AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos b7c889cfc0 Breaking the renderer stages into non-nested classes. This will make the Renderer class more clear and will ease the boost::python interfaces 15 years ago
blenderscripts 49a22018a4 Fixing blender scripts 15 years ago
build b7c889cfc0 Breaking the renderer stages into non-nested classes. This will make the Renderer class more clear and will ease the boost::python interfaces 15 years ago
docs eb7c9aeac3 Scripting stuff and refactoring 15 years ago
extern c9140e0f29 Nothing worth mentioning 15 years ago
shaders b7c889cfc0 Breaking the renderer stages into non-nested classes. This will make the Renderer class more clear and will ease the boost::python interfaces 15 years ago
src b7c889cfc0 Breaking the renderer stages into non-nested classes. This will make the Renderer class more clear and will ease the boost::python interfaces 15 years ago
.cproject b8ed62ced6 Im happy to anounce the first revesion that features scripting. Its using python exposed through boost python library 15 years ago
.project b8ed62ced6 Im happy to anounce the first revesion that features scripting. Its using python exposed through boost python library 15 years ago
countlines.sh f5ca92d266 - Minor documentation updates 15 years ago
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) 15 years ago
readme 1159f77ecf Documentation updates 15 years ago

readme

for build info and more see docs/manual.html