Panagiotis Christopoulos Charitos b7c889cfc0 Breaking the renderer stages into non-nested classes. This will make the Renderer class more clear and will ease the boost::python interfaces 15 лет назад
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BsBpSphere.glsl 6e1d6f010d Refactoring 15 лет назад
BsRefract.glsl 47265156f1 Minor changes 15 лет назад
Dbg.glsl ac86ccb98d - A small fix in the FATAL 15 лет назад
GaussianBlurGeneric.glsl b7c889cfc0 Breaking the renderer stages into non-nested classes. This will make the Renderer class more clear and will ease the boost::python interfaces 15 лет назад
HwSkinningTrffbGeneric.glsl b40772172a - Optimizing copilation time 15 лет назад
IsAp.glsl 26f6a93dd5 - Splitting the Pps in two passes 15 лет назад
IsLpGeneric.glsl 212c87b235 Improving HDR (maybe) (needs testing) 15 лет назад
IsSmo.glsl 8bb2274f2f - The stencil masking optimizations are in a new file with GL 3 15 лет назад
MsMpGeneric.glsl 212c87b235 Improving HDR (maybe) (needs testing) 15 лет назад
MsMpSkybox.glsl ac0fafc11a THIS IS THE LAST COMMIT IN SOURCEFORGE. FROM NOW ON ANKI WILL BE HOSTED AT GOOGLE CODE 15 лет назад
Pack.glsl 9aecb8b350 - Changes in the shaders/IsLpGeneric.glsl program 15 лет назад
PpsHdr.glsl 212c87b235 Improving HDR (maybe) (needs testing) 15 лет назад
PpsLscatt.glsl 26f6a93dd5 - Splitting the Pps in two passes 15 лет назад
PpsPostPass.glsl 26f6a93dd5 - Splitting the Pps in two passes 15 лет назад
PpsPrePass.glsl 26f6a93dd5 - Splitting the Pps in two passes 15 лет назад
PpsSsao.glsl 6e1d6f010d Refactoring 15 лет назад
PpsSsaoBlur.glsl 26f6a93dd5 - Splitting the Pps in two passes 15 лет назад
SimpleVert.glsl 26f6a93dd5 - Splitting the Pps in two passes 15 лет назад
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders 16 лет назад
dp.glsl 4baaedb4bf Commiting new shaders 16 лет назад
dp_generic.glsl 5f831bdbf6 Bugfixing the illumination stage 15 лет назад
dp_grass.glsl 4baaedb4bf Commiting new shaders 16 лет назад
dp_hw_skinning.glsl bf1ca1341c Redesining the ShaderProg 16 лет назад
final.glsl 26f6a93dd5 - Splitting the Pps in two passes 15 лет назад
hw_skinning.glsl 55f37eee4c Work on the new coding style 16 лет назад
linear_depth.glsl 4baaedb4bf Commiting new shaders 16 лет назад
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders 16 лет назад
ms_mp_skybox.glsl bf1ca1341c Redesining the ShaderProg 16 лет назад
photoshop_filters.glsl 4baaedb4bf Commiting new shaders 16 лет назад
txt.glsl bf1ca1341c Redesining the ShaderProg 16 лет назад