AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos d37bde1a13 Moving some static state to dynamic 10 jaren geleden
docs adde4d98bc Refactoring and documetation 10 jaren geleden
engine_data 93bb78f116 Refactoring 10 jaren geleden
include d37bde1a13 Moving some static state to dynamic 10 jaren geleden
shaders 93bb78f116 Refactoring 10 jaren geleden
src d37bde1a13 Moving some static state to dynamic 10 jaren geleden
testapp ba4f0ad15f Some blurring improvements 10 jaren geleden
tests 93bb78f116 Refactoring 10 jaren geleden
thirdparty @ 9fa9d38a24 bb692080db Adding metallic support to exporter. Changed the shader interfaces 10 jaren geleden
tools 7d7e565f42 Formatting the shaders and removing some unused 10 jaren geleden
.clang-format dd4e75a30f Formatting the source with a custom clang-format 10 jaren geleden
.gitignore 53d1b175ab Reworked LUA binding. Forgot to commit the XMLs 11 jaren geleden
.gitmodules 8d2aaee2ae Fixing submodules 10 jaren geleden
.travis.yml 611b00c758 Go back to old GL interface for programs and shaders. Less bugs that way 10 jaren geleden
AndroidManifest.xml bc81b1130b Android 12 jaren geleden
CMakeLists.txt dbf29b2804 Some refactoring 10 jaren geleden
LICENSE 655aef5742 Updating license date 11 jaren geleden
README.md bb692080db Adding metallic support to exporter. Changed the shader interfaces 10 jaren geleden

README.md

AnKi logo

Build Status

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.4.

License

AnKi's license is BSD. This practicaly means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

Building AnKi

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 4.8 and up or Clang 3.5 and up

To build the release version:

$cd path/to/anki
$cd mkdir build
$cd ./build
$cmake ..
$make

To view and configure the build options you can use ccmake tool or similar:

$cd <path_to_anki>/build
$ccmake .

This will open an interface with all the available options.

On Windows

Prerequisites:

  • CMake 2.8 and up
  • Mingw-w64 4.8 and up
    • Install to a path without spaces
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/x86_64-4.9.3-win32-seh-rt_v4-rev1/mingw64/bin) to the PATH environment variable

To build the release version:

  • Open CMake GUI tool
    • Point the source directory to where AnKi's CMakeLists.txt is located
    • Select a build directory (eg path/to/anki/build)
    • Configure by selecting mingw makefiles
    • Generate the makefiles
  • Open a PowerShell
    • Navigate to where the build directory is located
    • Invoke the mingw's make: mingw32-make

NOTE: If you have a better way to build on Windows please let us know.