Panagiotis Christopoulos Charitos 3edfebdd4e Fix SSR jittering 7 years ago
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glsl_cpp_common 05c3c1a478 Feature complete 7 years ago
ApplyIrradianceToReflection.glslp 6bd730cb88 Finilize it 7 years ago
Blit.glslp 6bd730cb88 Finilize it 7 years ago
Bloom.glslp 7fd289b380 Move more passes to compute 7 years ago
BloomUpscale.glslp 7fd289b380 Move more passes to compute 7 years ago
ClearTextureCompute.glslp e87c12d74f Add a compute clear in the renderer 7 years ago
ClusteredShadingCommon.glsl 58fed9ff94 Fix bugs and optimize 7 years ago
Common.glsl 2cfa2f7aad Optimize clustering. Still some bugs 7 years ago
Dbg.glslp 6bd730cb88 Finilize it 7 years ago
DepthAwareBlur.glsl 4851f02db6 Format the new glsl programs 7 years ago
DepthAwareBlur.glslp 43ff6cf6e0 Fix more bugs 7 years ago
DepthAwareBlurCompute.glslp 6bd730cb88 Finilize it 7 years ago
DepthDownscale.glslp 4851f02db6 Format the new glsl programs 7 years ago
DownscaleBlur.glsl 4851f02db6 Format the new glsl programs 7 years ago
DownscaleBlur.glslp 6bd730cb88 Finilize it 7 years ago
DownscaleBlurCompute.glslp 6bd730cb88 Finilize it 7 years ago
ExponentialShadowmappingResolve.glslp e795dd242e Fix the shadow bleeding of point lights 7 years ago
FinalComposite.glslp 98be465233 Add the velocity map into TAA 7 years ago
ForwardShadingCommonFrag.glsl 05c3c1a478 Feature complete 7 years ago
ForwardShadingCommonVert.glsl 05c3c1a478 Feature complete 7 years ago
ForwardShadingFog.glslp 43ff6cf6e0 Fix more bugs 7 years ago
ForwardShadingParticles.glslp 4851f02db6 Format the new glsl programs 7 years ago
ForwardShadingUpscale.glslp 6bd730cb88 Finilize it 7 years ago
ForwardShadingVolumetricUpscale.glslp 6bd730cb88 Finilize it 7 years ago
Functions.glsl 62fc2bf151 First version of motion blur 7 years ago
GBufferCommonFrag.glsl 2cfa2f7aad Optimize clustering. Still some bugs 7 years ago
GBufferCommonTessc.glsl 000c6b1359 Change the method of the irradiance calculation 7 years ago
GBufferCommonTesse.glsl 5e09da3576 Change the code style of GLSL to align to C++. Fix some bugs 7 years ago
GBufferCommonVert.glsl 2cfa2f7aad Optimize clustering. Still some bugs 7 years ago
GBufferGeneric.glslp 2cfa2f7aad Optimize clustering. Still some bugs 7 years ago
GBufferPost.glslp 05c3c1a478 Feature complete 7 years ago
GaussianBlur.glsl 6bd730cb88 Finilize it 7 years ago
GaussianBlur.glslp 6bd730cb88 Finilize it 7 years ago
GaussianBlurCommon.glsl 4851f02db6 Format the new glsl programs 7 years ago
GaussianBlurCompute.glslp 6bd730cb88 Finilize it 7 years ago
Irradiance.glslp 4851f02db6 Format the new glsl programs 7 years ago
LensFlareSprite.glslp 6bd730cb88 Finilize it 7 years ago
LensFlareUpdateIndirectInfo.glslp 4851f02db6 Format the new glsl programs 7 years ago
LightFunctions.glsl e795dd242e Fix the shadow bleeding of point lights 7 years ago
LightShading.glslp e79be4272a Fix bugs 7 years ago
LumaAwareBlur.glslp 6bd730cb88 Finilize it 7 years ago
MotionBlur.glsl 98be465233 Add the velocity map into TAA 7 years ago
Pack.glsl 82867309fe Add the base of motion blur 7 years ago
QuadVert.glsl 5e09da3576 Change the code style of GLSL to align to C++. Fix some bugs 7 years ago
SceneDebug.glslp 6bd730cb88 Finilize it 7 years ago
ScreenSpaceLensFlare.glslp 6bd730cb88 Finilize it 7 years ago
Ssao.glsl 1c0cc66dce Improve SSAO quality 7 years ago
Ssao.glslp 6bd730cb88 Finilize it 7 years ago
SsaoCompute.glslp 6bd730cb88 Finilize it 7 years ago
Ssr.glslp 3edfebdd4e Fix SSR jittering 7 years ago
TemporalAAResolve.glslp 98be465233 Add the velocity map into TAA 7 years ago
Tonemapping.glsl 3414ae6dfd Change the tonemapping operator 7 years ago
TonemappingAverageLuminance.glslp 4f612eee96 Fix some GL bugs 7 years ago
TonemappingResources.glsl a09d38499d More bug fixes 7 years ago
TraditionalDeferredShading.glslp 6bd730cb88 Finilize it 7 years ago
Ui.glslp 4851f02db6 Format the new glsl programs 7 years ago
VolumetricFog.glslp 05c3c1a478 Feature complete 7 years ago