Framework.cpp 4.9 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include "Framework.h"
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. HeapAllocator<U32> alloc(allocAligned, nullptr);
  10. StringAuto mainDataPath(alloc, ANKI_SOURCE_DIRECTORY);
  11. StringAuto assetsDataPath(alloc);
  12. assetsDataPath.sprintf("%s/samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  13. if(!directoryExists(assetsDataPath))
  14. {
  15. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository?", assetsDataPath.cstr());
  16. return Error::USER_DATA;
  17. }
  18. // Init the super class
  19. ConfigSet config = DefaultConfigSet::get();
  20. config.set("window_fullscreen", true);
  21. config.set("rsrc_dataPaths", StringAuto(alloc).sprintf("%s:%s", mainDataPath.cstr(), assetsDataPath.cstr()));
  22. config.set("gr_debugContext", 0);
  23. ANKI_CHECK(config.setFromCommandLineArguments(argc, argv));
  24. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  25. // Input
  26. getInput().lockCursor(true);
  27. getInput().hideCursor(true);
  28. getInput().moveCursor(Vec2(0.0f));
  29. // Some renderer stuff
  30. getMainRenderer().getOffscreenRenderer().getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f));
  31. ANKI_CHECK(sampleExtraInit());
  32. return Error::NONE;
  33. }
  34. Error SampleApp::userMainLoop(Bool& quit)
  35. {
  36. const F32 MOVE_DISTANCE = 0.1f;
  37. const F32 ROTATE_ANGLE = toRad(2.5f);
  38. const F32 MOUSE_SENSITIVITY = 9.0f;
  39. quit = false;
  40. SceneGraph& scene = getSceneGraph();
  41. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  42. Input& in = getInput();
  43. if(in.getKey(KeyCode::ESCAPE))
  44. {
  45. quit = true;
  46. return Error::NONE;
  47. }
  48. if(in.getKey(KeyCode::BACKQUOTE) == 1)
  49. {
  50. setDisplayDeveloperConsole(!getDisplayDeveloperConsole());
  51. }
  52. if(in.getKey(KeyCode::Y) == 1)
  53. {
  54. renderer.setCurrentDebugRenderTarget(
  55. (renderer.getCurrentDebugRenderTarget() == "GBuffer_velocity") ? "" : "GBuffer_velocity");
  56. }
  57. if(in.getKey(KeyCode::U) == 1)
  58. {
  59. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSGI") ? "" : "SSGI");
  60. }
  61. if(in.getKey(KeyCode::I) == 1)
  62. {
  63. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  64. }
  65. if(in.getKey(KeyCode::O) == 1)
  66. {
  67. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SM_resolve") ? ""
  68. : "SM_resolve");
  69. }
  70. if(in.getKey(KeyCode::P) == 1)
  71. {
  72. renderer.setCurrentDebugRenderTarget(
  73. (renderer.getCurrentDebugRenderTarget() == "GBuffer_normals") ? "" : "GBuffer_normals");
  74. }
  75. if(!getDisplayDeveloperConsole())
  76. {
  77. in.hideCursor(true);
  78. in.lockCursor(true);
  79. // move the camera
  80. static MoveComponent* mover = &scene.getActiveCameraNode().getComponent<MoveComponent>();
  81. if(in.getKey(KeyCode::_1) == 1)
  82. {
  83. mover = &scene.getActiveCameraNode().getComponent<MoveComponent>();
  84. }
  85. if(in.getKey(KeyCode::F1) == 1)
  86. {
  87. static U mode = 0;
  88. mode = (mode + 1) % 3;
  89. if(mode == 0)
  90. {
  91. renderer.getDbg().setEnabled(false);
  92. }
  93. else if(mode == 1)
  94. {
  95. renderer.getDbg().setEnabled(true);
  96. renderer.getDbg().setDepthTestEnabled(true);
  97. renderer.getDbg().setDitheredDepthTestEnabled(false);
  98. }
  99. else
  100. {
  101. renderer.getDbg().setEnabled(true);
  102. renderer.getDbg().setDepthTestEnabled(false);
  103. renderer.getDbg().setDitheredDepthTestEnabled(true);
  104. }
  105. }
  106. if(in.getKey(KeyCode::F2) == 1)
  107. {
  108. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  109. }
  110. if(in.getKey(KeyCode::UP))
  111. {
  112. mover->rotateLocalX(ROTATE_ANGLE);
  113. }
  114. if(in.getKey(KeyCode::DOWN))
  115. {
  116. mover->rotateLocalX(-ROTATE_ANGLE);
  117. }
  118. if(in.getKey(KeyCode::LEFT))
  119. {
  120. mover->rotateLocalY(ROTATE_ANGLE);
  121. }
  122. if(in.getKey(KeyCode::RIGHT))
  123. {
  124. mover->rotateLocalY(-ROTATE_ANGLE);
  125. }
  126. if(in.getKey(KeyCode::A))
  127. {
  128. mover->moveLocalX(-MOVE_DISTANCE);
  129. }
  130. if(in.getKey(KeyCode::D))
  131. {
  132. mover->moveLocalX(MOVE_DISTANCE);
  133. }
  134. if(in.getKey(KeyCode::C))
  135. {
  136. mover->moveLocalY(-MOVE_DISTANCE);
  137. }
  138. if(in.getKey(KeyCode::SPACE))
  139. {
  140. mover->moveLocalY(MOVE_DISTANCE);
  141. }
  142. if(in.getKey(KeyCode::W))
  143. {
  144. mover->moveLocalZ(-MOVE_DISTANCE);
  145. }
  146. if(in.getKey(KeyCode::S))
  147. {
  148. mover->moveLocalZ(MOVE_DISTANCE);
  149. }
  150. if(in.getKey(KeyCode::Q))
  151. {
  152. mover->rotateLocalZ(ROTATE_ANGLE);
  153. }
  154. if(in.getKey(KeyCode::E))
  155. {
  156. mover->rotateLocalZ(-ROTATE_ANGLE);
  157. }
  158. if(in.getKey(KeyCode::F12) == 1 && ANKI_ENABLE_TRACE)
  159. {
  160. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  161. }
  162. if(in.getMousePosition() != Vec2(0.0))
  163. {
  164. F32 angY =
  165. -ROTATE_ANGLE * in.getMousePosition().x() * MOUSE_SENSITIVITY * getMainRenderer().getAspectRatio();
  166. mover->rotateLocalY(angY);
  167. mover->rotateLocalX(ROTATE_ANGLE * in.getMousePosition().y() * MOUSE_SENSITIVITY);
  168. }
  169. }
  170. else
  171. {
  172. in.hideCursor(false);
  173. in.lockCursor(false);
  174. }
  175. return Error::NONE;
  176. }