AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos d46e9d6a2e Workaround a -what I think- clang bug il y a 5 ans
docs fa002881f5 Work on the new shader program design il y a 8 ans
engine_data cb577e27b9 Add blue noise in SSR il y a 5 ans
samples b60f66c490 Port the physics sample to the new material il y a 5 ans
sandbox b079500a31 Some build system changes il y a 5 ans
shaders cb577e27b9 Add blue noise in SSR il y a 5 ans
src d46e9d6a2e Workaround a -what I think- clang bug il y a 5 ans
tests cb577e27b9 Add blue noise in SSR il y a 5 ans
thirdparty @ 9560994230 6d7ceb3948 Remove assimp il y a 5 ans
tools b6825a461a Add an executable that compiles shader programs il y a 5 ans
.clang-format 81c2e0b957 Inline the threading classes for better performance and introduce a minimal Windows.h il y a 5 ans
.gitignore cb577e27b9 Add blue noise in SSR il y a 5 ans
.gitmodules 8d2aaee2ae Fixing submodules il y a 10 ans
.travis.yml 783303d951 Enable unit test building on Windows CI il y a 5 ans
CMakeLists.txt b079500a31 Some build system changes il y a 5 ans
LICENSE 419a7726e0 Add a class to execute other processes. Only for Linux ATM il y a 6 ans
README.md 43ef8e4a7d Some windows improvements il y a 6 ans

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on Vulkan 1.1 and OpenGL 4.5 (now deprecated).

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

2 Building AnKi

Build Status, Linux and Windows Build Status

To checkout the source including the submodules type:

git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 3.0 and up
  • GCC 5.0 and up or Clang 6.0 and up
  • libx11-dev installed
  • libxrandr-dev installed
  • libx11-xcb-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • Cmake 3.0 and up
  • VulkanSDK version 1.1.x and up
    • Add an environment variable named VULKAN_SDK that points to the installation path of VulkanSDK
  • Python 3.0 and up
    • Make sure that the python executable's location is in PATH environment variable
  • Microsoft Visual Studio 2017 and up
    • Make sure that Windows 10 SDK (xxx) for Desktop C++ [x86 and x64] component is installed

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Release
$cmake --build . --config Release

Alternatively, recent Visual Studio versions support building CMake projects from inside the IDE:

  • Open Visual Studio
  • Choose the "open folder" option and navigate to AnKi's checkout
  • Visual Studio will automatically understand that AnKi is a CMake project and it will populate the CMake cache
  • Press "build all"

3 Next steps

Try to build with samples enabled (search for the ANKI_BUILD_SAMPLES=ON option in your CMake GUI) and try running the sponza executable. Then you will be able to see sponza running in AnKi. All samples must run from within their directory.

$cd path/to/anki/samples/sponza
$./path/to/build/bin/sponza

More samples will follow.