Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #ifdef ANKI_BUILD
  5. # undef ANKI_BUILD
  6. #endif
  7. #include "anki/input/Input.h"
  8. #include "anki/Math.h"
  9. #include "anki/Renderer.h"
  10. #include "anki/core/App.h"
  11. #include "anki/resource/Mesh.h"
  12. #include "anki/resource/Material.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Config.h"
  30. #include "anki/physics/PhysicsWorld.h"
  31. #include "anki/scene/LensFlareComponent.h"
  32. #include "anki/scene/PlayerNode.h"
  33. #include "anki/scene/PlayerControllerComponent.h"
  34. #include "anki/Gr.h"
  35. using namespace anki;
  36. App* app;
  37. ModelNode* horse;
  38. PerspectiveCamera* cam;
  39. #define PLAYER 0
  40. #define MOUSE 1
  41. Bool profile = false;
  42. //==============================================================================
  43. Error init()
  44. {
  45. Error err = ErrorCode::NONE;
  46. ANKI_LOGI("Other init...");
  47. SpotLight* spot;
  48. PointLight* point;
  49. MoveComponent* move;
  50. LightComponent* lightc;
  51. SceneGraph& scene = app->getSceneGraph();
  52. MainRenderer& renderer = app->getMainRenderer();
  53. ResourceManager& resources = app->getResourceManager();
  54. scene.setAmbientColor(Vec4(1.0) * 0.05);
  55. renderer.getOffscreenRenderer().getPps().setFog(Vec3(1.0, 0.9, 0.9), 0.7);
  56. if(getenv("PROFILE"))
  57. {
  58. profile = true;
  59. app->setTimerTick(0.0);
  60. }
  61. // camera
  62. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  63. if(err) return err;
  64. const F32 ang = 55.0;
  65. cam->setAll(
  66. renderer.getAspectRatio() * toRad(ang),
  67. toRad(ang), 0.2, 300.0);
  68. scene.setActiveCamera(cam);
  69. cam->getComponent<MoveComponent>().
  70. setLocalTransform(Transform(Vec4(0.0),
  71. Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))),
  72. 1.0));
  73. #if !PLAYER
  74. cam->getComponent<MoveComponent>().
  75. setLocalTransform(Transform(
  76. //Vec4(147.392776, -10.132728, 16.607138, 0.0),
  77. Vec4(102.984535, -11.532733, 16.394911, 0),
  78. Mat3x4(Euler(toRad(0.0), toRad(-10.0), toRad(0.0))),
  79. //Mat3x4::getIdentity(),
  80. 1.0));
  81. #endif
  82. #if 0
  83. {
  84. ReflectionProbe* refl;
  85. scene.newSceneNode<ReflectionProbe>("refl", refl, 68.0f);
  86. move = refl->tryGetComponent<MoveComponent>();
  87. move->setLocalOrigin(Vec4(0.0, 10, 0, 0));
  88. ReflectionProxy* proxy;
  89. scene.newSceneNode<ReflectionProxy>("proxy", proxy, 100.0, 15.0, 10.0);
  90. move = proxy->tryGetComponent<MoveComponent>();
  91. move->setLocalOrigin(Vec4(0.0, 12, -15, 0));
  92. }
  93. #endif
  94. #if 0
  95. PointLight* plight;
  96. scene.newSceneNode<PointLight>("spot0", plight);
  97. lightc = plight->tryGetComponent<LightComponent>();
  98. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  99. lightc->setSpecularColor(Vec4(1.2));
  100. lightc->setDistance(5.0);
  101. move = plight->tryGetComponent<MoveComponent>();
  102. move->setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0),
  103. Mat3x4::getIdentity(), 1.0));
  104. #endif
  105. #if 0
  106. SpotLight* light;
  107. scene.newSceneNode<SpotLight>("spot0", light);
  108. lightc = light->tryGetComponent<LightComponent>();
  109. lightc->setOuterAngle(toRad(45.0));
  110. lightc->setInnerAngle(toRad(15.0));
  111. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  112. lightc->setSpecularColor(Vec4(1.2));
  113. lightc->setDistance(5.0);
  114. move = light->tryGetComponent<MoveComponent>();
  115. move->setLocalTransform(Transform(Vec4(0.0, 0.5, 0.0, 0.0),
  116. Mat3x4::getIdentity(), 1.0));
  117. #endif
  118. #if 0
  119. err = scene.newSceneNode<SpotLight>("spot1", spot);
  120. if(err) return err;
  121. spot->setOuterAngle(toRad(45.0));
  122. spot->setInnerAngle(toRad(15.0));
  123. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  124. Mat3x4::getIdentity(), 1.0));
  125. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  126. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  127. spot->setDistance(30.0);
  128. spot->setShadowEnabled(true);
  129. #endif
  130. #if 0
  131. // Vase point lights
  132. F32 x = 8.5;
  133. F32 y = 2.25;
  134. F32 z = 2.49;
  135. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  136. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  137. for(U i = 0; i < vaseLightPos.getSize(); i++)
  138. {
  139. Vec4 lightPos = vaseLightPos[i].xyz0();
  140. PointLight* point;
  141. err = scene.newSceneNode<PointLight>(
  142. ("vase_plight" + std::to_string(i)).c_str(), point);
  143. if(err) return err;
  144. point->setRadius(2.0);
  145. point->setLocalOrigin(lightPos);
  146. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  147. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  148. //if(i == 0)
  149. {
  150. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  151. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  152. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  153. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  154. }
  155. LightEvent* event;
  156. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  157. if(err) return err;
  158. event->setRadiusMultiplier(0.2);
  159. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  160. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  161. event->setReanimate(true);
  162. JitterMoveEvent* mevent;
  163. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  164. mevent->setPositionLimits(
  165. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  166. mevent->setReanimate(true);
  167. ParticleEmitter* pe;
  168. /**/
  169. if(i == 0)
  170. {
  171. err = scene.newSceneNode<ParticleEmitter>(
  172. "pefire", pe, "particles/fire.ankipart");
  173. if(err) return err;
  174. pe->setLocalOrigin(lightPos);
  175. err = scene.newSceneNode<ParticleEmitter>(
  176. "pesmoke", pe, "particles/smoke.ankipart");
  177. if(err) return err;
  178. pe->setLocalOrigin(lightPos);
  179. }
  180. else
  181. {
  182. InstanceNode* instance;
  183. err = scene.newSceneNode<InstanceNode>(
  184. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  185. if(err) return err;
  186. instance->setLocalOrigin(lightPos);
  187. SceneNode& sn = scene.findSceneNode("pefire");
  188. sn.addChild(instance);
  189. err = scene.newSceneNode<InstanceNode>(
  190. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  191. if(err) return err;
  192. instance->setLocalOrigin(lightPos);
  193. scene.findSceneNode("pesmoke").addChild(instance);
  194. }
  195. /*{
  196. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  197. "particles/sparks.ankipart");
  198. pe->setLocalOrigin(lightPos);
  199. }*/
  200. }
  201. #endif
  202. #if 0
  203. // horse
  204. err = scene.newSceneNode<ModelNode>("horse", horse,
  205. "models/horse/horse.ankimdl");
  206. if(err) return err;
  207. horse->getComponent<MoveComponent>().setLocalTransform(
  208. Transform(Vec4(0, 3, 0, 0.0), Mat3x4::getIdentity(), 0.5));
  209. #endif
  210. if(0)
  211. {
  212. err = scene.newSceneNode<PointLight>("plight0", point);
  213. if(err) return err;
  214. lightc = point->tryGetComponent<LightComponent>();
  215. lightc->setDistance(2.2);
  216. lightc->setDiffuseColor(Vec4(1.0));
  217. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  218. move = point->tryGetComponent<MoveComponent>();
  219. move->setLocalOrigin(Vec4(3.0, 2.0, 0.2, 0.0));
  220. move->setLocalRotation(Mat3x4(Axisang(toRad(90.0), Vec3(0, 1, 0))));
  221. }
  222. {
  223. ScriptResourcePtr script;
  224. ANKI_CHECK(resources.loadResource("maps/hell/scene.lua", script));
  225. if(err) return err;
  226. err = app->getScriptManager().evalString(script->getSource());
  227. if(err) return err;
  228. }
  229. /*{
  230. SceneNode* node = scene.tryFindSceneNode("Point_026");
  231. LightEvent* event = scene.getEventManager().newEvent<LightEvent>(
  232. 0.0f, 50.0f, node);
  233. event->setIntensityMultiplier(Vec4(1.5));
  234. event->setFrequency(3.0, 0.1);
  235. }*/
  236. #if PLAYER
  237. PlayerNode* pnode;
  238. scene.newSceneNode<PlayerNode>("player", pnode,
  239. Vec4(147.392776, -11.132728, 16.607138, 0.0));
  240. pnode->addChild(cam);
  241. #endif
  242. #if 0
  243. {
  244. ModelNode* fog;
  245. scene.newSceneNode<ModelNode>("fog", fog,
  246. "models/fog/volumetric_fog_box.ankimdl");
  247. MoveComponent& move = fog->getComponent<MoveComponent>();
  248. //move.setLocalOrigin(Vec4(10.0, -19.0, 0.0, 0.0));
  249. move.setLocalOrigin(Vec4(10.0, -26.5, 0.0, 0.0));
  250. move.setLocalScale(100.0);
  251. }
  252. #endif
  253. return ErrorCode::NONE;
  254. }
  255. //==============================================================================
  256. #if 0
  257. /// The func pools the stdinListener for string in the console, if
  258. /// there are any it executes them with scriptingEngine
  259. void execStdinScpripts()
  260. {
  261. while(1)
  262. {
  263. std::string cmd = StdinListenerSingleton::get().getLine();
  264. if(cmd.length() < 1)
  265. {
  266. break;
  267. }
  268. try
  269. {
  270. ScriptManagerSingleton::get().evalString(cmd.c_str());
  271. }
  272. catch(Exception& e)
  273. {
  274. ANKI_LOGE(e.what());
  275. }
  276. }
  277. }
  278. #endif
  279. //==============================================================================
  280. Error mainLoopExtra(App& app, void*, Bool& quit)
  281. {
  282. Error err = ErrorCode::NONE;
  283. F32 dist = 0.1;
  284. F32 ang = toRad(2.5);
  285. F32 scale = 0.01;
  286. F32 mouseSensivity = 9.0;
  287. quit = false;
  288. SceneGraph& scene = app.getSceneGraph();
  289. Input& in = app.getInput();
  290. MainRenderer& renderer = app.getMainRenderer();
  291. if(in.getKey(KeyCode::ESCAPE))
  292. {
  293. quit = true;
  294. return err;
  295. }
  296. // move the camera
  297. static MoveComponent* mover =
  298. &scene.getActiveCamera().getComponent<MoveComponent>();
  299. if(in.getKey(KeyCode::_1))
  300. {
  301. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  302. }
  303. if(in.getKey(KeyCode::_2))
  304. {
  305. mover = &scene.findSceneNode("proxy").
  306. getComponent<MoveComponent>();
  307. }
  308. if(in.getKey(KeyCode::_3))
  309. {
  310. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  311. }
  312. if(in.getKey(KeyCode::_4))
  313. {
  314. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  315. }
  316. if(in.getKey(KeyCode::_5))
  317. {
  318. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  319. }
  320. if(in.getKey(KeyCode::_6))
  321. {
  322. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  323. }
  324. if(in.getKey(KeyCode::_7))
  325. {
  326. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  327. }
  328. if(in.getKey(KeyCode::L) == 1)
  329. {
  330. Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  331. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());
  332. }
  333. if(in.getKey(KeyCode::F1) == 1)
  334. {
  335. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  336. }
  337. if(in.getKey(KeyCode::F2) == 1)
  338. {
  339. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  340. }
  341. if(in.getKey(KeyCode::F3) == 1)
  342. {
  343. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  344. }
  345. if(in.getKey(KeyCode::F4) == 1)
  346. {
  347. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  348. }
  349. if(in.getKey(KeyCode::F5) == 1)
  350. {
  351. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  352. }
  353. if(in.getKey(KeyCode::F6) == 1)
  354. {
  355. renderer.getDbg().switchDepthTestEnabled();
  356. }
  357. if(in.getKey(KeyCode::F12) == 1)
  358. {
  359. printf("F12\n");
  360. scene.getActiveCamera().getComponent<FrustumComponent>().markShapeForUpdate();
  361. scene.getActiveCamera().getComponent<FrustumComponent>().markTransformForUpdate();
  362. }
  363. #if !PLAYER
  364. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  365. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  366. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  367. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  368. if(in.getKey(KeyCode::A))
  369. {
  370. mover->moveLocalX(-dist);
  371. }
  372. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  373. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  374. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  375. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  376. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  377. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  378. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  379. if(in.getKey(KeyCode::PAGEUP))
  380. {
  381. mover->scale(scale);
  382. }
  383. if(in.getKey(KeyCode::PAGEDOWN))
  384. {
  385. mover->scale(-scale);
  386. }
  387. #endif
  388. #if !PLAYER && MOUSE
  389. if(in.getMousePosition() != Vec2(0.0) && !profile)
  390. {
  391. //printf("%f %f\n", in.getMousePosition().x(), in.getMousePosition().y());
  392. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  393. renderer.getAspectRatio();
  394. mover->rotateLocalY(angY);
  395. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  396. }
  397. #endif
  398. //execStdinScpripts();
  399. if(profile && app.getGlobalTimestamp() == 500)
  400. {
  401. quit = true;
  402. return err;
  403. }
  404. return err;
  405. }
  406. //==============================================================================
  407. Error initSubsystems(int argc, char* argv[])
  408. {
  409. Error err = ErrorCode::NONE;
  410. // Config
  411. Config config;
  412. config.set("dbg.enabled", false);
  413. config.set("is.sm.bilinearEnabled", true);
  414. config.set("is.groundLightEnabled", false);
  415. config.set("is.sm.enabled", true);
  416. config.set("is.sm.maxLights", 16);
  417. config.set("is.sm.poissonEnabled", true);
  418. config.set("is.sm.resolution", 1024);
  419. config.set("lf.maxFlares", 32);
  420. config.set("pps.enabled", false);
  421. config.set("pps.bloom.enabled", true);
  422. config.set("pps.bloom.renderingQuality", 0.5);
  423. config.set("pps.bloom.blurringDist", 1.0);
  424. config.set("pps.bloom.blurringIterationsCount", 3);
  425. config.set("pps.bloom.threshold", 2.0);
  426. config.set("pps.bloom.scale", 2.0);
  427. config.set("pps.bloom.samples", 17);
  428. config.set("pps.ssao.blurringIterationsCount", 2);
  429. config.set("pps.ssao.enabled", true);
  430. config.set("pps.ssao.renderingQuality", 0.35);
  431. config.set("pps.bl.enabled", true);
  432. config.set("pps.bl.blurringIterationsCount", 2);
  433. config.set("pps.bl.sideBlurFactor", 1.0);
  434. config.set("pps.sslf.enabled", true);
  435. config.set("pps.sharpen", true);
  436. config.set("renderingQuality", 1.0);
  437. config.set("width", 1920);
  438. config.set("height", 1088);
  439. config.set("lodDistance", 20.0);
  440. config.set("samples", 1);
  441. config.set("tessellation", true);
  442. //config.set("maxTextureSize", 256);
  443. config.set("refl.renderingQuality", 1.0);
  444. config.set("ir.enabled", true);
  445. //config.set("ir.clusterSizeZ", 32);
  446. config.set("sslr.enabled", false);
  447. config.set("ir.rendererSize", 64);
  448. config.set("ir.clusterSizeZ", 16);
  449. config.set("fullscreenDesktopResolution", false);
  450. //config.set("clusterSizeZ", 16);
  451. config.set("debugContext", false);
  452. if(getenv("ANKI_DATA_PATH"))
  453. {
  454. config.set("dataPaths", getenv("ANKI_DATA_PATH"));
  455. }
  456. else
  457. {
  458. config.set("dataPaths", "assets");
  459. }
  460. config.set("sceneFrameAllocatorSize", 1024 * 1024 * 10);
  461. //config.set("maxTextureSize", 256);
  462. //config.set("lodDistance", 3.0);
  463. app = new App;
  464. err = app->create(config, allocAligned, nullptr);
  465. if(err) return err;
  466. // Input
  467. #if MOUSE
  468. app->getInput().lockCursor(true);
  469. app->getInput().hideCursor(true);
  470. app->getInput().moveCursor(Vec2(0.0));
  471. #endif
  472. return err;
  473. }
  474. //==============================================================================
  475. int main(int argc, char* argv[])
  476. {
  477. Error err = ErrorCode::NONE;
  478. err = initSubsystems(argc, argv);
  479. if(!err)
  480. {
  481. err = init();
  482. }
  483. if(!err)
  484. {
  485. err = app->mainLoop(mainLoopExtra, nullptr);
  486. }
  487. if(err)
  488. {
  489. ANKI_LOGE("Error reported. See previous messages");
  490. }
  491. else
  492. {
  493. delete app;
  494. ANKI_LOGI("Bye!!");
  495. }
  496. return 0;
  497. }