FinalComposite.cpp 6.0 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/FinalComposite.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/Bloom.h>
  8. #include <AnKi/Renderer/Scale.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/LightShading.h>
  11. #include <AnKi/Renderer/GBuffer.h>
  12. #include <AnKi/Renderer/Dbg.h>
  13. #include <AnKi/Renderer/DownscaleBlur.h>
  14. #include <AnKi/Renderer/UiStage.h>
  15. #include <AnKi/Renderer/MotionVectors.h>
  16. #include <AnKi/Util/Logger.h>
  17. #include <AnKi/Core/ConfigSet.h>
  18. namespace anki {
  19. FinalComposite::FinalComposite(Renderer* r)
  20. : RendererObject(r)
  21. {
  22. }
  23. FinalComposite::~FinalComposite()
  24. {
  25. }
  26. Error FinalComposite::initInternal()
  27. {
  28. ANKI_R_LOGV("Initializing final composite");
  29. ANKI_CHECK(loadColorGradingTextureImage("EngineAssets/DefaultLut.ankitex"));
  30. m_fbDescr.m_colorAttachmentCount = 1;
  31. m_fbDescr.bake();
  32. // Progs
  33. ANKI_CHECK(getResourceManager().loadResource("ShaderBinaries/FinalComposite.ankiprogbin", m_prog));
  34. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  35. variantInitInfo.addMutation("FILM_GRAIN", (getConfig().getRFilmGrainStrength() > 0.0) ? 1 : 0);
  36. variantInitInfo.addMutation("BLOOM_ENABLED", 1);
  37. variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE));
  38. variantInitInfo.addConstant("FB_SIZE", m_r->getPostProcessResolution());
  39. variantInitInfo.addConstant("MOTION_BLUR_SAMPLES", getConfig().getRMotionBlurSamples());
  40. for(U32 dbg = 0; dbg < 2; ++dbg)
  41. {
  42. const ShaderProgramResourceVariant* variant;
  43. variantInitInfo.addMutation("DBG_ENABLED", dbg);
  44. m_prog->getOrCreateVariant(variantInitInfo, variant);
  45. m_grProgs[dbg] = variant->getProgram();
  46. }
  47. ANKI_CHECK(getResourceManager().loadResource("ShaderBinaries/VisualizeRenderTarget.ankiprogbin",
  48. m_defaultVisualizeRenderTargetProg));
  49. const ShaderProgramResourceVariant* variant;
  50. m_defaultVisualizeRenderTargetProg->getOrCreateVariant(variant);
  51. m_defaultVisualizeRenderTargetGrProg = variant->getProgram();
  52. return Error::NONE;
  53. }
  54. Error FinalComposite::init()
  55. {
  56. const Error err = initInternal();
  57. if(err)
  58. {
  59. ANKI_R_LOGE("Failed to init final composite");
  60. }
  61. return err;
  62. }
  63. Error FinalComposite::loadColorGradingTextureImage(CString filename)
  64. {
  65. m_lut.reset(nullptr);
  66. ANKI_CHECK(getResourceManager().loadResource(filename, m_lut));
  67. ANKI_ASSERT(m_lut->getWidth() == LUT_SIZE);
  68. ANKI_ASSERT(m_lut->getHeight() == LUT_SIZE);
  69. ANKI_ASSERT(m_lut->getDepth() == LUT_SIZE);
  70. return Error::NONE;
  71. }
  72. void FinalComposite::populateRenderGraph(RenderingContext& ctx)
  73. {
  74. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  75. // Create the pass
  76. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Final Composite");
  77. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  78. run(ctx, rgraphCtx);
  79. });
  80. pass.setFramebufferInfo(m_fbDescr, {ctx.m_outRenderTarget});
  81. pass.newDependency(RenderPassDependency(ctx.m_outRenderTarget, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE));
  82. if(getConfig().getRDbgEnabled())
  83. {
  84. pass.newDependency(RenderPassDependency(m_r->getDbg().getRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  85. }
  86. pass.newDependency(RenderPassDependency(m_r->getScale().getTonemappedRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  87. pass.newDependency(RenderPassDependency(m_r->getBloom().getRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  88. pass.newDependency(
  89. RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  90. pass.newDependency(RenderPassDependency(m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  91. Array<RenderTargetHandle, kMaxDebugRenderTargets> dbgRts;
  92. ShaderProgramPtr debugProgram;
  93. const Bool hasDebugRt = m_r->getCurrentDebugRenderTarget(dbgRts, debugProgram);
  94. if(hasDebugRt)
  95. {
  96. for(const RenderTargetHandle& handle : dbgRts)
  97. {
  98. if(handle.isValid())
  99. {
  100. pass.newDependency(RenderPassDependency(handle, TextureUsageBit::SAMPLED_FRAGMENT));
  101. }
  102. }
  103. }
  104. }
  105. void FinalComposite::run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  106. {
  107. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  108. const Bool dbgEnabled = getConfig().getRDbgEnabled();
  109. Array<RenderTargetHandle, kMaxDebugRenderTargets> dbgRts;
  110. ShaderProgramPtr optionalDebugProgram;
  111. const Bool hasDebugRt = m_r->getCurrentDebugRenderTarget(dbgRts, optionalDebugProgram);
  112. // Bind program
  113. if(hasDebugRt && optionalDebugProgram.isCreated())
  114. {
  115. cmdb->bindShaderProgram(optionalDebugProgram);
  116. }
  117. else if(hasDebugRt)
  118. {
  119. cmdb->bindShaderProgram(m_defaultVisualizeRenderTargetGrProg);
  120. }
  121. else
  122. {
  123. cmdb->bindShaderProgram(m_grProgs[dbgEnabled]);
  124. }
  125. // Bind stuff
  126. if(!hasDebugRt)
  127. {
  128. cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp);
  129. cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearClamp);
  130. cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearRepeat);
  131. rgraphCtx.bindColorTexture(0, 3, m_r->getScale().getTonemappedRt());
  132. rgraphCtx.bindColorTexture(0, 4, m_r->getBloom().getRt());
  133. cmdb->bindTexture(0, 5, m_lut->getTextureView());
  134. rgraphCtx.bindColorTexture(0, 6, m_r->getMotionVectors().getMotionVectorsRt());
  135. rgraphCtx.bindTexture(0, 7, m_r->getGBuffer().getDepthRt(),
  136. TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
  137. if(dbgEnabled)
  138. {
  139. rgraphCtx.bindColorTexture(0, 8, m_r->getDbg().getRt());
  140. }
  141. const UVec4 pc(0, 0, floatBitsToUint(getConfig().getRFilmGrainStrength()), m_r->getFrameCount() & MAX_U32);
  142. cmdb->setPushConstants(&pc, sizeof(pc));
  143. }
  144. else
  145. {
  146. cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp);
  147. U32 count = 1;
  148. for(const RenderTargetHandle& handle : dbgRts)
  149. {
  150. if(handle.isValid())
  151. {
  152. rgraphCtx.bindColorTexture(0, count++, handle);
  153. }
  154. }
  155. }
  156. cmdb->setViewport(0, 0, m_r->getPostProcessResolution().x(), m_r->getPostProcessResolution().y());
  157. drawQuad(cmdb);
  158. // Draw UI
  159. m_r->getUiStage().draw(m_r->getPostProcessResolution().x(), m_r->getPostProcessResolution().y(), ctx, cmdb);
  160. }
  161. } // end namespace anki