| .. |
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glsl_cpp_common
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05c3c1a478
Feature complete
|
7 years ago |
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ApplyIrradianceToReflection.glslp
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6bd730cb88
Finilize it
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7 years ago |
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Blit.glslp
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6bd730cb88
Finilize it
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7 years ago |
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Bloom.glslp
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7fd289b380
Move more passes to compute
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7 years ago |
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BloomUpscale.glslp
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7fd289b380
Move more passes to compute
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7 years ago |
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ClearTextureCompute.glslp
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e87c12d74f
Add a compute clear in the renderer
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7 years ago |
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ClusteredShadingCommon.glsl
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58fed9ff94
Fix bugs and optimize
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7 years ago |
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Common.glsl
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2cfa2f7aad
Optimize clustering. Still some bugs
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7 years ago |
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Dbg.glslp
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6bd730cb88
Finilize it
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7 years ago |
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DepthAwareBlur.glsl
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4851f02db6
Format the new glsl programs
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7 years ago |
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DepthAwareBlur.glslp
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43ff6cf6e0
Fix more bugs
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7 years ago |
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DepthAwareBlurCompute.glslp
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6bd730cb88
Finilize it
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7 years ago |
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DepthDownscale.glslp
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4851f02db6
Format the new glsl programs
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7 years ago |
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DownscaleBlur.glsl
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4851f02db6
Format the new glsl programs
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7 years ago |
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DownscaleBlur.glslp
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6bd730cb88
Finilize it
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7 years ago |
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DownscaleBlurCompute.glslp
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6bd730cb88
Finilize it
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7 years ago |
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ExponentialShadowmappingResolve.glslp
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e795dd242e
Fix the shadow bleeding of point lights
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7 years ago |
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FinalComposite.glslp
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98be465233
Add the velocity map into TAA
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7 years ago |
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ForwardShadingCommonFrag.glsl
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05c3c1a478
Feature complete
|
7 years ago |
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ForwardShadingCommonVert.glsl
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05c3c1a478
Feature complete
|
7 years ago |
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ForwardShadingFog.glslp
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43ff6cf6e0
Fix more bugs
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7 years ago |
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ForwardShadingParticles.glslp
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4851f02db6
Format the new glsl programs
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7 years ago |
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ForwardShadingUpscale.glslp
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6bd730cb88
Finilize it
|
7 years ago |
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ForwardShadingVolumetricUpscale.glslp
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6bd730cb88
Finilize it
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7 years ago |
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Functions.glsl
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62fc2bf151
First version of motion blur
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7 years ago |
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GBufferCommonFrag.glsl
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2cfa2f7aad
Optimize clustering. Still some bugs
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7 years ago |
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GBufferCommonTessc.glsl
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000c6b1359
Change the method of the irradiance calculation
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7 years ago |
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GBufferCommonTesse.glsl
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5e09da3576
Change the code style of GLSL to align to C++. Fix some bugs
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7 years ago |
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GBufferCommonVert.glsl
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2cfa2f7aad
Optimize clustering. Still some bugs
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7 years ago |
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GBufferGeneric.glslp
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2cfa2f7aad
Optimize clustering. Still some bugs
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7 years ago |
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GBufferPost.glslp
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05c3c1a478
Feature complete
|
7 years ago |
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GaussianBlur.glsl
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6bd730cb88
Finilize it
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7 years ago |
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GaussianBlur.glslp
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6bd730cb88
Finilize it
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7 years ago |
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GaussianBlurCommon.glsl
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4851f02db6
Format the new glsl programs
|
7 years ago |
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GaussianBlurCompute.glslp
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6bd730cb88
Finilize it
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7 years ago |
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Irradiance.glslp
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4851f02db6
Format the new glsl programs
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7 years ago |
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LensFlareSprite.glslp
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6bd730cb88
Finilize it
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7 years ago |
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LensFlareUpdateIndirectInfo.glslp
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4851f02db6
Format the new glsl programs
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7 years ago |
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LightFunctions.glsl
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e795dd242e
Fix the shadow bleeding of point lights
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7 years ago |
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LightShading.glslp
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e79be4272a
Fix bugs
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7 years ago |
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LumaAwareBlur.glslp
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6bd730cb88
Finilize it
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7 years ago |
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MotionBlur.glsl
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98be465233
Add the velocity map into TAA
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7 years ago |
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Pack.glsl
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82867309fe
Add the base of motion blur
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7 years ago |
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QuadVert.glsl
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5e09da3576
Change the code style of GLSL to align to C++. Fix some bugs
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7 years ago |
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SceneDebug.glslp
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6bd730cb88
Finilize it
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7 years ago |
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ScreenSpaceLensFlare.glslp
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6bd730cb88
Finilize it
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7 years ago |
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Ssao.glsl
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1c0cc66dce
Improve SSAO quality
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7 years ago |
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Ssao.glslp
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6bd730cb88
Finilize it
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7 years ago |
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SsaoCompute.glslp
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6bd730cb88
Finilize it
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7 years ago |
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Ssr.glslp
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3edfebdd4e
Fix SSR jittering
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7 years ago |
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TemporalAAResolve.glslp
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98be465233
Add the velocity map into TAA
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7 years ago |
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Tonemapping.glsl
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3414ae6dfd
Change the tonemapping operator
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7 years ago |
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TonemappingAverageLuminance.glslp
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4f612eee96
Fix some GL bugs
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7 years ago |
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TonemappingResources.glsl
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a09d38499d
More bug fixes
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7 years ago |
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TraditionalDeferredShading.glslp
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6bd730cb88
Finilize it
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7 years ago |
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Ui.glslp
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4851f02db6
Format the new glsl programs
|
7 years ago |
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VolumetricFog.glslp
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05c3c1a478
Feature complete
|
7 years ago |