Blit.frag.glsl 425 B

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  1. // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma anki type frag
  6. #pragma anki include "shaders/Common.glsl"
  7. layout(binding = 0) uniform lowp sampler2D uTex;
  8. layout(location = 0) in vec2 inTexCoords;
  9. layout(location = 0) out vec3 outColor;
  10. void main()
  11. {
  12. outColor = textureRt(uTex, inTexCoords).rgb;
  13. }