Panagiotis Christopoulos Charitos 8bf2bcd0e0 Skeleton: More work 8 年之前
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ClusterLightCommon.glsl 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 年之前
Clusterer.glsl 7d7a993f8e Update the copyright notice year 9 年之前
Common.glsl 8bf2bcd0e0 Skeleton: More work 8 年之前
ForwardShadingCommonFrag.glsl 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 年之前
ForwardShadingCommonVert.glsl a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 年之前
Functions.glsl 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 年之前
GBufferCommonFrag.glsl baa1b288b3 Vulkan: Fix some validation errors 8 年之前
GBufferCommonTessc.glsl 42863c8c26 The great refactoring. Remove the acronyms in the renderer to ease adoption 8 年之前
GBufferCommonTesse.glsl 42863c8c26 The great refactoring. Remove the acronyms in the renderer to ease adoption 8 年之前
GBufferCommonVert.glsl 8bf2bcd0e0 Skeleton: More work 8 年之前
GaussianBlurCommon.glsl 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 年之前
LightFunctions.glsl 45ad0345bd Replace plain shadow mapping with ESM with prefiltering 8 年之前
Pack.glsl fe703455e0 Fix a BRDF hack 8 年之前
QuadVert.glsl a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX 8 年之前
Sslr.glsl 7d7a993f8e Update the copyright notice year 9 年之前
Tonemapping.glsl ceec3ad392 Optimize tonemapping a bit. Tonemap temporal AA 8 年之前
TonemappingResources.glsl ceec3ad392 Optimize tonemapping a bit. Tonemap temporal AA 8 年之前