = Transform.new()
  1366. trf:setOrigin(Vec4.new(-4.597929, 21.750931, 3.139941, 0))
  1367. rot = Mat3x4.new()
  1368. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1369. trf:setRotation(rot)
  1370. trf:setScale(1.000000)
  1371. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1372. node = scene:newModelNode("Mesh_186", "assets/small_window_inner_ceiling.ankimdl")
  1373. trf = Transform.new()
  1374. trf:setOrigin(Vec4.new(2.421749, 21.750931, 3.320574, 0))
  1375. rot = Mat3x4.new()
  1376. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1377. trf:setRotation(rot)
  1378. trf:setScale(1.000000)
  1379. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1380. node = scene:newModelNode("Mesh_185", "assets/small_window_outter_arch.001.ankimdl")
  1381. trf = Transform.new()
  1382. trf:setOrigin(Vec4.new(-11.067590, 21.750931, 3.139941, 0))
  1383. rot = Mat3x4.new()
  1384. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1385. trf:setRotation(rot)
  1386. trf:setScale(1.000000)
  1387. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1388. node = scene:newModelNode("Mesh_184", "assets/small_window_inner_ceiling.ankimdl")
  1389. trf = Transform.new()
  1390. trf:setOrigin(Vec4.new(-4.597930, 21.750931, 3.320573, 0))
  1391. rot = Mat3x4.new()
  1392. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1393. trf:setRotation(rot)
  1394. trf:setScale(1.000000)
  1395. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1396. node = scene:newModelNode("Mesh_183", "assets/round_window_arch.001.ankimdl")
  1397. trf = Transform.new()
  1398. trf:setOrigin(Vec4.new(-14.039520, 16.966690, 3.251265, 0))
  1399. rot = Mat3x4.new()
  1400. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1401. trf:setRotation(rot)
  1402. trf:setScale(1.000000)
  1403. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1404. node = scene:newModelNode("Mesh_182", "assets/small_window_inner_ceiling.ankimdl")
  1405. trf = Transform.new()
  1406. trf:setOrigin(Vec4.new(-11.067600, 21.750931, 3.320573, 0))
  1407. rot = Mat3x4.new()
  1408. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1409. trf:setRotation(rot)
  1410. trf:setScale(1.000000)
  1411. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1412. node = scene:newModelNode("Mesh_181", "assets/round_window_arch.001.ankimdl")
  1413. trf = Transform.new()
  1414. trf:setOrigin(Vec4.new(-1.051959, 16.966690, 3.251260, 0))
  1415. rot = Mat3x4.new()
  1416. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1417. trf:setRotation(rot)
  1418. trf:setScale(1.000000)
  1419. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1420. node = scene:newModelNode("Mesh_180", "assets/round_window_arch.001.ankimdl")
  1421. trf = Transform.new()
  1422. trf:setOrigin(Vec4.new(-7.555861, 16.966690, 3.251263, 0))
  1423. rot = Mat3x4.new()
  1424. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1425. trf:setRotation(rot)
  1426. trf:setScale(1.000000)
  1427. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1428. node = scene:newModelNode("Mesh_178", "assets/vase_chains_chain.ankimdl")
  1429. trf = Transform.new()
  1430. trf:setOrigin(Vec4.new(8.548451, 3.040461, 2.504882, 0))
  1431. rot = Mat3x4.new()
  1432. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1433. trf:setRotation(rot)
  1434. trf:setScale(1.000000)
  1435. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1436. node = scene:newModelNode("Mesh_161", "assets/list_b_bricks.ankimdl")
  1437. trf = Transform.new()
  1438. trf:setOrigin(Vec4.new(-1.107407, 7.338829, -0.579311, 0))
  1439. rot = Mat3x4.new()
  1440. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1441. trf:setRotation(rot)
  1442. trf:setScale(1.000000)
  1443. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1444. node = scene:newModelNode("Mesh_154", "assets/carpet_fabric_a.ankimdl")
  1445. trf = Transform.new()
  1446. trf:setOrigin(Vec4.new(-10.842310, 7.514535, -4.839949, 0))
  1447. rot = Mat3x4.new()
  1448. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1449. trf:setRotation(rot)
  1450. trf:setScale(1.000000)
  1451. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1452. node = scene:newModelNode("Mesh_152", "assets/carpet_fabric_e.ankimdl")
  1453. trf = Transform.new()
  1454. trf:setOrigin(Vec4.new(2.040413, 7.514535, -4.839949, 0))
  1455. rot = Mat3x4.new()
  1456. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1457. trf:setRotation(rot)
  1458. trf:setScale(1.000000)
  1459. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1460. node = scene:newModelNode("Mesh_151", "assets/carpet_fabric_d.ankimdl")
  1461. trf = Transform.new()
  1462. trf:setOrigin(Vec4.new(8.550927, 7.514535, -4.839949, 0))
  1463. rot = Mat3x4.new()
  1464. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1465. trf:setRotation(rot)
  1466. trf:setScale(1.000000)
  1467. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1468. node = scene:newModelNode("Mesh_150", "assets/carpet_fabric_e.ankimdl")
  1469. trf = Transform.new()
  1470. trf:setOrigin(Vec4.new(8.664701, 7.514535, 3.577549, 0))
  1471. rot = Mat3x4.new()
  1472. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1473. trf:setRotation(rot)
  1474. trf:setScale(1.000000)
  1475. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1476. node = scene:newModelNode("Mesh_149", "assets/carpet_fabric_a.ankimdl")
  1477. trf = Transform.new()
  1478. trf:setOrigin(Vec4.new(2.135557, 7.514535, 3.577550, 0))
  1479. rot = Mat3x4.new()
  1480. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1481. trf:setRotation(rot)
  1482. trf:setScale(1.000000)
  1483. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1484. node = scene:newModelNode("Mesh_146", "assets/sponza_281_leaf.ankimdl")
  1485. trf = Transform.new()
  1486. trf:setOrigin(Vec4.new(2.086136, 2.934831, 3.489329, 0))
  1487. rot = Mat3x4.new()
  1488. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1489. trf:setRotation(rot)
  1490. trf:setScale(1.000000)
  1491. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1492. node = scene:newModelNode("Mesh_145", "assets/sponza_280_leaf.ankimdl")
  1493. trf = Transform.new()
  1494. trf:setOrigin(Vec4.new(8.556283, 1.699611, -4.896570, 0))
  1495. rot = Mat3x4.new()
  1496. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1497. trf:setRotation(rot)
  1498. trf:setScale(1.000000)
  1499. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1500. node = scene:newModelNode("Mesh_144", "assets/column_a.001_column_a.ankimdl")
  1501. trf = Transform.new()
  1502. trf:setOrigin(Vec4.new(2.151949, 1.909452, -4.865543, 0))
  1503. rot = Mat3x4.new()
  1504. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1505. trf:setRotation(rot)
  1506. trf:setScale(1.000000)
  1507. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1508. node = scene:newModelNode("Mesh_143", "assets/column_a.001_column_a.ankimdl")
  1509. trf = Transform.new()
  1510. trf:setOrigin(Vec4.new(-4.275424, 1.909452, -4.860085, 0))
  1511. rot = Mat3x4.new()
  1512. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1513. trf:setRotation(rot)
  1514. trf:setScale(1.000000)
  1515. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1516. node = scene:newModelNode("Mesh_142", "assets/sponza_17_arch.ankimdl")
  1517. trf = Transform.new()
  1518. trf:setOrigin(Vec4.new(-1.095811, 5.432958, -0.630945, 0))
  1519. rot = Mat3x4.new()
  1520. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1521. trf:setRotation(rot)
  1522. trf:setScale(1.000000)
  1523. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1524. node = scene:newModelNode("Mesh_141", "assets/column_a.001_column_a.ankimdl")
  1525. trf = Transform.new()
  1526. trf:setOrigin(Vec4.new(8.598478, 1.909452, -4.859384, 0))
  1527. rot = Mat3x4.new()
  1528. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1529. trf:setRotation(rot)
  1530. trf:setScale(1.000000)
  1531. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1532. node = scene:newModelNode("Mesh_140", "assets/column_a.001_column_a.ankimdl")
  1533. trf = Transform.new()
  1534. trf:setOrigin(Vec4.new(2.157409, 1.909452, 3.601418, 0))
  1535. rot = Mat3x4.new()
  1536. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1537. trf:setRotation(rot)
  1538. trf:setScale(1.000000)
  1539. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1540. node = scene:newModelNode("Mesh_139", "assets/column_a.001_column_a.ankimdl")
  1541. trf = Transform.new()
  1542. trf:setOrigin(Vec4.new(-4.275426, 1.909452, 3.596662, 0))
  1543. rot = Mat3x4.new()
  1544. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1545. trf:setRotation(rot)
  1546. trf:setScale(1.000000)
  1547. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1548. node = scene:newModelNode("Mesh_138", "assets/column_a.001_column_a.ankimdl")
  1549. trf = Transform.new()
  1550. trf:setOrigin(Vec4.new(-10.806880, 1.909452, -4.864849, 0))
  1551. rot = Mat3x4.new()
  1552. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1553. trf:setRotation(rot)
  1554. trf:setScale(1.000000)
  1555. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1556. node = scene:newModelNode("Mesh_137", "assets/column_a.001_column_a.ankimdl")
  1557. trf = Transform.new()
  1558. trf:setOrigin(Vec4.new(8.593739, 1.909452, 3.602117, 0))
  1559. rot = Mat3x4.new()
  1560. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1561. trf:setRotation(rot)
  1562. trf:setScale(1.000000)
  1563. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1564. node = scene:newModelNode("Mesh_136", "assets/ceiling_ceiling.ankimdl")
  1565. trf = Transform.new()
  1566. trf:setOrigin(Vec4.new(-1.085937, 13.605260, -0.613768, 0))
  1567. rot = Mat3x4.new()
  1568. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1569. trf:setRotation(rot)
  1570. trf:setScale(1.000000)
  1571. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1572. node = scene:newModelNode("Mesh_135", "assets/sponza_18_floor.ankimdl")
  1573. trf = Transform.new()
  1574. trf:setOrigin(Vec4.new(-1.109988, 7.261356, -0.622508, 0))
  1575. rot = Mat3x4.new()
  1576. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1577. trf:setRotation(rot)
  1578. trf:setScale(1.000000)
  1579. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1580. node = scene:newModelNode("Mesh_134", "assets/sponza_258_bricks.ankimdl")
  1581. trf = Transform.new()
  1582. trf:setOrigin(Vec4.new(-0.750208, 19.558910, -0.779783, 0))
  1583. rot = Mat3x4.new()
  1584. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1585. trf:setRotation(rot)
  1586. trf:setScale(1.000000)
  1587. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1588. node = scene:newModelNode("Mesh_133", "assets/flag_pole_flagpole.ankimdl")
  1589. trf = Transform.new()
  1590. trf:setOrigin(Vec4.new(8.642624, 15.009150, -3.058701, 0))
  1591. rot = Mat3x4.new()
  1592. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1593. trf:setRotation(rot)
  1594. trf:setScale(1.000000)
  1595. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1596. node = scene:newModelNode("Mesh_129", "assets/sponza_257_ceiling.ankimdl")
  1597. trf = Transform.new()
  1598. trf:setOrigin(Vec4.new(-1.089601, 5.285536, 9.997080, 0))
  1599. rot = Mat3x4.new()
  1600. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1601. trf:setRotation(rot)
  1602. trf:setScale(1.000000)
  1603. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1604. node = scene:newModelNode("Mesh_114", "assets/arch_support_med_column_c.ankimdl")
  1605. trf = Transform.new()
  1606. trf:setOrigin(Vec4.new(-4.313021, 11.845250, -11.169270, 0))
  1607. rot = Mat3x4.new()
  1608. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1609. trf:setRotation(rot)
  1610. trf:setScale(1.000000)
  1611. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1612. node = scene:newModelNode("Mesh_113", "assets/arch_support_med_column_c.ankimdl")
  1613. trf = Transform.new()
  1614. trf:setOrigin(Vec4.new(2.167560, 11.845250, -11.169270, 0))
  1615. rot = Mat3x4.new()
  1616. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1617. trf:setRotation(rot)
  1618. trf:setScale(1.000000)
  1619. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1620. node = scene:newModelNode("Mesh_112", "assets/arch_support_med_column_c.ankimdl")
  1621. trf = Transform.new()
  1622. trf:setOrigin(Vec4.new(-10.797520, 11.845250, -11.169260, 0))
  1623. rot = Mat3x4.new()
  1624. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1625. trf:setRotation(rot)
  1626. trf:setScale(1.000000)
  1627. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1628. node = scene:newModelNode("Mesh_111", "assets/arch_support_big_column_c.ankimdl")
  1629. trf = Transform.new()
  1630. trf:setOrigin(Vec4.new(-17.552099, 11.845250, -11.169270, 0))
  1631. rot = Mat3x4.new()
  1632. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1633. trf:setRotation(rot)
  1634. trf:setScale(1.000000)
  1635. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1636. node = scene:newModelNode("Mesh_110", "assets/arch_support_med_column_c.ankimdl")
  1637. trf = Transform.new()
  1638. trf:setOrigin(Vec4.new(8.641329, 11.845250, 9.920160, 0))
  1639. rot = Mat3x4.new()
  1640. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1641. trf:setRotation(rot)
  1642. trf:setScale(1.000000)
  1643. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1644. node = scene:newModelNode("Mesh_109", "assets/arch_support_big_column_c.ankimdl")
  1645. trf = Transform.new()
  1646. trf:setOrigin(Vec4.new(15.394640, 11.845250, 9.920160, 0))
  1647. rot = Mat3x4.new()
  1648. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1649. trf:setRotation(rot)
  1650. trf:setScale(1.000000)
  1651. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1652. node = scene:newModelNode("Mesh_108", "assets/arch_support_med_column_c.ankimdl")
  1653. trf = Transform.new()
  1654. trf:setOrigin(Vec4.new(-4.313021, 11.845250, 9.920160, 0))
  1655. rot = Mat3x4.new()
  1656. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1657. trf:setRotation(rot)
  1658. trf:setScale(1.000000)
  1659. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1660. node = scene:newModelNode("Mesh_107", "assets/arch_support_med_column_c.ankimdl")
  1661. trf = Transform.new()
  1662. trf:setOrigin(Vec4.new(2.167560, 11.845250, 9.920160, 0))
  1663. rot = Mat3x4.new()
  1664. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1665. trf:setRotation(rot)
  1666. trf:setScale(1.000000)
  1667. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1668. node = scene:newModelNode("Mesh_106", "assets/arch_support_med_column_c.ankimdl")
  1669. trf = Transform.new()
  1670. trf:setOrigin(Vec4.new(-10.797520, 11.845250, 9.920159, 0))
  1671. rot = Mat3x4.new()
  1672. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1673. trf:setRotation(rot)
  1674. trf:setScale(1.000000)
  1675. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1676. node = scene:newModelNode("Mesh_105", "assets/arch_support_big_column_c.ankimdl")
  1677. trf = Transform.new()
  1678. trf:setOrigin(Vec4.new(-17.552099, 11.845250, 9.920160, 0))
  1679. rot = Mat3x4.new()
  1680. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1681. trf:setRotation(rot)
  1682. trf:setScale(1.000000)
  1683. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1684. node = scene:newModelNode("Mesh_104", "assets/sponza_379_bricks.ankimdl")
  1685. trf = Transform.new()
  1686. trf:setOrigin(Vec4.new(-1.025117, 10.666280, -0.867799, 0))
  1687. rot = Mat3x4.new()
  1688. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1689. trf:setRotation(rot)
  1690. trf:setScale(1.000000)
  1691. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1692. node = scene:newModelNode("Mesh_103", "assets/lion_frame_lion_stand.ankimdl")
  1693. trf = Transform.new()
  1694. trf:setOrigin(Vec4.new(-24.733471, 3.033149, -0.627679, 0))
  1695. rot = Mat3x4.new()
  1696. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1697. trf:setRotation(rot)
  1698. trf:setScale(1.000000)
  1699. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1700. node = scene:newModelNode("Mesh_102", "assets/lion_frame_lion_stand.ankimdl")
  1701. trf = Transform.new()
  1702. trf:setOrigin(Vec4.new(22.541370, 3.033149, -0.627685, 0))
  1703. rot = Mat3x4.new()
  1704. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1705. trf:setRotation(rot)
  1706. trf:setScale(1.000000)
  1707. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1708. node = scene:newModelNode("Mesh_101", "assets/vase_vase.ankimdl")
  1709. trf = Transform.new()
  1710. trf:setOrigin(Vec4.new(19.592480, 1.156170, 7.056126, 0))
  1711. rot = Mat3x4.new()
  1712. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1713. trf:setRotation(rot)
  1714. trf:setScale(1.000000)
  1715. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1716. node = scene:newModelNode("Mesh_100", "assets/vase_vase.ankimdl")
  1717. trf = Transform.new()
  1718. trf:setOrigin(Vec4.new(19.592480, 1.156170, -7.846652, 0))
  1719. rot = Mat3x4.new()
  1720. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1721. trf:setRotation(rot)
  1722. trf:setScale(1.000000)
  1723. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1724. node = scene:newModelNode("Mesh_099", "assets/vase_vase.ankimdl")
  1725. trf = Transform.new()
  1726. trf:setOrigin(Vec4.new(-20.982389, 1.156170, -7.846652, 0))
  1727. rot = Mat3x4.new()
  1728. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1729. trf:setRotation(rot)
  1730. trf:setScale(1.000000)
  1731. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1732. node = scene:newModelNode("Mesh_098", "assets/arch_support_med_column_c.ankimdl")
  1733. trf = Transform.new()
  1734. trf:setOrigin(Vec4.new(-4.313021, 3.497289, -11.169270, 0))
  1735. rot = Mat3x4.new()
  1736. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1737. trf:setRotation(rot)
  1738. trf:setScale(1.000000)
  1739. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1740. node = scene:newModelNode("Mesh_094", "assets/arch_support_med_column_c.ankimdl")
  1741. trf = Transform.new()
  1742. trf:setOrigin(Vec4.new(2.167560, 3.497289, -11.169270, 0))
  1743. rot = Mat3x4.new()
  1744. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1745. trf:setRotation(rot)
  1746. trf:setScale(1.000000)
  1747. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1748. node = scene:newModelNode("Mesh_091", "assets/arch_support_big_column_c.ankimdl")
  1749. trf = Transform.new()
  1750. trf:setOrigin(Vec4.new(-24.832109, 3.497289, 3.432414, 0))
  1751. rot = Mat3x4.new()
  1752. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1753. trf:setRotation(rot)
  1754. trf:setScale(1.000000)
  1755. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1756. node = scene:newModelNode("Mesh_090", "assets/arch_support_big_column_c.ankimdl")
  1757. trf = Transform.new()
  1758. trf:setOrigin(Vec4.new(-24.832109, 3.497289, -4.644859, 0))
  1759. rot = Mat3x4.new()
  1760. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1761. trf:setRotation(rot)
  1762. trf:setScale(1.000000)
  1763. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1764. node = scene:newModelNode("Mesh_089", "assets/arch_support_big_column_c.ankimdl")
  1765. trf = Transform.new()
  1766. trf:setOrigin(Vec4.new(15.394640, 3.497289, -11.169270, 0))
  1767. rot = Mat3x4.new()
  1768. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1769. trf:setRotation(rot)
  1770. trf:setScale(1.000000)
  1771. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1772. node = scene:newModelNode("Mesh_088", "assets/arch_support_med_column_c.ankimdl")
  1773. trf = Transform.new()
  1774. trf:setOrigin(Vec4.new(8.641329, 3.497289, -11.169270, 0))
  1775. rot = Mat3x4.new()
  1776. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1777. trf:setRotation(rot)
  1778. trf:setScale(1.000000)
  1779. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1780. node = scene:newModelNode("Mesh_087", "assets/sponza_117_floor.ankimdl")
  1781. trf = Transform.new()
  1782. trf:setOrigin(Vec4.new(-1.077885, -0.043796, -0.614083, 0))
  1783. rot = Mat3x4.new()
  1784. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1785. trf:setRotation(rot)
  1786. trf:setScale(1.000000)
  1787. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1788. node = scene:newModelNode("Mesh_086", "assets/list_bricks.ankimdl")
  1789. trf = Transform.new()
  1790. trf:setOrigin(Vec4.new(-1.077885, 0.019622, -0.614083, 0))
  1791. rot = Mat3x4.new()
  1792. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1793. trf:setRotation(rot)
  1794. trf:setScale(1.000000)
  1795. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1796. node = scene:newModelNode("Mesh_085", "assets/arch_support_tiny_column_c.ankimdl")
  1797. trf = Transform.new()
  1798. trf:setOrigin(Vec4.new(-24.851360, 3.497289, 9.920128, 0))
  1799. rot = Mat3x4.new()
  1800. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1801. trf:setRotation(rot)
  1802. trf:setScale(1.000000)
  1803. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1804. node = scene:newModelNode("Mesh_084", "assets/arch_support_tiny_column_c.ankimdl")
  1805. trf = Transform.new()
  1806. trf:setOrigin(Vec4.new(-24.851360, 3.497289, -11.135740, 0))
  1807. rot = Mat3x4.new()
  1808. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1809. trf:setRotation(rot)
  1810. trf:setScale(1.000000)
  1811. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1812. node = scene:newModelNode("Mesh_083", "assets/column_a_column_a.ankimdl")
  1813. trf = Transform.new()
  1814. trf:setOrigin(Vec4.new(-17.494230, 1.909452, -4.582567, 0))
  1815. rot = Mat3x4.new()
  1816. rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.996195, 0.000000, 0.087156, 0.000000)
  1817. trf:setRotation(rot)
  1818. trf:setScale(1.000000)
  1819. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1820. node = scene:newModelNode("Mesh_082", "assets/column_a_column_a.ankimdl")
  1821. trf = Transform.new()
  1822. trf:setOrigin(Vec4.new(-17.494230, 1.909452, 3.354879, 0))
  1823. rot = Mat3x4.new()
  1824. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1825. trf:setRotation(rot)
  1826. trf:setScale(1.000000)
  1827. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1828. node = scene:newModelNode("Mesh_081", "assets/small_window_inner_ceiling.ankimdl")
  1829. trf = Transform.new()
  1830. trf:setOrigin(Vec4.new(8.889674, 21.750931, 3.320574, 0))
  1831. rot = Mat3x4.new()
  1832. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1833. trf:setRotation(rot)
  1834. trf:setScale(1.000000)
  1835. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1836. node = scene:newModelNode("Mesh_080", "assets/small_window_outter_arch.001.ankimdl")
  1837. trf = Transform.new()
  1838. trf:setOrigin(Vec4.new(2.421750, 21.750931, 3.139941, 0))
  1839. rot = Mat3x4.new()
  1840. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1841. trf:setRotation(rot)
  1842. trf:setScale(1.000000)
  1843. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1844. node = scene:newModelNode("Mesh_079", "assets/small_window_inner_ceiling.ankimdl")
  1845. trf = Transform.new()
  1846. trf:setOrigin(Vec4.new(-4.597930, 21.750931, -4.608408, 0))
  1847. rot = Mat3x4.new()
  1848. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1849. trf:setRotation(rot)
  1850. trf:setScale(1.000000)
  1851. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1852. node = scene:newModelNode("Mesh_078", "assets/small_window_outter_arch.001.ankimdl")
  1853. trf = Transform.new()
  1854. trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.427776, 0))
  1855. rot = Mat3x4.new()
  1856. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1857. trf:setRotation(rot)
  1858. trf:setScale(1.000000)
  1859. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1860. node = scene:newModelNode("Mesh_077", "assets/small_window_inner_ceiling.ankimdl")
  1861. trf = Transform.new()
  1862. trf:setOrigin(Vec4.new(2.421749, 21.750931, -4.608408, 0))
  1863. rot = Mat3x4.new()
  1864. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1865. trf:setRotation(rot)
  1866. trf:setScale(1.000000)
  1867. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1868. node = scene:newModelNode("Mesh_076", "assets/small_window_outter_arch.001.ankimdl")
  1869. trf = Transform.new()
  1870. trf:setOrigin(Vec4.new(-4.597929, 21.750931, -4.427776, 0))
  1871. rot = Mat3x4.new()
  1872. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1873. trf:setRotation(rot)
  1874. trf:setScale(1.000000)
  1875. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1876. node = scene:newModelNode("Mesh_075", "assets/small_window_inner_ceiling.ankimdl")
  1877. trf = Transform.new()
  1878. trf:setOrigin(Vec4.new(-17.670900, 21.777550, -0.611127, 0))
  1879. rot = Mat3x4.new()
  1880. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1881. trf:setRotation(rot)
  1882. trf:setScale(1.000000)
  1883. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1884. node = scene:newModelNode("Mesh_074", "assets/small_window_outter_arch.001.ankimdl")
  1885. trf = Transform.new()
  1886. trf:setOrigin(Vec4.new(8.889675, 21.750931, 3.139941, 0))
  1887. rot = Mat3x4.new()
  1888. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1889. trf:setRotation(rot)
  1890. trf:setScale(1.000000)
  1891. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1892. node = scene:newModelNode("Mesh_073", "assets/small_window_inner_ceiling.ankimdl")
  1893. trf = Transform.new()
  1894. trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.608408, 0))
  1895. rot = Mat3x4.new()
  1896. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1897. trf:setRotation(rot)
  1898. trf:setScale(1.000000)
  1899. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1900. node = scene:newModelNode("Mesh_072", "assets/small_window_outter_arch.001.ankimdl")
  1901. trf = Transform.new()
  1902. trf:setOrigin(Vec4.new(-17.490271, 21.777559, -0.611125, 0))
  1903. rot = Mat3x4.new()
  1904. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1905. trf:setRotation(rot)
  1906. trf:setScale(1.000000)
  1907. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1908. node = scene:newModelNode("Mesh_059", "assets/vase_hanger_vase_hanging.ankimdl")
  1909. trf = Transform.new()
  1910. trf:setOrigin(Vec4.new(8.543394, 3.708220, -4.005560, 0))
  1911. rot = Mat3x4.new()
  1912. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1913. trf:setRotation(rot)
  1914. trf:setScale(1.000000)
  1915. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1916. node = scene:newModelNode("Mesh_057", "assets/vase_chains_chain.ankimdl")
  1917. trf = Transform.new()
  1918. trf:setOrigin(Vec4.new(8.546961, 3.039362, -3.839247, 0))
  1919. rot = Mat3x4.new()
  1920. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1921. trf:setRotation(rot)
  1922. trf:setScale(1.000000)
  1923. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1924. node = scene:newModelNode("Mesh_054", "assets/hanging_vase_vase_hanging.ankimdl")
  1925. trf = Transform.new()
  1926. trf:setOrigin(Vec4.new(8.547236, 2.060827, -3.839273, 0))
  1927. rot = Mat3x4.new()
  1928. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1929. trf:setRotation(rot)
  1930. trf:setScale(1.000000)
  1931. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1932. node = scene:newModelNode("Mesh_051", "assets/column_c_small_top_column_b.ankimdl")
  1933. trf = Transform.new()
  1934. trf:setOrigin(Vec4.new(15.443700, 11.964710, -0.613269, 0))
  1935. rot = Mat3x4.new()
  1936. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1937. trf:setRotation(rot)
  1938. trf:setScale(1.000000)
  1939. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1940. node = scene:newModelNode("Mesh_050", "assets/sponza_06_bricks.ankimdl")
  1941. trf = Transform.new()
  1942. trf:setOrigin(Vec4.new(-1.102677, 6.266306, -0.617628, 0))
  1943. rot = Mat3x4.new()
  1944. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1945. trf:setRotation(rot)
  1946. trf:setScale(1.000000)
  1947. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1948. node = scene:newModelNode("Mesh_049", "assets/marble_list_arch.ankimdl")
  1949. trf = Transform.new()
  1950. trf:setOrigin(Vec4.new(-1.115413, 8.744377, -0.651359, 0))
  1951. rot = Mat3x4.new()
  1952. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1953. trf:setRotation(rot)
  1954. trf:setScale(1.000000)
  1955. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1956. node = scene:newModelNode("Mesh_047", "assets/sponza_05_bricks.ankimdl")
  1957. trf = Transform.new()
  1958. trf:setOrigin(Vec4.new(-1.118173, 7.933293, -0.624336, 0))
  1959. rot = Mat3x4.new()
  1960. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1961. trf:setRotation(rot)
  1962. trf:setScale(1.000000)
  1963. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1964. node = scene:newModelNode("Mesh_046", "assets/lion_frame_lion_stand.ankimdl")
  1965. trf = Transform.new()
  1966. trf:setOrigin(Vec4.new(-24.669149, 10.935800, -0.678738, 0))
  1967. rot = Mat3x4.new()
  1968. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1969. trf:setRotation(rot)
  1970. trf:setScale(1.000000)
  1971. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1972. node = scene:newModelNode("Mesh_045", "assets/sponza_00_leaf.ankimdl")
  1973. trf = Transform.new()
  1974. trf:setOrigin(Vec4.new(8.589882, 2.569567, 3.553260, 0))
  1975. rot = Mat3x4.new()
  1976. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1977. trf:setRotation(rot)
  1978. trf:setScale(1.000000)
  1979. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1980. node = scene:newModelNode("Mesh_043", "assets/ceiling_ceiling.ankimdl")
  1981. trf = Transform.new()
  1982. trf:setOrigin(Vec4.new(-1.085937, 5.240654, -0.613768, 0))
  1983. rot = Mat3x4.new()
  1984. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1985. trf:setRotation(rot)
  1986. trf:setScale(1.000000)
  1987. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1988. node = scene:newModelNode("Mesh_042", "assets/column_a.001_column_a.ankimdl")
  1989. trf = Transform.new()
  1990. trf:setOrigin(Vec4.new(-10.812340, 1.909452, 3.602121, 0))
  1991. rot = Mat3x4.new()
  1992. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1993. trf:setRotation(rot)
  1994. trf:setScale(1.000000)
  1995. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1996. node = scene:newModelNode("Mesh_041", "assets/column_c_small_column_b.ankimdl")
  1997. trf = Transform.new()
  1998. trf:setOrigin(Vec4.new(15.441240, 8.944786, -0.611002, 0))
  1999. rot = Mat3x4.new()
  2000. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2001. trf:setRotation(rot)
  2002. trf:setScale(1.000000)
  2003. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2004. node = scene:newModelNode("Mesh_040", "assets/column_b_column_b.ankimdl")
  2005. trf = Transform.new()
  2006. trf:setOrigin(Vec4.new(-14.039230, 10.432990, 3.639172, 0))
  2007. rot = Mat3x4.new()
  2008. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2009. trf:setRotation(rot)
  2010. trf:setScale(1.000000)
  2011. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2012. node = scene:newModelNode("Mesh_039", "assets/column_b_top_column_b.ankimdl")
  2013. trf = Transform.new()
  2014. trf:setOrigin(Vec4.new(-14.042070, 11.854900, 3.636552, 0))
  2015. rot = Mat3x4.new()
  2016. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2017. trf:setRotation(rot)
  2018. trf:setScale(1.000000)
  2019. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2020. node = scene:newModelNode("Mesh_038", "assets/column_b_top_column_b.ankimdl")
  2021. trf = Transform.new()
  2022. trf:setOrigin(Vec4.new(-7.561886, 11.854900, 3.636553, 0))
  2023. rot = Mat3x4.new()
  2024. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2025. trf:setRotation(rot)
  2026. trf:setScale(1.000000)
  2027. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2028. node = scene:newModelNode("Mesh_035", "assets/column_b_column_b.ankimdl")
  2029. trf = Transform.new()
  2030. trf:setOrigin(Vec4.new(-7.559046, 10.432990, 3.639172, 0))
  2031. rot = Mat3x4.new()
  2032. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2033. trf:setRotation(rot)
  2034. trf:setScale(1.000000)
  2035. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2036. node = scene:newModelNode("Mesh_034", "assets/column_b_column_b.ankimdl")
  2037. trf = Transform.new()
  2038. trf:setOrigin(Vec4.new(-1.097945, 10.432990, 3.639173, 0))
  2039. rot = Mat3x4.new()
  2040. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2041. trf:setRotation(rot)
  2042. trf:setScale(1.000000)
  2043. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2044. node = scene:newModelNode("Mesh_033", "assets/column_b_top_column_b.ankimdl")
  2045. trf = Transform.new()
  2046. trf:setOrigin(Vec4.new(-1.100785, 11.854900, 3.636554, 0))
  2047. rot = Mat3x4.new()
  2048. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2049. trf:setRotation(rot)
  2050. trf:setScale(1.000000)
  2051. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2052. node = scene:newModelNode("Mesh_032", "assets/column_b_top_column_b.ankimdl")
  2053. trf = Transform.new()
  2054. trf:setOrigin(Vec4.new(5.370611, 11.854900, 3.636554, 0))
  2055. rot = Mat3x4.new()
  2056. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2057. trf:setRotation(rot)
  2058. trf:setScale(1.000000)
  2059. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2060. node = scene:newModelNode("Mesh_030", "assets/column_b_top_column_b.ankimdl")
  2061. trf = Transform.new()
  2062. trf:setOrigin(Vec4.new(-14.039230, 11.854900, -4.890561, 0))
  2063. rot = Mat3x4.new()
  2064. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2065. trf:setRotation(rot)
  2066. trf:setScale(1.000000)
  2067. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2068. node = scene:newModelNode("Mesh_029", "assets/column_b_column_b.ankimdl")
  2069. trf = Transform.new()
  2070. trf:setOrigin(Vec4.new(-14.042070, 10.432990, -4.893180, 0))
  2071. rot = Mat3x4.new()
  2072. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2073. trf:setRotation(rot)
  2074. trf:setScale(1.000000)
  2075. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2076. node = scene:newModelNode("Mesh_028", "assets/column_b_column_b.ankimdl")
  2077. trf = Transform.new()
  2078. trf:setOrigin(Vec4.new(-7.548975, 10.432990, -4.893180, 0))
  2079. rot = Mat3x4.new()
  2080. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2081. trf:setRotation(rot)
  2082. trf:setScale(1.000000)
  2083. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2084. node = scene:newModelNode("Mesh_027", "assets/column_b_top_column_b.ankimdl")
  2085. trf = Transform.new()
  2086. trf:setOrigin(Vec4.new(-7.546134, 11.854900, -4.890561, 0))
  2087. rot = Mat3x4.new()
  2088. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2089. trf:setRotation(rot)
  2090. trf:setScale(1.000000)
  2091. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2092. node = scene:newModelNode("Mesh_026", "assets/column_b_top_column_b.ankimdl")
  2093. trf = Transform.new()
  2094. trf:setOrigin(Vec4.new(-1.074739, 11.854900, -4.890561, 0))
  2095. rot = Mat3x4.new()
  2096. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2097. trf:setRotation(rot)
  2098. trf:setScale(1.000000)
  2099. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2100. node = scene:newModelNode("Mesh_025", "assets/door_b_details.ankimdl")
  2101. trf = Transform.new()
  2102. trf:setOrigin(Vec4.new(-1.087444, 2.605249, -11.220410, 0))
  2103. rot = Mat3x4.new()
  2104. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2105. trf:setRotation(rot)
  2106. trf:setScale(1.000000)
  2107. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2108. node = scene:newModelNode("Mesh_024", "assets/window_details.ankimdl")
  2109. trf = Transform.new()
  2110. trf:setOrigin(Vec4.new(5.405448, 3.574692, 10.160410, 0))
  2111. rot = Mat3x4.new()
  2112. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2113. trf:setRotation(rot)
  2114. trf:setScale(1.000000)
  2115. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2116. node = scene:newModelNode("Mesh_023", "assets/window_details.ankimdl")
  2117. trf = Transform.new()
  2118. trf:setOrigin(Vec4.new(-7.547813, 3.574691, 10.160410, 0))
  2119. rot = Mat3x4.new()
  2120. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2121. trf:setRotation(rot)
  2122. trf:setScale(1.000000)
  2123. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2124. node = scene:newModelNode("Mesh_022", "assets/square_door_details.ankimdl")
  2125. trf = Transform.new()
  2126. trf:setOrigin(Vec4.new(-1.100467, 2.109479, 10.129190, 0))
  2127. rot = Mat3x4.new()
  2128. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2129. trf:setRotation(rot)
  2130. trf:setScale(1.000000)
  2131. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2132. node = scene:newModelNode("Mesh_021", "assets/arch_support_tiny_column_c.ankimdl")
  2133. trf = Transform.new()
  2134. trf:setOrigin(Vec4.new(22.683060, 11.845250, 9.920127, 0))
  2135. rot = Mat3x4.new()
  2136. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2137. trf:setRotation(rot)
  2138. trf:setScale(1.000000)
  2139. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2140. node = scene:newModelNode("Mesh_020", "assets/arch_support_tiny_column_c.ankimdl")
  2141. trf = Transform.new()
  2142. trf:setOrigin(Vec4.new(22.683060, 11.845250, -11.135740, 0))
  2143. rot = Mat3x4.new()
  2144. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  2145. trf:setRotation(rot)
  2146. trf:setScale(1.000000)
  2147. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2148. node = scene:newModelNode("Mesh_019", "assets/column_b_column_b.ankimdl")
  2149. trf = Transform.new()
  2150. trf:setOrigin(Vec4.new(5.373451, 10.432990, 3.639173, 0))
  2151. rot = Mat3x4.new()
  2152. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2153. trf:setRotation(rot)
  2154. trf:setScale(1.000000)
  2155. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2156. node = scene:newModelNode("Mesh_018", "assets/door_b_details.ankimdl")
  2157. trf = Transform.new()
  2158. trf:setOrigin(Vec4.new(22.849421, 9.882937, -0.596651, 0))
  2159. rot = Mat3x4.new()
  2160. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2161. trf:setRotation(rot)
  2162. trf:setScale(1.000000)
  2163. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2164. node = scene:newModelNode("Mesh_017", "assets/arch_support_big_column_c.ankimdl")
  2165. trf = Transform.new()
  2166. trf:setOrigin(Vec4.new(22.664040, 11.845250, 3.432414, 0))
  2167. rot = Mat3x4.new()
  2168. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2169. trf:setRotation(rot)
  2170. trf:setScale(1.000000)
  2171. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2172. node = scene:newModelNode("Mesh_016", "assets/arch_support_big_column_c.ankimdl")
  2173. trf = Transform.new()
  2174. trf:setOrigin(Vec4.new(22.664040, 11.845250, -4.644859, 0))
  2175. rot = Mat3x4.new()
  2176. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2177. trf:setRotation(rot)
  2178. trf:setScale(1.000000)
  2179. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2180. node = scene:newModelNode("Mesh_015", "assets/column_b_column_b.ankimdl")
  2181. trf = Transform.new()
  2182. trf:setOrigin(Vec4.new(11.866540, 10.432990, 3.639174, 0))
  2183. rot = Mat3x4.new()
  2184. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2185. trf:setRotation(rot)
  2186. trf:setScale(1.000000)
  2187. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2188. node = scene:newModelNode("Mesh_014", "assets/column_b_top_column_b.ankimdl")
  2189. trf = Transform.new()
  2190. trf:setOrigin(Vec4.new(11.863700, 11.854900, 3.636555, 0))
  2191. rot = Mat3x4.new()
  2192. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2193. trf:setRotation(rot)
  2194. trf:setScale(1.000000)
  2195. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2196. node = scene:newModelNode("Mesh_012", "assets/column_b_column_b.ankimdl")
  2197. trf = Transform.new()
  2198. trf:setOrigin(Vec4.new(-1.077579, 10.432990, -4.893180, 0))
  2199. rot = Mat3x4.new()
  2200. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2201. trf:setRotation(rot)
  2202. trf:setScale(1.000000)
  2203. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2204. node = scene:newModelNode("Mesh_011", "assets/vase_chains_chain.ankimdl")
  2205. trf = Transform.new()
  2206. trf:setOrigin(Vec4.new(-10.795048, 3.041301, -3.839247, 0))
  2207. rot = Mat3x4.new()
  2208. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2209. trf:setRotation(rot)
  2210. trf:setScale(1.000000)
  2211. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2212. node = scene:newModelNode("Mesh_010", "assets/column_b_column_b.ankimdl")
  2213. trf = Transform.new()
  2214. trf:setOrigin(Vec4.new(5.383523, 10.432990, -4.893180, 0))
  2215. rot = Mat3x4.new()
  2216. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2217. trf:setRotation(rot)
  2218. trf:setScale(1.000000)
  2219. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2220. node = scene:newModelNode("Mesh_009", "assets/lion_lion.ankimdl")
  2221. trf = Transform.new()
  2222. trf:setOrigin(Vec4.new(-24.263260, 3.011504, -0.615574, 0))
  2223. rot = Mat3x4.new()
  2224. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2225. trf:setRotation(rot)
  2226. trf:setScale(1.000000)
  2227. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2228. node = scene:newModelNode("Mesh_008", "assets/vase_hanger_vase_hanging.ankimdl")
  2229. trf = Transform.new()
  2230. trf:setOrigin(Vec4.new(-10.798470, 3.708220, -4.005560, 0))
  2231. rot = Mat3x4.new()
  2232. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2233. trf:setRotation(rot)
  2234. trf:setScale(1.000000)
  2235. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2236. node = scene:newModelNode("Mesh_007", "assets/hanging_vase_vase_hanging.ankimdl")
  2237. trf = Transform.new()
  2238. trf:setOrigin(Vec4.new(-10.794630, 2.060827, -3.839273, 0))
  2239. rot = Mat3x4.new()
  2240. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2241. trf:setRotation(rot)
  2242. trf:setScale(1.000000)
  2243. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2244. node = scene:newModelNode("Mesh_006", "assets/lion_lion.ankimdl")
  2245. trf = Transform.new()
  2246. trf:setOrigin(Vec4.new(22.071171, 3.011504, -0.639791, 0))
  2247. rot = Mat3x4.new()
  2248. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2249. trf:setRotation(rot)
  2250. trf:setScale(1.000000)
  2251. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2252. node = scene:newModelNode("Mesh_003", "assets/column_b_top_column_b.ankimdl")
  2253. trf = Transform.new()
  2254. trf:setOrigin(Vec4.new(5.386363, 11.854900, -4.890561, 0))
  2255. rot = Mat3x4.new()
  2256. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2257. trf:setRotation(rot)
  2258. trf:setScale(1.000000)
  2259. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2260. node = scene:newModelNode("Mesh_002", "assets/leaf_leaf.ankimdl")
  2261. trf = Transform.new()
  2262. trf:setOrigin(Vec4.new(-10.639460, 1.686283, 3.100652, 0))
  2263. rot = Mat3x4.new()
  2264. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2265. trf:setRotation(rot)
  2266. trf:setScale(1.000000)
  2267. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2268. node = scene:newModelNode("Mesh_001", "assets/column_b_column_b.ankimdl")
  2269. trf = Transform.new()
  2270. trf:setOrigin(Vec4.new(11.863700, 10.432990, -4.893180, 0))
  2271. rot = Mat3x4.new()
  2272. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2273. trf:setRotation(rot)
  2274. trf:setScale(1.000000)
  2275. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2276. node = scene:newModelNode("Mesh", "assets/sponza_277_leaf.ankimdl")
  2277. trf = Transform.new()
  2278. trf:setOrigin(Vec4.new(-10.826660, 3.020378, -4.746259, 0))
  2279. rot = Mat3x4.new()
  2280. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2281. trf:setRotation(rot)
  2282. trf:setScale(1.000000)
  2283. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2284. node = scene:newDirectionalLightNode("Lamp_Orientation")
  2285. lcomp = node:getSceneNodeBase():getLightComponent()
  2286. lcomp:setDiffuseColor(Vec4.new(15.000000, 15.000000, 15.000000, 1))
  2287. lcomp:setShadowEnabled(1)
  2288. trf = Transform.new()
  2289. trf:setOrigin(Vec4.new(-0.637397, 34.433578, -6.746824, 0))
  2290. rot = Mat3x4.new()
  2291. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, 0.000000, -0.926381, -0.376587, 0.000000)
  2292. trf:setRotation(rot)
  2293. trf:setScale(1.000000)
  2294. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)