Scene.lua 135 KB

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  1. -- Generated by: /home/godlike/src/anki/buildd/Bin/GltfImporter sponza_crytek_7_pbr_2.8.gltf /home/godlike/src/anki/Samples/Sponza/Assets/ -rpath Assets -texrpath Assets -lod-count 2 -light-scale 0.01
  2. local scene = getSceneGraph()
  3. local events = getEventManager()
  4. node = scene:newGlobalIlluminationProbeNode("Cube.011")
  5. comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent()
  6. comp:setBoxVolumeSize(Vec3.new(49.589451, 25.940620, 23.239899))
  7. trf = Transform.new()
  8. trf:setOrigin(Vec4.new(-1.084898, 12.311603, -0.533417, 0))
  9. rot = Mat3x4.new()
  10. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  11. trf:setRotation(rot)
  12. trf:setScale(1.000000)
  13. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  14. node = scene:newReflectionProbeNode("Cube.016")
  15. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  16. comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385))
  17. trf = Transform.new()
  18. trf:setOrigin(Vec4.new(-1.002113, 11.476126, 6.485529, 0))
  19. rot = Mat3x4.new()
  20. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  21. trf:setRotation(rot)
  22. trf:setScale(1.000000)
  23. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  24. node = scene:newReflectionProbeNode("Cube.015")
  25. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  26. comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385))
  27. trf = Transform.new()
  28. trf:setOrigin(Vec4.new(-1.002113, 3.652928, 6.485529, 0))
  29. rot = Mat3x4.new()
  30. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  31. trf:setRotation(rot)
  32. trf:setScale(1.000000)
  33. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  34. node = scene:newReflectionProbeNode("Cube.014")
  35. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  36. comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385))
  37. trf = Transform.new()
  38. trf:setOrigin(Vec4.new(-1.002113, 3.652928, -0.044542, 0))
  39. rot = Mat3x4.new()
  40. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  41. trf:setRotation(rot)
  42. trf:setScale(1.000000)
  43. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  44. node = scene:newReflectionProbeNode("Cube.013")
  45. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  46. comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385))
  47. trf = Transform.new()
  48. trf:setOrigin(Vec4.new(-1.002113, 11.476126, -0.044542, 0))
  49. rot = Mat3x4.new()
  50. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  51. trf:setRotation(rot)
  52. trf:setScale(1.000000)
  53. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  54. node = scene:newReflectionProbeNode("Cube.012")
  55. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  56. comp:setBoxVolumeSize(Vec3.new(34.595001, 9.433331, 8.399577))
  57. trf = Transform.new()
  58. trf:setOrigin(Vec4.new(-1.839472, 20.151806, -0.637399, 0))
  59. rot = Mat3x4.new()
  60. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  61. trf:setRotation(rot)
  62. trf:setScale(1.000000)
  63. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  64. node = scene:newReflectionProbeNode("Cube.010")
  65. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  66. comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385))
  67. trf = Transform.new()
  68. trf:setOrigin(Vec4.new(-1.002113, 11.476126, -7.632176, 0))
  69. rot = Mat3x4.new()
  70. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  71. trf:setRotation(rot)
  72. trf:setScale(1.000000)
  73. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  74. node = scene:newReflectionProbeNode("Cube.009")
  75. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  76. comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385))
  77. trf = Transform.new()
  78. trf:setOrigin(Vec4.new(-1.002113, 3.652928, -7.632176, 0))
  79. rot = Mat3x4.new()
  80. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  81. trf:setRotation(rot)
  82. trf:setScale(1.000000)
  83. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  84. node = scene:newModelNode("sky")
  85. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sky_sky.ankimdl")
  86. trf = Transform.new()
  87. trf:setOrigin(Vec4.new(0.000000, 10.451169, 0.000000, 0))
  88. rot = Mat3x4.new()
  89. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  90. trf:setRotation(rot)
  91. trf:setScale(42.438332)
  92. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  93. node = scene:newPerspectiveCameraNode("Camera.001_Orientation")
  94. scene:setActiveCameraNode(node:getSceneNodeBase())
  95. frustumc = node:getSceneNodeBase():getFrustumComponent()
  96. frustumc:setPerspective(0.100000, 100.000000, getMainRenderer():getAspectRatio() * 1.024779, 1.024779)
  97. frustumc:setShadowCascadesDistancePower(1.5)
  98. frustumc:setEffectiveShadowDistance(100.000000)
  99. trf = Transform.new()
  100. trf:setOrigin(Vec4.new(17.666607, 11.278920, 1.745400, 0))
  101. rot = Mat3x4.new()
  102. rot:setAll(0.214489, -0.116674, 0.969733, 0.000000, 0.011718, 0.993076, 0.116890, 0.000000, -0.976656, -0.013709, 0.214371, 0.000000)
  103. trf:setRotation(rot)
  104. trf:setScale(1.000000)
  105. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  106. node = scene:newParticleEmitterNode("Cube.008")
  107. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  108. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  109. trf = Transform.new()
  110. trf:setOrigin(Vec4.new(-10.786592, 2.752117, -3.831246, 0))
  111. rot = Mat3x4.new()
  112. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  113. trf:setRotation(rot)
  114. trf:setScale(0.259678)
  115. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  116. node = scene:newParticleEmitterNode("Cube.007")
  117. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  118. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  119. trf = Transform.new()
  120. trf:setOrigin(Vec4.new(-10.786592, 2.752117, 2.492320, 0))
  121. rot = Mat3x4.new()
  122. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  123. trf:setRotation(rot)
  124. trf:setScale(0.259678)
  125. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  126. node = scene:newParticleEmitterNode("Cube.006")
  127. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  128. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  129. trf = Transform.new()
  130. trf:setOrigin(Vec4.new(8.546045, 2.752117, 2.492320, 0))
  131. rot = Mat3x4.new()
  132. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  133. trf:setRotation(rot)
  134. trf:setScale(0.259678)
  135. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  136. node = scene:newParticleEmitterNode("Cube.005")
  137. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  138. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  139. trf = Transform.new()
  140. trf:setOrigin(Vec4.new(8.538117, 2.743549, -3.843734, 0))
  141. rot = Mat3x4.new()
  142. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  143. trf:setRotation(rot)
  144. trf:setScale(0.259678)
  145. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  146. node = scene:newParticleEmitterNode("Cube.004")
  147. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  148. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  149. trf = Transform.new()
  150. trf:setOrigin(Vec4.new(8.538117, 2.179293, 2.496457, 0))
  151. rot = Mat3x4.new()
  152. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  153. trf:setRotation(rot)
  154. trf:setScale(0.259678)
  155. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  156. node = scene:newParticleEmitterNode("Cube.003")
  157. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  158. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  159. trf = Transform.new()
  160. trf:setOrigin(Vec4.new(8.538117, 2.179293, -3.835756, 0))
  161. rot = Mat3x4.new()
  162. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  163. trf:setRotation(rot)
  164. trf:setScale(0.259678)
  165. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  166. node = scene:newParticleEmitterNode("Cube.002")
  167. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  168. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  169. trf = Transform.new()
  170. trf:setOrigin(Vec4.new(-10.785069, 2.179293, -3.812334, 0))
  171. rot = Mat3x4.new()
  172. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  173. trf:setRotation(rot)
  174. trf:setScale(0.259678)
  175. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  176. node = scene:newParticleEmitterNode("Cube.001")
  177. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  178. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  179. trf = Transform.new()
  180. trf:setOrigin(Vec4.new(-10.785069, 2.179293, 2.471332, 0))
  181. rot = Mat3x4.new()
  182. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  183. trf:setRotation(rot)
  184. trf:setScale(0.259678)
  185. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  186. node = scene:newPointLightNode("Point.003_Orientation")
  187. lcomp = node:getSceneNodeBase():getLightComponent()
  188. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  189. lcomp:setShadowEnabled(1)
  190. lcomp:setRadius(3.000000)
  191. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  192. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  193. event:setFrequency(2.000000, 0.020000)
  194. trf = Transform.new()
  195. trf:setOrigin(Vec4.new(-10.783357, 2.494228, -3.841534, 0))
  196. rot = Mat3x4.new()
  197. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  198. trf:setRotation(rot)
  199. trf:setScale(1.000000)
  200. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  201. node = scene:newPointLightNode("Point.002_Orientation")
  202. lcomp = node:getSceneNodeBase():getLightComponent()
  203. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  204. lcomp:setShadowEnabled(1)
  205. lcomp:setRadius(3.000000)
  206. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  207. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  208. event:setFrequency(2.000000, 0.020000)
  209. trf = Transform.new()
  210. trf:setOrigin(Vec4.new(-10.783357, 2.494228, 2.518101, 0))
  211. rot = Mat3x4.new()
  212. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  213. trf:setRotation(rot)
  214. trf:setScale(1.000000)
  215. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  216. node = scene:newPointLightNode("Point.001_Orientation")
  217. lcomp = node:getSceneNodeBase():getLightComponent()
  218. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  219. lcomp:setShadowEnabled(1)
  220. lcomp:setRadius(3.000000)
  221. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  222. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  223. event:setFrequency(2.000000, 0.020000)
  224. trf = Transform.new()
  225. trf:setOrigin(Vec4.new(8.546165, 2.494228, 2.518101, 0))
  226. rot = Mat3x4.new()
  227. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  228. trf:setRotation(rot)
  229. trf:setScale(1.000000)
  230. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  231. node = scene:newPointLightNode("Point_Orientation")
  232. lcomp = node:getSceneNodeBase():getLightComponent()
  233. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  234. lcomp:setShadowEnabled(1)
  235. lcomp:setRadius(3.000000)
  236. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  237. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  238. event:setFrequency(2.000000, 0.020000)
  239. trf = Transform.new()
  240. trf:setOrigin(Vec4.new(8.546165, 2.494228, -3.830497, 0))
  241. rot = Mat3x4.new()
  242. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  243. trf:setRotation(rot)
  244. trf:setScale(1.000000)
  245. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  246. node = scene:newModelNode("sponza_369.015")
  247. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl")
  248. trf = Transform.new()
  249. trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0))
  250. rot = Mat3x4.new()
  251. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  252. trf:setRotation(rot)
  253. trf:setScale(0.017047)
  254. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  255. node = scene:newModelNode("sponza_369.014")
  256. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl")
  257. trf = Transform.new()
  258. trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0))
  259. rot = Mat3x4.new()
  260. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  261. trf:setRotation(rot)
  262. trf:setScale(0.017047)
  263. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  264. node = scene:newModelNode("sponza_369.013")
  265. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl")
  266. trf = Transform.new()
  267. trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0))
  268. rot = Mat3x4.new()
  269. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  270. trf:setRotation(rot)
  271. trf:setScale(0.017047)
  272. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  273. node = scene:newModelNode("sponza_369.012")
  274. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl")
  275. trf = Transform.new()
  276. trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0))
  277. rot = Mat3x4.new()
  278. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  279. trf:setRotation(rot)
  280. trf:setScale(0.017047)
  281. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  282. node = scene:newModelNode("sponza_369.011")
  283. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl")
  284. trf = Transform.new()
  285. trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0))
  286. rot = Mat3x4.new()
  287. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  288. trf:setRotation(rot)
  289. trf:setScale(0.017047)
  290. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  291. node = scene:newModelNode("sponza_369.010")
  292. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl")
  293. trf = Transform.new()
  294. trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0))
  295. rot = Mat3x4.new()
  296. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  297. trf:setRotation(rot)
  298. trf:setScale(0.017047)
  299. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  300. node = scene:newModelNode("sponza_369.009")
  301. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl")
  302. trf = Transform.new()
  303. trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0))
  304. rot = Mat3x4.new()
  305. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  306. trf:setRotation(rot)
  307. trf:setScale(0.017047)
  308. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  309. node = scene:newModelNode("sponza_369.008")
  310. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl")
  311. trf = Transform.new()
  312. trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0))
  313. rot = Mat3x4.new()
  314. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  315. trf:setRotation(rot)
  316. trf:setScale(0.017047)
  317. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  318. node = scene:newModelNode("sponza_369.007")
  319. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl")
  320. trf = Transform.new()
  321. trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0))
  322. rot = Mat3x4.new()
  323. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  324. trf:setRotation(rot)
  325. trf:setScale(0.017047)
  326. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  327. node = scene:newModelNode("sponza_369.006")
  328. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl")
  329. trf = Transform.new()
  330. trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0))
  331. rot = Mat3x4.new()
  332. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  333. trf:setRotation(rot)
  334. trf:setScale(0.017047)
  335. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  336. node = scene:newModelNode("sponza_369.005")
  337. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl")
  338. trf = Transform.new()
  339. trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0))
  340. rot = Mat3x4.new()
  341. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  342. trf:setRotation(rot)
  343. trf:setScale(0.017047)
  344. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  345. node = scene:newModelNode("sponza_369.004")
  346. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl")
  347. trf = Transform.new()
  348. trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0))
  349. rot = Mat3x4.new()
  350. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  351. trf:setRotation(rot)
  352. trf:setScale(0.017047)
  353. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  354. node = scene:newModelNode("sponza_369.003")
  355. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl")
  356. trf = Transform.new()
  357. trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0))
  358. rot = Mat3x4.new()
  359. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  360. trf:setRotation(rot)
  361. trf:setScale(0.017047)
  362. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  363. node = scene:newModelNode("sponza_369.000")
  364. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl")
  365. trf = Transform.new()
  366. trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0))
  367. rot = Mat3x4.new()
  368. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  369. trf:setRotation(rot)
  370. trf:setScale(0.017047)
  371. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  372. node = scene:newModelNode("sponza_369.002")
  373. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl")
  374. trf = Transform.new()
  375. trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0))
  376. rot = Mat3x4.new()
  377. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  378. trf:setRotation(rot)
  379. trf:setScale(0.017047)
  380. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  381. node = scene:newModelNode("sponza_369.001")
  382. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl")
  383. trf = Transform.new()
  384. trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0))
  385. rot = Mat3x4.new()
  386. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  387. trf:setRotation(rot)
  388. trf:setScale(0.017047)
  389. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  390. node = scene:newModelNode("Mesh_202.003")
  391. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  392. trf = Transform.new()
  393. trf:setOrigin(Vec4.new(-10.776816, 14.663910, -4.502252, 0))
  394. rot = Mat3x4.new()
  395. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  396. trf:setRotation(rot)
  397. trf:setScale(1.000000)
  398. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  399. node = scene:newModelNode("Mesh_202.002")
  400. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  401. trf = Transform.new()
  402. trf:setOrigin(Vec4.new(-4.305047, 14.663910, -4.502252, 0))
  403. rot = Mat3x4.new()
  404. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  405. trf:setRotation(rot)
  406. trf:setScale(1.000000)
  407. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  408. node = scene:newModelNode("Mesh_202.001")
  409. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  410. trf = Transform.new()
  411. trf:setOrigin(Vec4.new(2.155733, 14.663910, -4.502252, 0))
  412. rot = Mat3x4.new()
  413. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  414. trf:setRotation(rot)
  415. trf:setScale(1.000000)
  416. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  417. node = scene:newModelNode("Mesh_329.002")
  418. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  419. trf = Transform.new()
  420. trf:setOrigin(Vec4.new(8.642870, 14.669758, 3.221505, 0))
  421. rot = Mat3x4.new()
  422. rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  423. trf:setRotation(rot)
  424. trf:setScale(1.000000)
  425. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  426. node = scene:newModelNode("Mesh_329.001")
  427. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  428. trf = Transform.new()
  429. trf:setOrigin(Vec4.new(2.157306, 14.669758, 3.221505, 0))
  430. rot = Mat3x4.new()
  431. rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  432. trf:setRotation(rot)
  433. trf:setScale(1.000000)
  434. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  435. node = scene:newModelNode("sponza_327")
  436. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl")
  437. trf = Transform.new()
  438. trf:setOrigin(Vec4.new(-1.058543, 2.412437, -4.801580, 0))
  439. rot = Mat3x4.new()
  440. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  441. trf:setRotation(rot)
  442. trf:setScale(0.999987)
  443. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  444. node = scene:newModelNode("sponza_328")
  445. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c.ankimdl")
  446. trf = Transform.new()
  447. trf:setOrigin(Vec4.new(5.317636, 2.413258, -4.794525, 0))
  448. rot = Mat3x4.new()
  449. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  450. trf:setRotation(rot)
  451. trf:setScale(1.000052)
  452. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  453. node = scene:newModelNode("sponza_326")
  454. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c.ankimdl")
  455. trf = Transform.new()
  456. trf:setOrigin(Vec4.new(-7.582144, 2.413258, -4.794524, 0))
  457. rot = Mat3x4.new()
  458. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  459. trf:setRotation(rot)
  460. trf:setScale(1.000000)
  461. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  462. node = scene:newModelNode("sponza_323")
  463. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl")
  464. trf = Transform.new()
  465. trf:setOrigin(Vec4.new(-14.005276, 2.412440, -4.801586, 0))
  466. rot = Mat3x4.new()
  467. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  468. trf:setRotation(rot)
  469. trf:setScale(0.999987)
  470. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  471. node = scene:newModelNode("sponza_325")
  472. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl")
  473. trf = Transform.new()
  474. trf:setOrigin(Vec4.new(11.827320, 2.401423, 3.477275, 0))
  475. rot = Mat3x4.new()
  476. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  477. trf:setRotation(rot)
  478. trf:setScale(1.000000)
  479. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  480. node = scene:newModelNode("sponza_320")
  481. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl")
  482. trf = Transform.new()
  483. trf:setOrigin(Vec4.new(-1.058544, 2.401422, 3.477272, 0))
  484. rot = Mat3x4.new()
  485. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  486. trf:setRotation(rot)
  487. trf:setScale(0.999987)
  488. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  489. node = scene:newModelNode("sponza_321")
  490. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c.ankimdl")
  491. trf = Transform.new()
  492. trf:setOrigin(Vec4.new(-7.582146, 2.413259, 3.447781, 0))
  493. rot = Mat3x4.new()
  494. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  495. trf:setRotation(rot)
  496. trf:setScale(1.000000)
  497. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  498. node = scene:newModelNode("sponza_324")
  499. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c.ankimdl")
  500. trf = Transform.new()
  501. trf:setOrigin(Vec4.new(5.317637, 2.413259, 3.447782, 0))
  502. rot = Mat3x4.new()
  503. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  504. trf:setRotation(rot)
  505. trf:setScale(1.000000)
  506. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  507. node = scene:newModelNode("sponza_322")
  508. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl")
  509. trf = Transform.new()
  510. trf:setOrigin(Vec4.new(-14.005272, 2.401424, 3.477270, 0))
  511. rot = Mat3x4.new()
  512. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  513. trf:setRotation(rot)
  514. trf:setScale(0.999987)
  515. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  516. node = scene:newModelNode("sponza_329")
  517. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl")
  518. trf = Transform.new()
  519. trf:setOrigin(Vec4.new(11.827316, 2.412437, -4.801583, 0))
  520. rot = Mat3x4.new()
  521. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  522. trf:setRotation(rot)
  523. trf:setScale(1.000000)
  524. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  525. node = scene:newModelNode("Mesh_379")
  526. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_a_arch.ankimdl")
  527. trf = Transform.new()
  528. trf:setOrigin(Vec4.new(-1.092464, 13.230830, 3.541192, 0))
  529. rot = Mat3x4.new()
  530. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  531. trf:setRotation(rot)
  532. trf:setScale(1.000000)
  533. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  534. node = scene:newModelNode("Mesh_377")
  535. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_122_arch.001.ankimdl")
  536. trf = Transform.new()
  537. trf:setOrigin(Vec4.new(-1.118174, 7.305849, -0.624336, 0))
  538. rot = Mat3x4.new()
  539. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  540. trf:setRotation(rot)
  541. trf:setScale(1.000000)
  542. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  543. node = scene:newModelNode("Mesh_376")
  544. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_a_arch.ankimdl")
  545. trf = Transform.new()
  546. trf:setOrigin(Vec4.new(-1.092466, 13.230830, -4.780493, 0))
  547. rot = Mat3x4.new()
  548. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  549. trf:setRotation(rot)
  550. trf:setScale(1.000000)
  551. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  552. node = scene:newModelNode("Mesh_375")
  553. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a.ankimdl")
  554. trf = Transform.new()
  555. trf:setOrigin(Vec4.new(15.246060, 1.909452, -4.582567, 0))
  556. rot = Mat3x4.new()
  557. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  558. trf:setRotation(rot)
  559. trf:setScale(1.000000)
  560. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  561. node = scene:newModelNode("Mesh_374")
  562. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a.ankimdl")
  563. trf = Transform.new()
  564. trf:setOrigin(Vec4.new(15.246060, 1.909452, 3.354879, 0))
  565. rot = Mat3x4.new()
  566. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  567. trf:setRotation(rot)
  568. trf:setScale(1.000000)
  569. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  570. node = scene:newModelNode("Mesh_371")
  571. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_278_leaf.ankimdl")
  572. trf = Transform.new()
  573. trf:setOrigin(Vec4.new(-4.290215, 2.713307, -4.824191, 0))
  574. rot = Mat3x4.new()
  575. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  576. trf:setRotation(rot)
  577. trf:setScale(1.000000)
  578. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  579. node = scene:newModelNode("Mesh_370")
  580. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_279_leaf.ankimdl")
  581. trf = Transform.new()
  582. trf:setOrigin(Vec4.new(2.060755, 2.935291, -4.798228, 0))
  583. rot = Mat3x4.new()
  584. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  585. trf:setRotation(rot)
  586. trf:setScale(1.000000)
  587. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  588. node = scene:newModelNode("Mesh_369")
  589. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl")
  590. trf = Transform.new()
  591. trf:setOrigin(Vec4.new(2.421750, 21.750931, -4.427776, 0))
  592. rot = Mat3x4.new()
  593. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  594. trf:setRotation(rot)
  595. trf:setScale(1.000000)
  596. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  597. node = scene:newModelNode("Mesh_368")
  598. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl")
  599. trf = Transform.new()
  600. trf:setOrigin(Vec4.new(8.889674, 21.750931, -4.608408, 0))
  601. rot = Mat3x4.new()
  602. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  603. trf:setRotation(rot)
  604. trf:setScale(1.000000)
  605. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  606. node = scene:newModelNode("Mesh_367")
  607. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl")
  608. trf = Transform.new()
  609. trf:setOrigin(Vec4.new(8.889675, 21.750931, -4.427776, 0))
  610. rot = Mat3x4.new()
  611. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  612. trf:setRotation(rot)
  613. trf:setScale(1.000000)
  614. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  615. node = scene:newModelNode("Mesh_366")
  616. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_36_bricks.ankimdl")
  617. trf = Transform.new()
  618. trf:setOrigin(Vec4.new(-1.143006, 19.383520, -0.631280, 0))
  619. rot = Mat3x4.new()
  620. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  621. trf:setRotation(rot)
  622. trf:setScale(1.000000)
  623. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  624. node = scene:newModelNode("Mesh_365")
  625. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_35_ceiling.ankimdl")
  626. trf = Transform.new()
  627. trf:setOrigin(Vec4.new(-1.109172, 14.115320, -0.613359, 0))
  628. rot = Mat3x4.new()
  629. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  630. trf:setRotation(rot)
  631. trf:setScale(1.000000)
  632. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  633. node = scene:newModelNode("Mesh_364")
  634. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_34_bricks.ankimdl")
  635. trf = Transform.new()
  636. trf:setOrigin(Vec4.new(-1.142429, 14.115320, -0.640967, 0))
  637. rot = Mat3x4.new()
  638. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  639. trf:setRotation(rot)
  640. trf:setScale(1.000000)
  641. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  642. node = scene:newModelNode("Mesh_363")
  643. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c.ankimdl")
  644. trf = Transform.new()
  645. trf:setOrigin(Vec4.new(15.201250, 10.506470, -4.654476, 0))
  646. rot = Mat3x4.new()
  647. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  648. trf:setRotation(rot)
  649. trf:setScale(1.000000)
  650. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  651. node = scene:newModelNode("Mesh_362")
  652. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl")
  653. trf = Transform.new()
  654. trf:setOrigin(Vec4.new(8.620632, 10.506470, -4.860939, 0))
  655. rot = Mat3x4.new()
  656. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  657. trf:setRotation(rot)
  658. trf:setScale(1.000000)
  659. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  660. node = scene:newModelNode("Mesh_361")
  661. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl")
  662. trf = Transform.new()
  663. trf:setOrigin(Vec4.new(2.121989, 10.506470, -4.860939, 0))
  664. rot = Mat3x4.new()
  665. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  666. trf:setRotation(rot)
  667. trf:setScale(1.000000)
  668. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  669. node = scene:newModelNode("Mesh_360")
  670. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl")
  671. trf = Transform.new()
  672. trf:setOrigin(Vec4.new(-4.321624, 10.506470, -4.860939, 0))
  673. rot = Mat3x4.new()
  674. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  675. trf:setRotation(rot)
  676. trf:setScale(1.000000)
  677. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  678. node = scene:newModelNode("Mesh_349")
  679. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  680. trf = Transform.new()
  681. trf:setOrigin(Vec4.new(-11.550490, 4.972256, 3.473752, 0))
  682. rot = Mat3x4.new()
  683. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  684. trf:setRotation(rot)
  685. trf:setScale(1.000000)
  686. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  687. node = scene:newModelNode("Mesh_348")
  688. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  689. trf = Transform.new()
  690. trf:setOrigin(Vec4.new(-14.019710, 4.930258, 3.477626, 0))
  691. rot = Mat3x4.new()
  692. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  693. trf:setRotation(rot)
  694. trf:setScale(1.000000)
  695. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  696. node = scene:newModelNode("Mesh_347")
  697. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  698. trf = Transform.new()
  699. trf:setOrigin(Vec4.new(-7.557279, 4.930258, 3.477626, 0))
  700. rot = Mat3x4.new()
  701. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  702. trf:setRotation(rot)
  703. trf:setScale(1.000000)
  704. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  705. node = scene:newModelNode("Mesh_346")
  706. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  707. trf = Transform.new()
  708. trf:setOrigin(Vec4.new(-10.026500, 4.972256, 3.473752, 0))
  709. rot = Mat3x4.new()
  710. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  711. trf:setRotation(rot)
  712. trf:setScale(1.000000)
  713. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  714. node = scene:newModelNode("Mesh_345")
  715. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  716. trf = Transform.new()
  717. trf:setOrigin(Vec4.new(-16.488930, 4.972256, -4.882030, 0))
  718. rot = Mat3x4.new()
  719. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  720. trf:setRotation(rot)
  721. trf:setScale(1.000000)
  722. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  723. node = scene:newModelNode("Mesh_344")
  724. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  725. trf = Transform.new()
  726. trf:setOrigin(Vec4.new(-5.088056, 4.972256, 3.473752, 0))
  727. rot = Mat3x4.new()
  728. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  729. trf:setRotation(rot)
  730. trf:setScale(1.000000)
  731. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  732. node = scene:newModelNode("Mesh_343")
  733. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  734. trf = Transform.new()
  735. trf:setOrigin(Vec4.new(-11.550490, 4.972256, -4.882030, 0))
  736. rot = Mat3x4.new()
  737. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  738. trf:setRotation(rot)
  739. trf:setScale(1.000000)
  740. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  741. node = scene:newModelNode("Mesh_342")
  742. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  743. trf = Transform.new()
  744. trf:setOrigin(Vec4.new(-14.019710, 4.930258, -4.878156, 0))
  745. rot = Mat3x4.new()
  746. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  747. trf:setRotation(rot)
  748. trf:setScale(1.000000)
  749. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  750. node = scene:newModelNode("Mesh_341")
  751. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  752. trf = Transform.new()
  753. trf:setOrigin(Vec4.new(11.827690, 4.930258, -4.878156, 0))
  754. rot = Mat3x4.new()
  755. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  756. trf:setRotation(rot)
  757. trf:setScale(1.000000)
  758. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  759. node = scene:newModelNode("Mesh_340")
  760. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  761. trf = Transform.new()
  762. trf:setOrigin(Vec4.new(9.358465, 4.972256, -4.882030, 0))
  763. rot = Mat3x4.new()
  764. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  765. trf:setRotation(rot)
  766. trf:setScale(1.000000)
  767. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  768. node = scene:newModelNode("Mesh_339")
  769. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase.ankimdl")
  770. trf = Transform.new()
  771. trf:setOrigin(Vec4.new(-20.982389, 1.156170, 7.056126, 0))
  772. rot = Mat3x4.new()
  773. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  774. trf:setRotation(rot)
  775. trf:setScale(1.000000)
  776. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  777. node = scene:newModelNode("Mesh_337")
  778. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_a.ankimdl")
  779. trf = Transform.new()
  780. trf:setOrigin(Vec4.new(-4.400948, 7.514535, -4.839949, 0))
  781. rot = Mat3x4.new()
  782. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  783. trf:setRotation(rot)
  784. trf:setScale(1.000000)
  785. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  786. node = scene:newModelNode("Mesh_334")
  787. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl")
  788. trf = Transform.new()
  789. trf:setOrigin(Vec4.new(-10.775370, 15.009150, 1.810299, 0))
  790. rot = Mat3x4.new()
  791. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  792. trf:setRotation(rot)
  793. trf:setScale(1.000000)
  794. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  795. node = scene:newModelNode("Mesh_333")
  796. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/leaf_b_leaf.ankimdl")
  797. trf = Transform.new()
  798. trf:setOrigin(Vec4.new(-4.302617, 1.590199, 3.610878, 0))
  799. rot = Mat3x4.new()
  800. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  801. trf:setRotation(rot)
  802. trf:setScale(1.000000)
  803. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  804. node = scene:newModelNode("Mesh_332")
  805. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl")
  806. trf = Transform.new()
  807. trf:setOrigin(Vec4.new(-4.303737, 15.009150, 1.810299, 0))
  808. rot = Mat3x4.new()
  809. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  810. trf:setRotation(rot)
  811. trf:setScale(1.000000)
  812. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  813. node = scene:newModelNode("Mesh_331")
  814. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  815. trf = Transform.new()
  816. trf:setOrigin(Vec4.new(-10.772125, 14.663910, 3.218735, 0))
  817. rot = Mat3x4.new()
  818. rot:setAll(-0.180823, 0.386751, -0.904282, 0.000000, -0.379577, 0.820762, 0.426932, 0.000000, 0.907317, 0.420443, -0.001611, 0.000000)
  819. trf:setRotation(rot)
  820. trf:setScale(1.000000)
  821. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  822. node = scene:newModelNode("Mesh_330")
  823. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl")
  824. trf = Transform.new()
  825. trf:setOrigin(Vec4.new(2.157959, 15.009150, 1.810299, 0))
  826. rot = Mat3x4.new()
  827. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  828. trf:setRotation(rot)
  829. trf:setScale(1.000000)
  830. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  831. node = scene:newModelNode("Mesh_329")
  832. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  833. trf = Transform.new()
  834. trf:setOrigin(Vec4.new(-4.303111, 14.669758, 3.221505, 0))
  835. rot = Mat3x4.new()
  836. rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  837. trf:setRotation(rot)
  838. trf:setScale(1.000000)
  839. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  840. node = scene:newModelNode("Mesh_320")
  841. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_d.ankimdl")
  842. trf = Transform.new()
  843. trf:setOrigin(Vec4.new(-4.238536, 7.514535, 3.577551, 0))
  844. rot = Mat3x4.new()
  845. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  846. trf:setRotation(rot)
  847. trf:setScale(1.000000)
  848. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  849. node = scene:newModelNode("Mesh_319")
  850. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_e.ankimdl")
  851. trf = Transform.new()
  852. trf:setOrigin(Vec4.new(-10.733730, 7.514535, 3.577553, 0))
  853. rot = Mat3x4.new()
  854. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  855. trf:setRotation(rot)
  856. trf:setScale(1.000000)
  857. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  858. node = scene:newModelNode("Mesh_318")
  859. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  860. trf = Transform.new()
  861. trf:setOrigin(Vec4.new(5.369361, 16.966690, -4.509294, 0))
  862. rot = Mat3x4.new()
  863. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  864. trf:setRotation(rot)
  865. trf:setScale(1.000000)
  866. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  867. node = scene:newModelNode("Mesh_317")
  868. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  869. trf = Transform.new()
  870. trf:setOrigin(Vec4.new(11.850400, 16.966690, -4.509294, 0))
  871. rot = Mat3x4.new()
  872. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  873. trf:setRotation(rot)
  874. trf:setScale(1.000000)
  875. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  876. node = scene:newModelNode("Mesh_316")
  877. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_66_bricks.ankimdl")
  878. trf = Transform.new()
  879. trf:setOrigin(Vec4.new(-0.750208, 19.416679, -0.779783, 0))
  880. rot = Mat3x4.new()
  881. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  882. trf:setRotation(rot)
  883. trf:setScale(1.000000)
  884. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  885. node = scene:newModelNode("Mesh_315")
  886. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/marble_list_arch.ankimdl")
  887. trf = Transform.new()
  888. trf:setOrigin(Vec4.new(-1.115413, 16.126881, -0.651359, 0))
  889. rot = Mat3x4.new()
  890. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  891. trf:setRotation(rot)
  892. trf:setScale(1.000000)
  893. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  894. node = scene:newModelNode("Mesh_314")
  895. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  896. trf = Transform.new()
  897. trf:setOrigin(Vec4.new(-17.681770, 16.980965, -0.597432, 0))
  898. rot = Mat3x4.new()
  899. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  900. trf:setRotation(rot)
  901. trf:setScale(1.000000)
  902. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  903. node = scene:newModelNode("Mesh_313")
  904. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  905. trf = Transform.new()
  906. trf:setOrigin(Vec4.new(-14.039520, 16.966690, -4.509294, 0))
  907. rot = Mat3x4.new()
  908. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  909. trf:setRotation(rot)
  910. trf:setScale(1.000000)
  911. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  912. node = scene:newModelNode("Mesh_312")
  913. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  914. trf = Transform.new()
  915. trf:setOrigin(Vec4.new(-7.555861, 16.966690, -4.509294, 0))
  916. rot = Mat3x4.new()
  917. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  918. trf:setRotation(rot)
  919. trf:setScale(1.000000)
  920. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  921. node = scene:newModelNode("Mesh_311")
  922. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  923. trf = Transform.new()
  924. trf:setOrigin(Vec4.new(-1.051959, 16.966690, -4.509294, 0))
  925. rot = Mat3x4.new()
  926. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  927. trf:setRotation(rot)
  928. trf:setScale(1.000000)
  929. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  930. node = scene:newModelNode("Mesh_310")
  931. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_68_bricks.ankimdl")
  932. trf = Transform.new()
  933. trf:setOrigin(Vec4.new(-1.101038, 11.209440, -0.576034, 0))
  934. rot = Mat3x4.new()
  935. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  936. trf:setRotation(rot)
  937. trf:setScale(1.000000)
  938. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  939. node = scene:newModelNode("Mesh_309")
  940. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_69_bricks.ankimdl")
  941. trf = Transform.new()
  942. trf:setOrigin(Vec4.new(-1.077882, 3.502216, -0.614083, 0))
  943. rot = Mat3x4.new()
  944. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  945. trf:setRotation(rot)
  946. trf:setScale(1.000000)
  947. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  948. node = scene:newModelNode("Mesh_298")
  949. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  950. trf = Transform.new()
  951. trf:setOrigin(Vec4.new(2.929549, 4.972256, -4.882030, 0))
  952. rot = Mat3x4.new()
  953. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  954. trf:setRotation(rot)
  955. trf:setScale(1.000000)
  956. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  957. node = scene:newModelNode("Mesh_297")
  958. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  959. trf = Transform.new()
  960. trf:setOrigin(Vec4.new(14.296910, 4.972256, -4.882030, 0))
  961. rot = Mat3x4.new()
  962. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  963. trf:setRotation(rot)
  964. trf:setScale(1.000000)
  965. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  966. node = scene:newModelNode("Mesh_296")
  967. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging.ankimdl")
  968. trf = Transform.new()
  969. trf:setOrigin(Vec4.new(-10.794630, 2.060827, 2.504910, 0))
  970. rot = Mat3x4.new()
  971. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  972. trf:setRotation(rot)
  973. trf:setScale(1.000000)
  974. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  975. node = scene:newModelNode("Mesh_291")
  976. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging.ankimdl")
  977. trf = Transform.new()
  978. trf:setOrigin(Vec4.new(-10.790790, 3.708220, 2.671198, 0))
  979. rot = Mat3x4.new()
  980. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  981. trf:setRotation(rot)
  982. trf:setScale(1.000000)
  983. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  984. node = scene:newModelNode("Mesh_290")
  985. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  986. trf = Transform.new()
  987. trf:setOrigin(Vec4.new(-5.088056, 4.972256, -4.882030, 0))
  988. rot = Mat3x4.new()
  989. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  990. trf:setRotation(rot)
  991. trf:setScale(1.000000)
  992. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  993. node = scene:newModelNode("Mesh_289")
  994. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  995. trf = Transform.new()
  996. trf:setOrigin(Vec4.new(-7.557279, 4.930258, -4.878156, 0))
  997. rot = Mat3x4.new()
  998. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  999. trf:setRotation(rot)
  1000. trf:setScale(1.000000)
  1001. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1002. node = scene:newModelNode("Mesh_288")
  1003. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1004. trf = Transform.new()
  1005. trf:setOrigin(Vec4.new(-10.026500, 4.972256, -4.882030, 0))
  1006. rot = Mat3x4.new()
  1007. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1008. trf:setRotation(rot)
  1009. trf:setScale(1.000000)
  1010. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1011. node = scene:newModelNode("Mesh_287")
  1012. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1013. trf = Transform.new()
  1014. trf:setOrigin(Vec4.new(1.403672, 4.972256, -4.882030, 0))
  1015. rot = Mat3x4.new()
  1016. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1017. trf:setRotation(rot)
  1018. trf:setScale(1.000000)
  1019. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1020. node = scene:newModelNode("Mesh_286")
  1021. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  1022. trf = Transform.new()
  1023. trf:setOrigin(Vec4.new(-1.065552, 4.930258, -4.878156, 0))
  1024. rot = Mat3x4.new()
  1025. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1026. trf:setRotation(rot)
  1027. trf:setScale(1.000000)
  1028. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1029. node = scene:newModelNode("Mesh_285")
  1030. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1031. trf = Transform.new()
  1032. trf:setOrigin(Vec4.new(-3.534773, 4.972256, -4.882030, 0))
  1033. rot = Mat3x4.new()
  1034. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1035. trf:setRotation(rot)
  1036. trf:setScale(1.000000)
  1037. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1038. node = scene:newModelNode("Mesh_284")
  1039. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1040. trf = Transform.new()
  1041. trf:setOrigin(Vec4.new(7.867994, 4.972256, -4.882030, 0))
  1042. rot = Mat3x4.new()
  1043. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1044. trf:setRotation(rot)
  1045. trf:setScale(1.000000)
  1046. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1047. node = scene:newModelNode("Mesh_283")
  1048. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  1049. trf = Transform.new()
  1050. trf:setOrigin(Vec4.new(5.398772, 4.930258, -4.878156, 0))
  1051. rot = Mat3x4.new()
  1052. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1053. trf:setRotation(rot)
  1054. trf:setScale(1.000000)
  1055. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1056. node = scene:newModelNode("Mesh_282")
  1057. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_column_b.ankimdl")
  1058. trf = Transform.new()
  1059. trf:setOrigin(Vec4.new(-17.657009, 8.944786, -0.611002, 0))
  1060. rot = Mat3x4.new()
  1061. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1062. trf:setRotation(rot)
  1063. trf:setScale(1.000000)
  1064. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1065. node = scene:newModelNode("Mesh_275")
  1066. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_top_column_b.ankimdl")
  1067. trf = Transform.new()
  1068. trf:setOrigin(Vec4.new(-17.654560, 11.964310, -0.613269, 0))
  1069. rot = Mat3x4.new()
  1070. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1071. trf:setRotation(rot)
  1072. trf:setScale(1.000000)
  1073. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1074. node = scene:newModelNode("Mesh_270")
  1075. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arc_2_arch.001.ankimdl")
  1076. trf = Transform.new()
  1077. trf:setOrigin(Vec4.new(-17.633289, 13.244850, -0.608689, 0))
  1078. rot = Mat3x4.new()
  1079. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1080. trf:setRotation(rot)
  1081. trf:setScale(1.000000)
  1082. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1083. node = scene:newModelNode("Mesh_269")
  1084. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arc_2_arch.001.ankimdl")
  1085. trf = Transform.new()
  1086. trf:setOrigin(Vec4.new(15.379590, 13.244850, -0.608689, 0))
  1087. rot = Mat3x4.new()
  1088. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1089. trf:setRotation(rot)
  1090. trf:setScale(1.000000)
  1091. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1092. node = scene:newModelNode("Mesh_268")
  1093. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c.ankimdl")
  1094. trf = Transform.new()
  1095. trf:setOrigin(Vec4.new(-17.400009, 10.506470, 3.394577, 0))
  1096. rot = Mat3x4.new()
  1097. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1098. trf:setRotation(rot)
  1099. trf:setScale(1.000000)
  1100. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1101. node = scene:newModelNode("Mesh_267")
  1102. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl")
  1103. trf = Transform.new()
  1104. trf:setOrigin(Vec4.new(-10.779300, 10.506470, 3.601042, 0))
  1105. rot = Mat3x4.new()
  1106. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1107. trf:setRotation(rot)
  1108. trf:setScale(1.000000)
  1109. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1110. node = scene:newModelNode("Mesh_266")
  1111. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl")
  1112. trf = Transform.new()
  1113. trf:setOrigin(Vec4.new(-4.321624, 10.506470, 3.601042, 0))
  1114. rot = Mat3x4.new()
  1115. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1116. trf:setRotation(rot)
  1117. trf:setScale(1.000000)
  1118. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1119. node = scene:newModelNode("Mesh_265")
  1120. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl")
  1121. trf = Transform.new()
  1122. trf:setOrigin(Vec4.new(2.121989, 10.506470, 3.601042, 0))
  1123. rot = Mat3x4.new()
  1124. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1125. trf:setRotation(rot)
  1126. trf:setScale(1.000000)
  1127. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1128. node = scene:newModelNode("Mesh_264")
  1129. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl")
  1130. trf = Transform.new()
  1131. trf:setOrigin(Vec4.new(8.620632, 10.506470, 3.601042, 0))
  1132. rot = Mat3x4.new()
  1133. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1134. trf:setRotation(rot)
  1135. trf:setScale(1.000000)
  1136. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1137. node = scene:newModelNode("Mesh_263")
  1138. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c.ankimdl")
  1139. trf = Transform.new()
  1140. trf:setOrigin(Vec4.new(15.201250, 10.506470, 3.394577, 0))
  1141. rot = Mat3x4.new()
  1142. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1143. trf:setRotation(rot)
  1144. trf:setScale(1.000000)
  1145. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1146. node = scene:newModelNode("Mesh_262")
  1147. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c.ankimdl")
  1148. trf = Transform.new()
  1149. trf:setOrigin(Vec4.new(-17.400000, 10.506470, -4.654476, 0))
  1150. rot = Mat3x4.new()
  1151. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1152. trf:setRotation(rot)
  1153. trf:setScale(1.000000)
  1154. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1155. node = scene:newModelNode("Mesh_261")
  1156. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl")
  1157. trf = Transform.new()
  1158. trf:setOrigin(Vec4.new(-10.779300, 10.506470, -4.860939, 0))
  1159. rot = Mat3x4.new()
  1160. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1161. trf:setRotation(rot)
  1162. trf:setScale(1.000000)
  1163. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1164. node = scene:newModelNode("Mesh_258")
  1165. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_382_bricks.ankimdl")
  1166. trf = Transform.new()
  1167. trf:setOrigin(Vec4.new(-1.056353, 10.092270, -0.941579, 0))
  1168. rot = Mat3x4.new()
  1169. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1170. trf:setRotation(rot)
  1171. trf:setScale(1.000000)
  1172. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1173. node = scene:newModelNode("Mesh_257")
  1174. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_380_roof.ankimdl")
  1175. trf = Transform.new()
  1176. trf:setOrigin(Vec4.new(-1.031650, 24.047630, -0.676114, 0))
  1177. rot = Mat3x4.new()
  1178. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1179. trf:setRotation(rot)
  1180. trf:setScale(1.000000)
  1181. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1182. node = scene:newModelNode("Mesh_256")
  1183. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_381_roof.ankimdl")
  1184. trf = Transform.new()
  1185. trf:setOrigin(Vec4.new(-1.047899, 23.731964, -0.661724, 0))
  1186. rot = Mat3x4.new()
  1187. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1188. trf:setRotation(rot)
  1189. trf:setScale(1.000000)
  1190. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1191. node = scene:newModelNode("Mesh_242")
  1192. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  1193. trf = Transform.new()
  1194. trf:setOrigin(Vec4.new(11.866540, 11.854900, -4.890561, 0))
  1195. rot = Mat3x4.new()
  1196. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1197. trf:setRotation(rot)
  1198. trf:setScale(1.000000)
  1199. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1200. node = scene:newModelNode("Mesh_237")
  1201. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1202. trf = Transform.new()
  1203. trf:setOrigin(Vec4.new(22.664040, 3.497289, 3.432414, 0))
  1204. rot = Mat3x4.new()
  1205. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1206. trf:setRotation(rot)
  1207. trf:setScale(1.000000)
  1208. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1209. node = scene:newModelNode("Mesh_236")
  1210. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1211. trf = Transform.new()
  1212. trf:setOrigin(Vec4.new(22.664040, 3.497289, -4.644859, 0))
  1213. rot = Mat3x4.new()
  1214. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1215. trf:setRotation(rot)
  1216. trf:setScale(1.000000)
  1217. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1218. node = scene:newModelNode("Mesh_235")
  1219. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl")
  1220. trf = Transform.new()
  1221. trf:setOrigin(Vec4.new(-24.851360, 11.845250, 9.920128, 0))
  1222. rot = Mat3x4.new()
  1223. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1224. trf:setRotation(rot)
  1225. trf:setScale(1.000000)
  1226. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1227. node = scene:newModelNode("Mesh_234")
  1228. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl")
  1229. trf = Transform.new()
  1230. trf:setOrigin(Vec4.new(-24.851360, 11.845250, -11.135740, 0))
  1231. rot = Mat3x4.new()
  1232. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1233. trf:setRotation(rot)
  1234. trf:setScale(1.000000)
  1235. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1236. node = scene:newModelNode("Mesh_233")
  1237. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl")
  1238. trf = Transform.new()
  1239. trf:setOrigin(Vec4.new(22.683060, 3.497289, 9.920127, 0))
  1240. rot = Mat3x4.new()
  1241. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1242. trf:setRotation(rot)
  1243. trf:setScale(1.000000)
  1244. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1245. node = scene:newModelNode("Mesh_232")
  1246. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl")
  1247. trf = Transform.new()
  1248. trf:setOrigin(Vec4.new(22.683060, 3.497290, -11.135740, 0))
  1249. rot = Mat3x4.new()
  1250. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1251. trf:setRotation(rot)
  1252. trf:setScale(1.000000)
  1253. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1254. node = scene:newModelNode("Mesh_231")
  1255. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1256. trf = Transform.new()
  1257. trf:setOrigin(Vec4.new(15.394640, 11.845250, -11.169270, 0))
  1258. rot = Mat3x4.new()
  1259. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1260. trf:setRotation(rot)
  1261. trf:setScale(1.000000)
  1262. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1263. node = scene:newModelNode("Mesh_230")
  1264. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1265. trf = Transform.new()
  1266. trf:setOrigin(Vec4.new(8.641329, 11.845250, -11.169270, 0))
  1267. rot = Mat3x4.new()
  1268. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1269. trf:setRotation(rot)
  1270. trf:setScale(1.000000)
  1271. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1272. node = scene:newModelNode("Mesh_229")
  1273. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1274. trf = Transform.new()
  1275. trf:setOrigin(Vec4.new(-24.832109, 11.845250, 3.432414, 0))
  1276. rot = Mat3x4.new()
  1277. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000)
  1278. trf:setRotation(rot)
  1279. trf:setScale(1.000000)
  1280. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1281. node = scene:newModelNode("Mesh_228")
  1282. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1283. trf = Transform.new()
  1284. trf:setOrigin(Vec4.new(-24.832109, 11.845250, -4.644859, 0))
  1285. rot = Mat3x4.new()
  1286. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000)
  1287. trf:setRotation(rot)
  1288. trf:setScale(1.000000)
  1289. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1290. node = scene:newModelNode("Mesh_227")
  1291. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1292. trf = Transform.new()
  1293. trf:setOrigin(Vec4.new(9.358465, 4.972256, 3.473752, 0))
  1294. rot = Mat3x4.new()
  1295. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1296. trf:setRotation(rot)
  1297. trf:setScale(1.000000)
  1298. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1299. node = scene:newModelNode("Mesh_226")
  1300. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  1301. trf = Transform.new()
  1302. trf:setOrigin(Vec4.new(11.827690, 4.930258, 3.477626, 0))
  1303. rot = Mat3x4.new()
  1304. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1305. trf:setRotation(rot)
  1306. trf:setScale(1.000000)
  1307. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1308. node = scene:newModelNode("Mesh_225")
  1309. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  1310. trf = Transform.new()
  1311. trf:setOrigin(Vec4.new(5.398772, 4.930258, 3.477626, 0))
  1312. rot = Mat3x4.new()
  1313. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1314. trf:setRotation(rot)
  1315. trf:setScale(1.000000)
  1316. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1317. node = scene:newModelNode("Mesh_224")
  1318. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1319. trf = Transform.new()
  1320. trf:setOrigin(Vec4.new(7.867994, 4.972256, 3.473752, 0))
  1321. rot = Mat3x4.new()
  1322. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1323. trf:setRotation(rot)
  1324. trf:setScale(1.000000)
  1325. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1326. node = scene:newModelNode("Mesh_223")
  1327. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1328. trf = Transform.new()
  1329. trf:setOrigin(Vec4.new(14.296910, 4.972256, 3.473752, 0))
  1330. rot = Mat3x4.new()
  1331. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1332. trf:setRotation(rot)
  1333. trf:setScale(1.000000)
  1334. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1335. node = scene:newModelNode("Mesh_222")
  1336. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1337. trf = Transform.new()
  1338. trf:setOrigin(Vec4.new(2.929549, 4.972256, 3.473752, 0))
  1339. rot = Mat3x4.new()
  1340. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1341. trf:setRotation(rot)
  1342. trf:setScale(1.000000)
  1343. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1344. node = scene:newModelNode("Mesh_221")
  1345. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1346. trf = Transform.new()
  1347. trf:setOrigin(Vec4.new(1.403672, 4.972256, 3.473752, 0))
  1348. rot = Mat3x4.new()
  1349. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1350. trf:setRotation(rot)
  1351. trf:setScale(1.000000)
  1352. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1353. node = scene:newModelNode("Mesh_220")
  1354. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1355. trf = Transform.new()
  1356. trf:setOrigin(Vec4.new(-16.488930, 4.972256, 3.473752, 0))
  1357. rot = Mat3x4.new()
  1358. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1359. trf:setRotation(rot)
  1360. trf:setScale(1.000000)
  1361. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1362. node = scene:newModelNode("Mesh_219")
  1363. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1364. trf = Transform.new()
  1365. trf:setOrigin(Vec4.new(-3.534773, 4.972256, 3.473752, 0))
  1366. rot = Mat3x4.new()
  1367. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1368. trf:setRotation(rot)
  1369. trf:setScale(1.000000)
  1370. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1371. node = scene:newModelNode("Mesh_218")
  1372. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl")
  1373. trf = Transform.new()
  1374. trf:setOrigin(Vec4.new(-1.065552, 4.930258, 3.477626, 0))
  1375. rot = Mat3x4.new()
  1376. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1377. trf:setRotation(rot)
  1378. trf:setScale(1.000000)
  1379. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1380. node = scene:newModelNode("Mesh_212")
  1381. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging.ankimdl")
  1382. trf = Transform.new()
  1383. trf:setOrigin(Vec4.new(8.547237, 2.060827, 2.504907, 0))
  1384. rot = Mat3x4.new()
  1385. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1386. trf:setRotation(rot)
  1387. trf:setScale(1.000000)
  1388. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1389. node = scene:newModelNode("Mesh_210")
  1390. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging.ankimdl")
  1391. trf = Transform.new()
  1392. trf:setOrigin(Vec4.new(8.551081, 3.708220, 2.671195, 0))
  1393. rot = Mat3x4.new()
  1394. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1395. trf:setRotation(rot)
  1396. trf:setScale(1.000000)
  1397. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1398. node = scene:newModelNode("Mesh_206")
  1399. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl")
  1400. trf = Transform.new()
  1401. trf:setOrigin(Vec4.new(-4.303737, 15.009150, -3.058701, 0))
  1402. rot = Mat3x4.new()
  1403. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1404. trf:setRotation(rot)
  1405. trf:setScale(1.000000)
  1406. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1407. node = scene:newModelNode("Mesh_205")
  1408. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl")
  1409. trf = Transform.new()
  1410. trf:setOrigin(Vec4.new(8.642624, 15.009150, 1.810299, 0))
  1411. rot = Mat3x4.new()
  1412. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1413. trf:setRotation(rot)
  1414. trf:setScale(1.000000)
  1415. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1416. node = scene:newModelNode("Mesh_204")
  1417. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl")
  1418. trf = Transform.new()
  1419. trf:setOrigin(Vec4.new(-10.775370, 15.009150, -3.058701, 0))
  1420. rot = Mat3x4.new()
  1421. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1422. trf:setRotation(rot)
  1423. trf:setScale(1.000000)
  1424. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1425. node = scene:newModelNode("Mesh_202")
  1426. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl")
  1427. trf = Transform.new()
  1428. trf:setOrigin(Vec4.new(8.640449, 14.663910, -4.502252, 0))
  1429. rot = Mat3x4.new()
  1430. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  1431. trf:setRotation(rot)
  1432. trf:setScale(1.000000)
  1433. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1434. node = scene:newModelNode("Mesh_200")
  1435. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl")
  1436. trf = Transform.new()
  1437. trf:setOrigin(Vec4.new(2.157959, 15.009150, -3.058701, 0))
  1438. rot = Mat3x4.new()
  1439. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1440. trf:setRotation(rot)
  1441. trf:setScale(1.000000)
  1442. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1443. node = scene:newModelNode("Mesh_199")
  1444. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1445. trf = Transform.new()
  1446. trf:setOrigin(Vec4.new(8.641329, 3.497289, 9.920160, 0))
  1447. rot = Mat3x4.new()
  1448. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1449. trf:setRotation(rot)
  1450. trf:setScale(1.000000)
  1451. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1452. node = scene:newModelNode("Mesh_198")
  1453. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1454. trf = Transform.new()
  1455. trf:setOrigin(Vec4.new(15.394640, 3.497289, 9.920160, 0))
  1456. rot = Mat3x4.new()
  1457. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1458. trf:setRotation(rot)
  1459. trf:setScale(1.000000)
  1460. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1461. node = scene:newModelNode("Mesh_197")
  1462. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1463. trf = Transform.new()
  1464. trf:setOrigin(Vec4.new(-10.797520, 3.497290, -11.169260, 0))
  1465. rot = Mat3x4.new()
  1466. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1467. trf:setRotation(rot)
  1468. trf:setScale(1.000000)
  1469. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1470. node = scene:newModelNode("Mesh_196")
  1471. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1472. trf = Transform.new()
  1473. trf:setOrigin(Vec4.new(-17.552099, 3.497289, -11.169270, 0))
  1474. rot = Mat3x4.new()
  1475. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1476. trf:setRotation(rot)
  1477. trf:setScale(1.000000)
  1478. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1479. node = scene:newModelNode("Mesh_195")
  1480. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1481. trf = Transform.new()
  1482. trf:setOrigin(Vec4.new(-10.797520, 3.497290, 9.920159, 0))
  1483. rot = Mat3x4.new()
  1484. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1485. trf:setRotation(rot)
  1486. trf:setScale(1.000000)
  1487. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1488. node = scene:newModelNode("Mesh_194")
  1489. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1490. trf = Transform.new()
  1491. trf:setOrigin(Vec4.new(-17.552099, 3.497289, 9.920160, 0))
  1492. rot = Mat3x4.new()
  1493. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1494. trf:setRotation(rot)
  1495. trf:setScale(1.000000)
  1496. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1497. node = scene:newModelNode("Mesh_193")
  1498. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1499. trf = Transform.new()
  1500. trf:setOrigin(Vec4.new(-4.313021, 3.497289, 9.920160, 0))
  1501. rot = Mat3x4.new()
  1502. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1503. trf:setRotation(rot)
  1504. trf:setScale(1.000000)
  1505. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1506. node = scene:newModelNode("Mesh_192")
  1507. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1508. trf = Transform.new()
  1509. trf:setOrigin(Vec4.new(2.167560, 3.497289, 9.920160, 0))
  1510. rot = Mat3x4.new()
  1511. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1512. trf:setRotation(rot)
  1513. trf:setScale(1.000000)
  1514. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1515. node = scene:newModelNode("Mesh_191")
  1516. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain.ankimdl")
  1517. trf = Transform.new()
  1518. trf:setOrigin(Vec4.new(-10.788848, 3.041563, 2.504884, 0))
  1519. rot = Mat3x4.new()
  1520. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1521. trf:setRotation(rot)
  1522. trf:setScale(1.000000)
  1523. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1524. node = scene:newModelNode("Mesh_189")
  1525. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  1526. trf = Transform.new()
  1527. trf:setOrigin(Vec4.new(11.850400, 16.966690, 3.251256, 0))
  1528. rot = Mat3x4.new()
  1529. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1530. trf:setRotation(rot)
  1531. trf:setScale(1.000000)
  1532. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1533. node = scene:newModelNode("Mesh_188")
  1534. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  1535. trf = Transform.new()
  1536. trf:setOrigin(Vec4.new(5.369361, 16.966690, 3.251258, 0))
  1537. rot = Mat3x4.new()
  1538. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1539. trf:setRotation(rot)
  1540. trf:setScale(1.000000)
  1541. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1542. node = scene:newModelNode("Mesh_187")
  1543. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl")
  1544. trf = Transform.new()
  1545. trf:setOrigin(Vec4.new(-4.597929, 21.750931, 3.139941, 0))
  1546. rot = Mat3x4.new()
  1547. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1548. trf:setRotation(rot)
  1549. trf:setScale(1.000000)
  1550. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1551. node = scene:newModelNode("Mesh_186")
  1552. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl")
  1553. trf = Transform.new()
  1554. trf:setOrigin(Vec4.new(2.421749, 21.750931, 3.320574, 0))
  1555. rot = Mat3x4.new()
  1556. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1557. trf:setRotation(rot)
  1558. trf:setScale(1.000000)
  1559. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1560. node = scene:newModelNode("Mesh_185")
  1561. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl")
  1562. trf = Transform.new()
  1563. trf:setOrigin(Vec4.new(-11.067590, 21.750931, 3.139941, 0))
  1564. rot = Mat3x4.new()
  1565. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1566. trf:setRotation(rot)
  1567. trf:setScale(1.000000)
  1568. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1569. node = scene:newModelNode("Mesh_184")
  1570. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl")
  1571. trf = Transform.new()
  1572. trf:setOrigin(Vec4.new(-4.597930, 21.750931, 3.320573, 0))
  1573. rot = Mat3x4.new()
  1574. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1575. trf:setRotation(rot)
  1576. trf:setScale(1.000000)
  1577. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1578. node = scene:newModelNode("Mesh_183")
  1579. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  1580. trf = Transform.new()
  1581. trf:setOrigin(Vec4.new(-14.039520, 16.966690, 3.251265, 0))
  1582. rot = Mat3x4.new()
  1583. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1584. trf:setRotation(rot)
  1585. trf:setScale(1.000000)
  1586. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1587. node = scene:newModelNode("Mesh_182")
  1588. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl")
  1589. trf = Transform.new()
  1590. trf:setOrigin(Vec4.new(-11.067600, 21.750931, 3.320573, 0))
  1591. rot = Mat3x4.new()
  1592. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1593. trf:setRotation(rot)
  1594. trf:setScale(1.000000)
  1595. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1596. node = scene:newModelNode("Mesh_181")
  1597. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  1598. trf = Transform.new()
  1599. trf:setOrigin(Vec4.new(-1.051959, 16.966690, 3.251260, 0))
  1600. rot = Mat3x4.new()
  1601. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1602. trf:setRotation(rot)
  1603. trf:setScale(1.000000)
  1604. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1605. node = scene:newModelNode("Mesh_180")
  1606. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl")
  1607. trf = Transform.new()
  1608. trf:setOrigin(Vec4.new(-7.555861, 16.966690, 3.251263, 0))
  1609. rot = Mat3x4.new()
  1610. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1611. trf:setRotation(rot)
  1612. trf:setScale(1.000000)
  1613. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1614. node = scene:newModelNode("Mesh_178")
  1615. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain.ankimdl")
  1616. trf = Transform.new()
  1617. trf:setOrigin(Vec4.new(8.548451, 3.040461, 2.504882, 0))
  1618. rot = Mat3x4.new()
  1619. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1620. trf:setRotation(rot)
  1621. trf:setScale(1.000000)
  1622. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1623. node = scene:newModelNode("Mesh_161")
  1624. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/list_b_bricks.ankimdl")
  1625. trf = Transform.new()
  1626. trf:setOrigin(Vec4.new(-1.107407, 7.338829, -0.579311, 0))
  1627. rot = Mat3x4.new()
  1628. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1629. trf:setRotation(rot)
  1630. trf:setScale(1.000000)
  1631. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1632. node = scene:newModelNode("Mesh_154")
  1633. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_a.ankimdl")
  1634. trf = Transform.new()
  1635. trf:setOrigin(Vec4.new(-10.842310, 7.514535, -4.839949, 0))
  1636. rot = Mat3x4.new()
  1637. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1638. trf:setRotation(rot)
  1639. trf:setScale(1.000000)
  1640. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1641. node = scene:newModelNode("Mesh_152")
  1642. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_e.ankimdl")
  1643. trf = Transform.new()
  1644. trf:setOrigin(Vec4.new(2.040413, 7.514535, -4.839949, 0))
  1645. rot = Mat3x4.new()
  1646. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1647. trf:setRotation(rot)
  1648. trf:setScale(1.000000)
  1649. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1650. node = scene:newModelNode("Mesh_151")
  1651. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_d.ankimdl")
  1652. trf = Transform.new()
  1653. trf:setOrigin(Vec4.new(8.550927, 7.514535, -4.839949, 0))
  1654. rot = Mat3x4.new()
  1655. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1656. trf:setRotation(rot)
  1657. trf:setScale(1.000000)
  1658. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1659. node = scene:newModelNode("Mesh_150")
  1660. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_e.ankimdl")
  1661. trf = Transform.new()
  1662. trf:setOrigin(Vec4.new(8.664701, 7.514535, 3.577549, 0))
  1663. rot = Mat3x4.new()
  1664. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1665. trf:setRotation(rot)
  1666. trf:setScale(1.000000)
  1667. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1668. node = scene:newModelNode("Mesh_149")
  1669. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_a.ankimdl")
  1670. trf = Transform.new()
  1671. trf:setOrigin(Vec4.new(2.135557, 7.514535, 3.577550, 0))
  1672. rot = Mat3x4.new()
  1673. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1674. trf:setRotation(rot)
  1675. trf:setScale(1.000000)
  1676. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1677. node = scene:newModelNode("Mesh_146")
  1678. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_281_leaf.ankimdl")
  1679. trf = Transform.new()
  1680. trf:setOrigin(Vec4.new(2.086136, 2.934831, 3.489329, 0))
  1681. rot = Mat3x4.new()
  1682. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1683. trf:setRotation(rot)
  1684. trf:setScale(1.000000)
  1685. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1686. node = scene:newModelNode("Mesh_145")
  1687. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_280_leaf.ankimdl")
  1688. trf = Transform.new()
  1689. trf:setOrigin(Vec4.new(8.556283, 1.699611, -4.896570, 0))
  1690. rot = Mat3x4.new()
  1691. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1692. trf:setRotation(rot)
  1693. trf:setScale(1.000000)
  1694. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1695. node = scene:newModelNode("Mesh_144")
  1696. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl")
  1697. trf = Transform.new()
  1698. trf:setOrigin(Vec4.new(2.151949, 1.909452, -4.865543, 0))
  1699. rot = Mat3x4.new()
  1700. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1701. trf:setRotation(rot)
  1702. trf:setScale(1.000000)
  1703. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1704. node = scene:newModelNode("Mesh_143")
  1705. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl")
  1706. trf = Transform.new()
  1707. trf:setOrigin(Vec4.new(-4.275424, 1.909452, -4.860085, 0))
  1708. rot = Mat3x4.new()
  1709. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1710. trf:setRotation(rot)
  1711. trf:setScale(1.000000)
  1712. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1713. node = scene:newModelNode("Mesh_142")
  1714. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_17_arch.ankimdl")
  1715. trf = Transform.new()
  1716. trf:setOrigin(Vec4.new(-1.095811, 5.432958, -0.630945, 0))
  1717. rot = Mat3x4.new()
  1718. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1719. trf:setRotation(rot)
  1720. trf:setScale(1.000000)
  1721. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1722. node = scene:newModelNode("Mesh_141")
  1723. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl")
  1724. trf = Transform.new()
  1725. trf:setOrigin(Vec4.new(8.598478, 1.909452, -4.859384, 0))
  1726. rot = Mat3x4.new()
  1727. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1728. trf:setRotation(rot)
  1729. trf:setScale(1.000000)
  1730. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1731. node = scene:newModelNode("Mesh_140")
  1732. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl")
  1733. trf = Transform.new()
  1734. trf:setOrigin(Vec4.new(2.157409, 1.909452, 3.601418, 0))
  1735. rot = Mat3x4.new()
  1736. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1737. trf:setRotation(rot)
  1738. trf:setScale(1.000000)
  1739. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1740. node = scene:newModelNode("Mesh_139")
  1741. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl")
  1742. trf = Transform.new()
  1743. trf:setOrigin(Vec4.new(-4.275426, 1.909452, 3.596662, 0))
  1744. rot = Mat3x4.new()
  1745. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1746. trf:setRotation(rot)
  1747. trf:setScale(1.000000)
  1748. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1749. node = scene:newModelNode("Mesh_138")
  1750. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl")
  1751. trf = Transform.new()
  1752. trf:setOrigin(Vec4.new(-10.806880, 1.909452, -4.864849, 0))
  1753. rot = Mat3x4.new()
  1754. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1755. trf:setRotation(rot)
  1756. trf:setScale(1.000000)
  1757. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1758. node = scene:newModelNode("Mesh_137")
  1759. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl")
  1760. trf = Transform.new()
  1761. trf:setOrigin(Vec4.new(8.593739, 1.909452, 3.602117, 0))
  1762. rot = Mat3x4.new()
  1763. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1764. trf:setRotation(rot)
  1765. trf:setScale(1.000000)
  1766. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1767. node = scene:newModelNode("Mesh_136")
  1768. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/ceiling_ceiling.ankimdl")
  1769. trf = Transform.new()
  1770. trf:setOrigin(Vec4.new(-1.085937, 13.605260, -0.613768, 0))
  1771. rot = Mat3x4.new()
  1772. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1773. trf:setRotation(rot)
  1774. trf:setScale(1.000000)
  1775. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1776. node = scene:newModelNode("Mesh_135")
  1777. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_18_floor.ankimdl")
  1778. trf = Transform.new()
  1779. trf:setOrigin(Vec4.new(-1.109988, 7.261356, -0.622508, 0))
  1780. rot = Mat3x4.new()
  1781. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1782. trf:setRotation(rot)
  1783. trf:setScale(1.000000)
  1784. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1785. node = scene:newModelNode("Mesh_134")
  1786. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_258_bricks.ankimdl")
  1787. trf = Transform.new()
  1788. trf:setOrigin(Vec4.new(-0.750208, 19.558910, -0.779783, 0))
  1789. rot = Mat3x4.new()
  1790. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1791. trf:setRotation(rot)
  1792. trf:setScale(1.000000)
  1793. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1794. node = scene:newModelNode("Mesh_133")
  1795. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl")
  1796. trf = Transform.new()
  1797. trf:setOrigin(Vec4.new(8.642624, 15.009150, -3.058701, 0))
  1798. rot = Mat3x4.new()
  1799. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1800. trf:setRotation(rot)
  1801. trf:setScale(1.000000)
  1802. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1803. node = scene:newModelNode("Mesh_129")
  1804. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_257_ceiling.ankimdl")
  1805. trf = Transform.new()
  1806. trf:setOrigin(Vec4.new(-1.089601, 5.285536, 9.997080, 0))
  1807. rot = Mat3x4.new()
  1808. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1809. trf:setRotation(rot)
  1810. trf:setScale(1.000000)
  1811. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1812. node = scene:newModelNode("Mesh_114")
  1813. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1814. trf = Transform.new()
  1815. trf:setOrigin(Vec4.new(-4.313021, 11.845250, -11.169270, 0))
  1816. rot = Mat3x4.new()
  1817. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1818. trf:setRotation(rot)
  1819. trf:setScale(1.000000)
  1820. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1821. node = scene:newModelNode("Mesh_113")
  1822. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1823. trf = Transform.new()
  1824. trf:setOrigin(Vec4.new(2.167560, 11.845250, -11.169270, 0))
  1825. rot = Mat3x4.new()
  1826. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1827. trf:setRotation(rot)
  1828. trf:setScale(1.000000)
  1829. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1830. node = scene:newModelNode("Mesh_112")
  1831. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1832. trf = Transform.new()
  1833. trf:setOrigin(Vec4.new(-10.797520, 11.845250, -11.169260, 0))
  1834. rot = Mat3x4.new()
  1835. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1836. trf:setRotation(rot)
  1837. trf:setScale(1.000000)
  1838. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1839. node = scene:newModelNode("Mesh_111")
  1840. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1841. trf = Transform.new()
  1842. trf:setOrigin(Vec4.new(-17.552099, 11.845250, -11.169270, 0))
  1843. rot = Mat3x4.new()
  1844. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1845. trf:setRotation(rot)
  1846. trf:setScale(1.000000)
  1847. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1848. node = scene:newModelNode("Mesh_110")
  1849. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1850. trf = Transform.new()
  1851. trf:setOrigin(Vec4.new(8.641329, 11.845250, 9.920160, 0))
  1852. rot = Mat3x4.new()
  1853. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1854. trf:setRotation(rot)
  1855. trf:setScale(1.000000)
  1856. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1857. node = scene:newModelNode("Mesh_109")
  1858. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1859. trf = Transform.new()
  1860. trf:setOrigin(Vec4.new(15.394640, 11.845250, 9.920160, 0))
  1861. rot = Mat3x4.new()
  1862. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1863. trf:setRotation(rot)
  1864. trf:setScale(1.000000)
  1865. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1866. node = scene:newModelNode("Mesh_108")
  1867. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1868. trf = Transform.new()
  1869. trf:setOrigin(Vec4.new(-4.313021, 11.845250, 9.920160, 0))
  1870. rot = Mat3x4.new()
  1871. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1872. trf:setRotation(rot)
  1873. trf:setScale(1.000000)
  1874. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1875. node = scene:newModelNode("Mesh_107")
  1876. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1877. trf = Transform.new()
  1878. trf:setOrigin(Vec4.new(2.167560, 11.845250, 9.920160, 0))
  1879. rot = Mat3x4.new()
  1880. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1881. trf:setRotation(rot)
  1882. trf:setScale(1.000000)
  1883. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1884. node = scene:newModelNode("Mesh_106")
  1885. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1886. trf = Transform.new()
  1887. trf:setOrigin(Vec4.new(-10.797520, 11.845250, 9.920159, 0))
  1888. rot = Mat3x4.new()
  1889. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1890. trf:setRotation(rot)
  1891. trf:setScale(1.000000)
  1892. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1893. node = scene:newModelNode("Mesh_105")
  1894. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1895. trf = Transform.new()
  1896. trf:setOrigin(Vec4.new(-17.552099, 11.845250, 9.920160, 0))
  1897. rot = Mat3x4.new()
  1898. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1899. trf:setRotation(rot)
  1900. trf:setScale(1.000000)
  1901. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1902. node = scene:newModelNode("Mesh_104")
  1903. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_379_bricks.ankimdl")
  1904. trf = Transform.new()
  1905. trf:setOrigin(Vec4.new(-1.025117, 10.666280, -0.867799, 0))
  1906. rot = Mat3x4.new()
  1907. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1908. trf:setRotation(rot)
  1909. trf:setScale(1.000000)
  1910. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1911. node = scene:newModelNode("Mesh_103")
  1912. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_frame_lion_stand.ankimdl")
  1913. trf = Transform.new()
  1914. trf:setOrigin(Vec4.new(-24.733471, 3.033149, -0.627679, 0))
  1915. rot = Mat3x4.new()
  1916. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1917. trf:setRotation(rot)
  1918. trf:setScale(1.000000)
  1919. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1920. node = scene:newModelNode("Mesh_102")
  1921. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_frame_lion_stand.ankimdl")
  1922. trf = Transform.new()
  1923. trf:setOrigin(Vec4.new(22.541370, 3.033149, -0.627685, 0))
  1924. rot = Mat3x4.new()
  1925. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1926. trf:setRotation(rot)
  1927. trf:setScale(1.000000)
  1928. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1929. node = scene:newModelNode("Mesh_101")
  1930. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase.ankimdl")
  1931. trf = Transform.new()
  1932. trf:setOrigin(Vec4.new(19.592480, 1.156170, 7.056126, 0))
  1933. rot = Mat3x4.new()
  1934. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1935. trf:setRotation(rot)
  1936. trf:setScale(1.000000)
  1937. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1938. node = scene:newModelNode("Mesh_100")
  1939. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase.ankimdl")
  1940. trf = Transform.new()
  1941. trf:setOrigin(Vec4.new(19.592480, 1.156170, -7.846652, 0))
  1942. rot = Mat3x4.new()
  1943. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1944. trf:setRotation(rot)
  1945. trf:setScale(1.000000)
  1946. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1947. node = scene:newModelNode("Mesh_099")
  1948. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase.ankimdl")
  1949. trf = Transform.new()
  1950. trf:setOrigin(Vec4.new(-20.982389, 1.156170, -7.846652, 0))
  1951. rot = Mat3x4.new()
  1952. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1953. trf:setRotation(rot)
  1954. trf:setScale(1.000000)
  1955. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1956. node = scene:newModelNode("Mesh_098")
  1957. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1958. trf = Transform.new()
  1959. trf:setOrigin(Vec4.new(-4.313021, 3.497289, -11.169270, 0))
  1960. rot = Mat3x4.new()
  1961. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1962. trf:setRotation(rot)
  1963. trf:setScale(1.000000)
  1964. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1965. node = scene:newModelNode("Mesh_094")
  1966. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  1967. trf = Transform.new()
  1968. trf:setOrigin(Vec4.new(2.167560, 3.497289, -11.169270, 0))
  1969. rot = Mat3x4.new()
  1970. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1971. trf:setRotation(rot)
  1972. trf:setScale(1.000000)
  1973. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1974. node = scene:newModelNode("Mesh_091")
  1975. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1976. trf = Transform.new()
  1977. trf:setOrigin(Vec4.new(-24.832109, 3.497289, 3.432414, 0))
  1978. rot = Mat3x4.new()
  1979. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1980. trf:setRotation(rot)
  1981. trf:setScale(1.000000)
  1982. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1983. node = scene:newModelNode("Mesh_090")
  1984. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1985. trf = Transform.new()
  1986. trf:setOrigin(Vec4.new(-24.832109, 3.497289, -4.644859, 0))
  1987. rot = Mat3x4.new()
  1988. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1989. trf:setRotation(rot)
  1990. trf:setScale(1.000000)
  1991. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1992. node = scene:newModelNode("Mesh_089")
  1993. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  1994. trf = Transform.new()
  1995. trf:setOrigin(Vec4.new(15.394640, 3.497289, -11.169270, 0))
  1996. rot = Mat3x4.new()
  1997. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1998. trf:setRotation(rot)
  1999. trf:setScale(1.000000)
  2000. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2001. node = scene:newModelNode("Mesh_088")
  2002. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl")
  2003. trf = Transform.new()
  2004. trf:setOrigin(Vec4.new(8.641329, 3.497289, -11.169270, 0))
  2005. rot = Mat3x4.new()
  2006. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2007. trf:setRotation(rot)
  2008. trf:setScale(1.000000)
  2009. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2010. node = scene:newModelNode("Mesh_087")
  2011. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_117_floor.ankimdl")
  2012. trf = Transform.new()
  2013. trf:setOrigin(Vec4.new(-1.077885, -0.043796, -0.614083, 0))
  2014. rot = Mat3x4.new()
  2015. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2016. trf:setRotation(rot)
  2017. trf:setScale(1.000000)
  2018. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2019. node = scene:newModelNode("Mesh_086")
  2020. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/list_bricks.ankimdl")
  2021. trf = Transform.new()
  2022. trf:setOrigin(Vec4.new(-1.077885, 0.019622, -0.614083, 0))
  2023. rot = Mat3x4.new()
  2024. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2025. trf:setRotation(rot)
  2026. trf:setScale(1.000000)
  2027. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2028. node = scene:newModelNode("Mesh_085")
  2029. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl")
  2030. trf = Transform.new()
  2031. trf:setOrigin(Vec4.new(-24.851360, 3.497289, 9.920128, 0))
  2032. rot = Mat3x4.new()
  2033. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2034. trf:setRotation(rot)
  2035. trf:setScale(1.000000)
  2036. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2037. node = scene:newModelNode("Mesh_084")
  2038. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl")
  2039. trf = Transform.new()
  2040. trf:setOrigin(Vec4.new(-24.851360, 3.497289, -11.135740, 0))
  2041. rot = Mat3x4.new()
  2042. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2043. trf:setRotation(rot)
  2044. trf:setScale(1.000000)
  2045. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2046. node = scene:newModelNode("Mesh_083")
  2047. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a.ankimdl")
  2048. trf = Transform.new()
  2049. trf:setOrigin(Vec4.new(-17.494230, 1.909452, -4.582567, 0))
  2050. rot = Mat3x4.new()
  2051. rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.996195, 0.000000, 0.087156, 0.000000)
  2052. trf:setRotation(rot)
  2053. trf:setScale(1.000000)
  2054. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2055. node = scene:newModelNode("Mesh_082")
  2056. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a.ankimdl")
  2057. trf = Transform.new()
  2058. trf:setOrigin(Vec4.new(-17.494230, 1.909452, 3.354879, 0))
  2059. rot = Mat3x4.new()
  2060. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2061. trf:setRotation(rot)
  2062. trf:setScale(1.000000)
  2063. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2064. node = scene:newModelNode("Mesh_081")
  2065. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl")
  2066. trf = Transform.new()
  2067. trf:setOrigin(Vec4.new(8.889674, 21.750931, 3.320574, 0))
  2068. rot = Mat3x4.new()
  2069. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2070. trf:setRotation(rot)
  2071. trf:setScale(1.000000)
  2072. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2073. node = scene:newModelNode("Mesh_080")
  2074. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl")
  2075. trf = Transform.new()
  2076. trf:setOrigin(Vec4.new(2.421750, 21.750931, 3.139941, 0))
  2077. rot = Mat3x4.new()
  2078. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2079. trf:setRotation(rot)
  2080. trf:setScale(1.000000)
  2081. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2082. node = scene:newModelNode("Mesh_079")
  2083. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl")
  2084. trf = Transform.new()
  2085. trf:setOrigin(Vec4.new(-4.597930, 21.750931, -4.608408, 0))
  2086. rot = Mat3x4.new()
  2087. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2088. trf:setRotation(rot)
  2089. trf:setScale(1.000000)
  2090. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2091. node = scene:newModelNode("Mesh_078")
  2092. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl")
  2093. trf = Transform.new()
  2094. trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.427776, 0))
  2095. rot = Mat3x4.new()
  2096. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2097. trf:setRotation(rot)
  2098. trf:setScale(1.000000)
  2099. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2100. node = scene:newModelNode("Mesh_077")
  2101. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl")
  2102. trf = Transform.new()
  2103. trf:setOrigin(Vec4.new(2.421749, 21.750931, -4.608408, 0))
  2104. rot = Mat3x4.new()
  2105. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2106. trf:setRotation(rot)
  2107. trf:setScale(1.000000)
  2108. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2109. node = scene:newModelNode("Mesh_076")
  2110. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl")
  2111. trf = Transform.new()
  2112. trf:setOrigin(Vec4.new(-4.597929, 21.750931, -4.427776, 0))
  2113. rot = Mat3x4.new()
  2114. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2115. trf:setRotation(rot)
  2116. trf:setScale(1.000000)
  2117. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2118. node = scene:newModelNode("Mesh_075")
  2119. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl")
  2120. trf = Transform.new()
  2121. trf:setOrigin(Vec4.new(-17.670900, 21.777550, -0.611127, 0))
  2122. rot = Mat3x4.new()
  2123. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2124. trf:setRotation(rot)
  2125. trf:setScale(1.000000)
  2126. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2127. node = scene:newModelNode("Mesh_074")
  2128. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl")
  2129. trf = Transform.new()
  2130. trf:setOrigin(Vec4.new(8.889675, 21.750931, 3.139941, 0))
  2131. rot = Mat3x4.new()
  2132. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2133. trf:setRotation(rot)
  2134. trf:setScale(1.000000)
  2135. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2136. node = scene:newModelNode("Mesh_073")
  2137. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl")
  2138. trf = Transform.new()
  2139. trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.608408, 0))
  2140. rot = Mat3x4.new()
  2141. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2142. trf:setRotation(rot)
  2143. trf:setScale(1.000000)
  2144. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2145. node = scene:newModelNode("Mesh_072")
  2146. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl")
  2147. trf = Transform.new()
  2148. trf:setOrigin(Vec4.new(-17.490271, 21.777559, -0.611125, 0))
  2149. rot = Mat3x4.new()
  2150. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2151. trf:setRotation(rot)
  2152. trf:setScale(1.000000)
  2153. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2154. node = scene:newModelNode("Mesh_059")
  2155. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging.ankimdl")
  2156. trf = Transform.new()
  2157. trf:setOrigin(Vec4.new(8.543394, 3.708220, -4.005560, 0))
  2158. rot = Mat3x4.new()
  2159. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2160. trf:setRotation(rot)
  2161. trf:setScale(1.000000)
  2162. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2163. node = scene:newModelNode("Mesh_057")
  2164. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain.ankimdl")
  2165. trf = Transform.new()
  2166. trf:setOrigin(Vec4.new(8.546961, 3.039362, -3.839247, 0))
  2167. rot = Mat3x4.new()
  2168. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2169. trf:setRotation(rot)
  2170. trf:setScale(1.000000)
  2171. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2172. node = scene:newModelNode("Mesh_054")
  2173. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging.ankimdl")
  2174. trf = Transform.new()
  2175. trf:setOrigin(Vec4.new(8.547236, 2.060827, -3.839273, 0))
  2176. rot = Mat3x4.new()
  2177. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2178. trf:setRotation(rot)
  2179. trf:setScale(1.000000)
  2180. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2181. node = scene:newModelNode("Mesh_051")
  2182. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_top_column_b.ankimdl")
  2183. trf = Transform.new()
  2184. trf:setOrigin(Vec4.new(15.443700, 11.964710, -0.613269, 0))
  2185. rot = Mat3x4.new()
  2186. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2187. trf:setRotation(rot)
  2188. trf:setScale(1.000000)
  2189. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2190. node = scene:newModelNode("Mesh_050")
  2191. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_06_bricks.ankimdl")
  2192. trf = Transform.new()
  2193. trf:setOrigin(Vec4.new(-1.102677, 6.266306, -0.617628, 0))
  2194. rot = Mat3x4.new()
  2195. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2196. trf:setRotation(rot)
  2197. trf:setScale(1.000000)
  2198. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2199. node = scene:newModelNode("Mesh_049")
  2200. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/marble_list_arch.ankimdl")
  2201. trf = Transform.new()
  2202. trf:setOrigin(Vec4.new(-1.115413, 8.744377, -0.651359, 0))
  2203. rot = Mat3x4.new()
  2204. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2205. trf:setRotation(rot)
  2206. trf:setScale(1.000000)
  2207. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2208. node = scene:newModelNode("Mesh_047")
  2209. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_05_bricks.ankimdl")
  2210. trf = Transform.new()
  2211. trf:setOrigin(Vec4.new(-1.118173, 7.933293, -0.624336, 0))
  2212. rot = Mat3x4.new()
  2213. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2214. trf:setRotation(rot)
  2215. trf:setScale(1.000000)
  2216. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2217. node = scene:newModelNode("Mesh_046")
  2218. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_frame_lion_stand.ankimdl")
  2219. trf = Transform.new()
  2220. trf:setOrigin(Vec4.new(-24.669149, 10.935800, -0.678738, 0))
  2221. rot = Mat3x4.new()
  2222. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2223. trf:setRotation(rot)
  2224. trf:setScale(1.000000)
  2225. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2226. node = scene:newModelNode("Mesh_045")
  2227. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_00_leaf.ankimdl")
  2228. trf = Transform.new()
  2229. trf:setOrigin(Vec4.new(8.589882, 2.569567, 3.553260, 0))
  2230. rot = Mat3x4.new()
  2231. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2232. trf:setRotation(rot)
  2233. trf:setScale(1.000000)
  2234. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2235. node = scene:newModelNode("Mesh_043")
  2236. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/ceiling_ceiling.ankimdl")
  2237. trf = Transform.new()
  2238. trf:setOrigin(Vec4.new(-1.085937, 5.240654, -0.613768, 0))
  2239. rot = Mat3x4.new()
  2240. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2241. trf:setRotation(rot)
  2242. trf:setScale(1.000000)
  2243. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2244. node = scene:newModelNode("Mesh_042")
  2245. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl")
  2246. trf = Transform.new()
  2247. trf:setOrigin(Vec4.new(-10.812340, 1.909452, 3.602121, 0))
  2248. rot = Mat3x4.new()
  2249. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2250. trf:setRotation(rot)
  2251. trf:setScale(1.000000)
  2252. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2253. node = scene:newModelNode("Mesh_041")
  2254. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_column_b.ankimdl")
  2255. trf = Transform.new()
  2256. trf:setOrigin(Vec4.new(15.441240, 8.944786, -0.611002, 0))
  2257. rot = Mat3x4.new()
  2258. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2259. trf:setRotation(rot)
  2260. trf:setScale(1.000000)
  2261. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2262. node = scene:newModelNode("Mesh_040")
  2263. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2264. trf = Transform.new()
  2265. trf:setOrigin(Vec4.new(-14.039230, 10.432990, 3.639172, 0))
  2266. rot = Mat3x4.new()
  2267. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2268. trf:setRotation(rot)
  2269. trf:setScale(1.000000)
  2270. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2271. node = scene:newModelNode("Mesh_039")
  2272. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  2273. trf = Transform.new()
  2274. trf:setOrigin(Vec4.new(-14.042070, 11.854900, 3.636552, 0))
  2275. rot = Mat3x4.new()
  2276. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2277. trf:setRotation(rot)
  2278. trf:setScale(1.000000)
  2279. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2280. node = scene:newModelNode("Mesh_038")
  2281. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  2282. trf = Transform.new()
  2283. trf:setOrigin(Vec4.new(-7.561886, 11.854900, 3.636553, 0))
  2284. rot = Mat3x4.new()
  2285. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2286. trf:setRotation(rot)
  2287. trf:setScale(1.000000)
  2288. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2289. node = scene:newModelNode("Mesh_035")
  2290. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2291. trf = Transform.new()
  2292. trf:setOrigin(Vec4.new(-7.559046, 10.432990, 3.639172, 0))
  2293. rot = Mat3x4.new()
  2294. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2295. trf:setRotation(rot)
  2296. trf:setScale(1.000000)
  2297. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2298. node = scene:newModelNode("Mesh_034")
  2299. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2300. trf = Transform.new()
  2301. trf:setOrigin(Vec4.new(-1.097945, 10.432990, 3.639173, 0))
  2302. rot = Mat3x4.new()
  2303. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2304. trf:setRotation(rot)
  2305. trf:setScale(1.000000)
  2306. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2307. node = scene:newModelNode("Mesh_033")
  2308. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  2309. trf = Transform.new()
  2310. trf:setOrigin(Vec4.new(-1.100785, 11.854900, 3.636554, 0))
  2311. rot = Mat3x4.new()
  2312. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2313. trf:setRotation(rot)
  2314. trf:setScale(1.000000)
  2315. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2316. node = scene:newModelNode("Mesh_032")
  2317. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  2318. trf = Transform.new()
  2319. trf:setOrigin(Vec4.new(5.370611, 11.854900, 3.636554, 0))
  2320. rot = Mat3x4.new()
  2321. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2322. trf:setRotation(rot)
  2323. trf:setScale(1.000000)
  2324. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2325. node = scene:newModelNode("Mesh_030")
  2326. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  2327. trf = Transform.new()
  2328. trf:setOrigin(Vec4.new(-14.039230, 11.854900, -4.890561, 0))
  2329. rot = Mat3x4.new()
  2330. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2331. trf:setRotation(rot)
  2332. trf:setScale(1.000000)
  2333. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2334. node = scene:newModelNode("Mesh_029")
  2335. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2336. trf = Transform.new()
  2337. trf:setOrigin(Vec4.new(-14.042070, 10.432990, -4.893180, 0))
  2338. rot = Mat3x4.new()
  2339. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2340. trf:setRotation(rot)
  2341. trf:setScale(1.000000)
  2342. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2343. node = scene:newModelNode("Mesh_028")
  2344. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2345. trf = Transform.new()
  2346. trf:setOrigin(Vec4.new(-7.548975, 10.432990, -4.893180, 0))
  2347. rot = Mat3x4.new()
  2348. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2349. trf:setRotation(rot)
  2350. trf:setScale(1.000000)
  2351. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2352. node = scene:newModelNode("Mesh_027")
  2353. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  2354. trf = Transform.new()
  2355. trf:setOrigin(Vec4.new(-7.546134, 11.854900, -4.890561, 0))
  2356. rot = Mat3x4.new()
  2357. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2358. trf:setRotation(rot)
  2359. trf:setScale(1.000000)
  2360. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2361. node = scene:newModelNode("Mesh_026")
  2362. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  2363. trf = Transform.new()
  2364. trf:setOrigin(Vec4.new(-1.074739, 11.854900, -4.890561, 0))
  2365. rot = Mat3x4.new()
  2366. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2367. trf:setRotation(rot)
  2368. trf:setScale(1.000000)
  2369. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2370. node = scene:newModelNode("Mesh_025")
  2371. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/door_b_details.ankimdl")
  2372. trf = Transform.new()
  2373. trf:setOrigin(Vec4.new(-1.087444, 2.605249, -11.220410, 0))
  2374. rot = Mat3x4.new()
  2375. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2376. trf:setRotation(rot)
  2377. trf:setScale(1.000000)
  2378. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2379. node = scene:newModelNode("Mesh_024")
  2380. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/window_details.ankimdl")
  2381. trf = Transform.new()
  2382. trf:setOrigin(Vec4.new(5.405448, 3.574692, 10.160410, 0))
  2383. rot = Mat3x4.new()
  2384. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2385. trf:setRotation(rot)
  2386. trf:setScale(1.000000)
  2387. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2388. node = scene:newModelNode("Mesh_023")
  2389. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/window_details.ankimdl")
  2390. trf = Transform.new()
  2391. trf:setOrigin(Vec4.new(-7.547813, 3.574691, 10.160410, 0))
  2392. rot = Mat3x4.new()
  2393. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2394. trf:setRotation(rot)
  2395. trf:setScale(1.000000)
  2396. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2397. node = scene:newModelNode("Mesh_022")
  2398. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/square_door_details.ankimdl")
  2399. trf = Transform.new()
  2400. trf:setOrigin(Vec4.new(-1.100467, 2.109479, 10.129190, 0))
  2401. rot = Mat3x4.new()
  2402. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2403. trf:setRotation(rot)
  2404. trf:setScale(1.000000)
  2405. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2406. node = scene:newModelNode("Mesh_021")
  2407. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl")
  2408. trf = Transform.new()
  2409. trf:setOrigin(Vec4.new(22.683060, 11.845250, 9.920127, 0))
  2410. rot = Mat3x4.new()
  2411. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2412. trf:setRotation(rot)
  2413. trf:setScale(1.000000)
  2414. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2415. node = scene:newModelNode("Mesh_020")
  2416. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl")
  2417. trf = Transform.new()
  2418. trf:setOrigin(Vec4.new(22.683060, 11.845250, -11.135740, 0))
  2419. rot = Mat3x4.new()
  2420. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  2421. trf:setRotation(rot)
  2422. trf:setScale(1.000000)
  2423. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2424. node = scene:newModelNode("Mesh_019")
  2425. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2426. trf = Transform.new()
  2427. trf:setOrigin(Vec4.new(5.373451, 10.432990, 3.639173, 0))
  2428. rot = Mat3x4.new()
  2429. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2430. trf:setRotation(rot)
  2431. trf:setScale(1.000000)
  2432. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2433. node = scene:newModelNode("Mesh_018")
  2434. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/door_b_details.ankimdl")
  2435. trf = Transform.new()
  2436. trf:setOrigin(Vec4.new(22.849421, 9.882937, -0.596651, 0))
  2437. rot = Mat3x4.new()
  2438. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2439. trf:setRotation(rot)
  2440. trf:setScale(1.000000)
  2441. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2442. node = scene:newModelNode("Mesh_017")
  2443. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  2444. trf = Transform.new()
  2445. trf:setOrigin(Vec4.new(22.664040, 11.845250, 3.432414, 0))
  2446. rot = Mat3x4.new()
  2447. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2448. trf:setRotation(rot)
  2449. trf:setScale(1.000000)
  2450. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2451. node = scene:newModelNode("Mesh_016")
  2452. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl")
  2453. trf = Transform.new()
  2454. trf:setOrigin(Vec4.new(22.664040, 11.845250, -4.644859, 0))
  2455. rot = Mat3x4.new()
  2456. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2457. trf:setRotation(rot)
  2458. trf:setScale(1.000000)
  2459. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2460. node = scene:newModelNode("Mesh_015")
  2461. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2462. trf = Transform.new()
  2463. trf:setOrigin(Vec4.new(11.866540, 10.432990, 3.639174, 0))
  2464. rot = Mat3x4.new()
  2465. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2466. trf:setRotation(rot)
  2467. trf:setScale(1.000000)
  2468. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2469. node = scene:newModelNode("Mesh_014")
  2470. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  2471. trf = Transform.new()
  2472. trf:setOrigin(Vec4.new(11.863700, 11.854900, 3.636555, 0))
  2473. rot = Mat3x4.new()
  2474. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2475. trf:setRotation(rot)
  2476. trf:setScale(1.000000)
  2477. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2478. node = scene:newModelNode("Mesh_012")
  2479. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2480. trf = Transform.new()
  2481. trf:setOrigin(Vec4.new(-1.077579, 10.432990, -4.893180, 0))
  2482. rot = Mat3x4.new()
  2483. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2484. trf:setRotation(rot)
  2485. trf:setScale(1.000000)
  2486. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2487. node = scene:newModelNode("Mesh_011")
  2488. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain.ankimdl")
  2489. trf = Transform.new()
  2490. trf:setOrigin(Vec4.new(-10.795048, 3.041301, -3.839247, 0))
  2491. rot = Mat3x4.new()
  2492. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2493. trf:setRotation(rot)
  2494. trf:setScale(1.000000)
  2495. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2496. node = scene:newModelNode("Mesh_010")
  2497. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2498. trf = Transform.new()
  2499. trf:setOrigin(Vec4.new(5.383523, 10.432990, -4.893180, 0))
  2500. rot = Mat3x4.new()
  2501. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2502. trf:setRotation(rot)
  2503. trf:setScale(1.000000)
  2504. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2505. node = scene:newModelNode("Mesh_009")
  2506. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_lion.ankimdl")
  2507. trf = Transform.new()
  2508. trf:setOrigin(Vec4.new(-24.263260, 3.011504, -0.615574, 0))
  2509. rot = Mat3x4.new()
  2510. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2511. trf:setRotation(rot)
  2512. trf:setScale(1.000000)
  2513. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2514. node = scene:newModelNode("Mesh_008")
  2515. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging.ankimdl")
  2516. trf = Transform.new()
  2517. trf:setOrigin(Vec4.new(-10.798470, 3.708220, -4.005560, 0))
  2518. rot = Mat3x4.new()
  2519. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2520. trf:setRotation(rot)
  2521. trf:setScale(1.000000)
  2522. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2523. node = scene:newModelNode("Mesh_007")
  2524. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging.ankimdl")
  2525. trf = Transform.new()
  2526. trf:setOrigin(Vec4.new(-10.794630, 2.060827, -3.839273, 0))
  2527. rot = Mat3x4.new()
  2528. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2529. trf:setRotation(rot)
  2530. trf:setScale(1.000000)
  2531. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2532. node = scene:newModelNode("Mesh_006")
  2533. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_lion.ankimdl")
  2534. trf = Transform.new()
  2535. trf:setOrigin(Vec4.new(22.071171, 3.011504, -0.639791, 0))
  2536. rot = Mat3x4.new()
  2537. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2538. trf:setRotation(rot)
  2539. trf:setScale(1.000000)
  2540. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2541. node = scene:newModelNode("Mesh_003")
  2542. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl")
  2543. trf = Transform.new()
  2544. trf:setOrigin(Vec4.new(5.386363, 11.854900, -4.890561, 0))
  2545. rot = Mat3x4.new()
  2546. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2547. trf:setRotation(rot)
  2548. trf:setScale(1.000000)
  2549. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2550. node = scene:newModelNode("Mesh_002")
  2551. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/leaf_leaf.ankimdl")
  2552. trf = Transform.new()
  2553. trf:setOrigin(Vec4.new(-10.639460, 1.686283, 3.100652, 0))
  2554. rot = Mat3x4.new()
  2555. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2556. trf:setRotation(rot)
  2557. trf:setScale(1.000000)
  2558. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2559. node = scene:newModelNode("Mesh_001")
  2560. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl")
  2561. trf = Transform.new()
  2562. trf:setOrigin(Vec4.new(11.863700, 10.432990, -4.893180, 0))
  2563. rot = Mat3x4.new()
  2564. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2565. trf:setRotation(rot)
  2566. trf:setScale(1.000000)
  2567. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2568. node = scene:newModelNode("Mesh")
  2569. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_277_leaf.ankimdl")
  2570. trf = Transform.new()
  2571. trf:setOrigin(Vec4.new(-10.826660, 3.020378, -4.746259, 0))
  2572. rot = Mat3x4.new()
  2573. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2574. trf:setRotation(rot)
  2575. trf:setScale(1.000000)
  2576. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2577. node = scene:newDirectionalLightNode("Lamp_Orientation")
  2578. lcomp = node:getSceneNodeBase():getLightComponent()
  2579. lcomp:setDiffuseColor(Vec4.new(15.000000, 15.000000, 15.000000, 1))
  2580. lcomp:setShadowEnabled(1)
  2581. trf = Transform.new()
  2582. trf:setOrigin(Vec4.new(-0.637397, 34.433578, -6.746824, 0))
  2583. rot = Mat3x4.new()
  2584. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, 0.000000, -0.926381, -0.376587, 0.000000)
  2585. trf:setRotation(rot)
  2586. trf:setScale(1.000000)
  2587. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)