AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos b75e7f2bb2 Move ApplyIrradianceToReflection to the new format 5 years ago
docs fa002881f5 Work on the new shader program design 8 years ago
engine_data 8280d0bca6 Fix env mapping. Fix texture importer 5 years ago
samples b079500a31 Some build system changes 5 years ago
sandbox b079500a31 Some build system changes 5 years ago
shaders b75e7f2bb2 Move ApplyIrradianceToReflection to the new format 5 years ago
src b75e7f2bb2 Move ApplyIrradianceToReflection to the new format 5 years ago
tests 4b199a739a Fixes. Convert the 1st program to the new format 5 years ago
thirdparty @ 7340e46a89 a67f64a315 Add some missing files 5 years ago
tools 344c445594 Some more work on the compiler 5 years ago
.clang-format 81c2e0b957 Inline the threading classes for better performance and introduce a minimal Windows.h 5 years ago
.gitignore 8c0d0f1e3d Add more functionality to the rigid body 7 years ago
.gitmodules 8d2aaee2ae Fixing submodules 10 years ago
.travis.yml 783303d951 Enable unit test building on Windows CI 5 years ago
CMakeLists.txt b079500a31 Some build system changes 5 years ago
LICENSE 419a7726e0 Add a class to execute other processes. Only for Linux ATM 5 years ago
README.md 43ef8e4a7d Some windows improvements 6 years ago

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on Vulkan 1.1 and OpenGL 4.5 (now deprecated).

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

2 Building AnKi

Build Status, Linux and Windows Build Status

To checkout the source including the submodules type:

git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 3.0 and up
  • GCC 5.0 and up or Clang 6.0 and up
  • libx11-dev installed
  • libxrandr-dev installed
  • libx11-xcb-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • Cmake 3.0 and up
  • VulkanSDK version 1.1.x and up
    • Add an environment variable named VULKAN_SDK that points to the installation path of VulkanSDK
  • Python 3.0 and up
    • Make sure that the python executable's location is in PATH environment variable
  • Microsoft Visual Studio 2017 and up
    • Make sure that Windows 10 SDK (xxx) for Desktop C++ [x86 and x64] component is installed

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Release
$cmake --build . --config Release

Alternatively, recent Visual Studio versions support building CMake projects from inside the IDE:

  • Open Visual Studio
  • Choose the "open folder" option and navigate to AnKi's checkout
  • Visual Studio will automatically understand that AnKi is a CMake project and it will populate the CMake cache
  • Press "build all"

3 Next steps

Try to build with samples enabled (search for the ANKI_BUILD_SAMPLES=ON option in your CMake GUI) and try running the sponza executable. Then you will be able to see sponza running in AnKi. All samples must run from within their directory.

$cd path/to/anki/samples/sponza
$./path/to/build/bin/sponza

More samples will follow.