AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos a6b053b454 RenderGraph: Interfaces 8 سال پیش
bled 712c7a3813 - Add configurable early Z 8 سال پیش
docs fa002881f5 Work on the new shader program design 8 سال پیش
engine_data 15c3f407d0 Add a font file 8 سال پیش
programs 8bf2bcd0e0 Skeleton: More work 8 سال پیش
samples 712c7a3813 - Add configurable early Z 8 سال پیش
sandbox 3c7967c17a Add some funtionality on bone weights 8 سال پیش
shaders 8bf2bcd0e0 Skeleton: More work 8 سال پیش
src a6b053b454 RenderGraph: Interfaces 8 سال پیش
tests c77e039152 Fix the windows build 8 سال پیش
thirdparty @ 94153df17c 60fced41ff Fix Vulkan build 8 سال پیش
tools 8bf2bcd0e0 Skeleton: More work 8 سال پیش
.appveyor.yml fc5d15209d Start using C++14. Fix vulkan bugs 8 سال پیش
.clang-format 99bf099800 Improve and optimize SSAO. Fix dist calculation in visibility tests. Change the code format a bit 8 سال پیش
.gitignore 51777587ae Making everything feature complete 8 سال پیش
.gitmodules 8d2aaee2ae Fixing submodules 10 سال پیش
.travis.yml 0533f57d11 Move the global resources of forward shading to set 0. This fixes a bug in Vulkan 8 سال پیش
AndroidManifest.xml bc81b1130b Android 12 سال پیش
CMakeLists.txt 40fdaf2c6d Fix a logic error part ofr issue #12 8 سال پیش
LICENSE 7d7a993f8e Update the copyright notice year 9 سال پیش
README.md ec0b96bddb - Update README 8 سال پیش

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.5 and Vulkan 1.0 (Experimental).

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

2 Building AnKi

OS Master Branch Build Status
Linux Build Status Linux
Windows Build status Windows

To checkout the source including the submodules type:

git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 5.0 and up or Clang 3.7 and up
  • libx11-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • CMake 2.8 and up
    • Make sure you add cmake.exe to your PATH environment variable (The installer asks, press yes)
  • MinGW-w64 5.0 and up
    • MinGW has many variants. You need the POSIX version plus SEH (eg x86_64-posix-seh)
    • Install to a path without spaces (eg C:/mingw-w64)
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/bin) to the PATH environment variable

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release
$mingw32-make

NOTE: If you have a better way to build on Windows please let us know.

3 Next steps

Try to build with samples enabled (search for the ANKI_BUILD_SAMPLES option in your CMake GUI) and try running the sponza executable. Then you will be able to see sponza running in AnKi. All samples must run from within their directory.

$cd path/to/anki/samples/sponza
$./path/to/build/samples/sponza/sponza

More samples will follow.